Teras Kasi Archive

Thread: TK Robes?

Mankind00
Mon Apr 04, 2005 10:51 am
#40



Cango wrote:
Mankind, I think we are finally seeing on equal ground.

I would love to see TKA, and every other profession, to get some great and fabulous item for their profession alone. My only worry is to keep it as something that wont pigeon hole the profession as something they arent.




I've been trying to make you see my point of that since my first post, though I was tired last night & so I probably did an awful job of it.

& I agree I would love to see every proffesion get something really indepth & unique to their proffesion. However here TKA is the proffesion we need to focus on, saying anything else is not the buissness of these forums really, those discussions belong in their own proffesion forums.

I've said for quite a while now I don't want to force anyone in to wearing something they don't want to wear like Jedi are for robes, but I do like the thought of geting something earnt which is why if we did decide on something that gave a little bonus I would suggest (like Ryutek did in the TKA Proffesion Discussion thread) that it goes in a sash that takes the belt slot & leaves you to wear anything else you wish, but have robes there as an optional extra.



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


Mankind00
Mon Apr 04, 2005 10:54 am
#41



Nerz wrote:
fanfiction?wow it was even used on this forum by ryutek as official history





Acctuly I think you will find it wasn't, it was mentioned in a thread OnlyMeastro (one of the Alpha team) posted quite a while back & Ryutek I believe mentioned it when we were talking about a communities version of the history of TKA, but I don't believe he's ever (at least not since I've been around these forums) quoted it as been EU. I could be mistaken but I'm pretty sure I'm correct in saying that.



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


Nerz
Mon Apr 04, 2005 11:13 am
#42




I found it here :

[url]http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=90909&highlight=ryutek+%2Bhistory+%2Bteras+%2Bkasi#M90909[/url]


Btw some othere sources:


http://theforce.net/timetales/tt1-1/sect1-1.asp(scroll down)


Phow Ji: "Enlightenment and strength is not the exclusive domain of a recluse tower on Coruscant."


so at least he beleives in enlightenment


i just want to say, i think teras kasi ismore than some kind of military close combat or just sport


and i realy like the idea of a sash or some kind of belt



Message Edited by Nerz on 04-04-2005 11:13 AM


Message Edited by Nerz on 04-04-2005 11:14 AM

Message Edited by Nerz on 04-04-2005 11:15 AM

Vegitaa
Mon Apr 04, 2005 1:41 pm
#43

They can give us all the robes they want.. I'll still be wearing my BE clothing instead. I like the way my toon looks. I'm actually a bit upset that I'll lose the ability to wear my BH armour, Stormtrooper armour, etc... (currently if you're not cert'ed for something.. yu can't even equip it) I'm hoping thats not how it's going to work. I'm hoping that if you wear the armour it just effects your prof bonuses...


That Bounty Hunter armour has taken me a long time to gather.



There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


Joryk
Mon Apr 04, 2005 2:37 pm
#44

Ok, I've been reading the thread about TKA robes/sashes/whatever, and I thought I'd add my 2cr.


First of all, what about a sash that takes up the belt slot (not the backpack slot like most of the current ones), and which can be made with BE tissues for bonuses (melee/stun defense, bleeding defense, wound/injury treatment for us Doc/TKMs), and so forth?


Second, a headband with the same mods, and perhaps a symbol on it (Rebel symbol, medical symbol, squadron symbol, etc.) would also be nice, and would fix one of the problems in the game that I feel has gone unaddressed too long. Unless you are a Twi'lek or a Wookiee, just about every hat in the game is hideous. I consider the sunguard to be the least nauseating, but that's just my opinion. I personally have my toons go hatless, except for my assembly sunguard I use for crafting.


What do you all think?



Joryk Nightwalker, SSC Leader/Darkhearte Nightwalker/Kyroj Nightwalker
Elder Doctor/Medic/Master Commando
... has mastered the Pilot profession/Smuggler's Alliance Ace/Imperial Inquisition Ace

Please drop off all auction winnings at -2073, 640, in Numanjii, Naboo.
Arajl
Mon Apr 04, 2005 3:30 pm
#45

I still dont see the problem with my BE tissue idea. Let the BEs craft a tissue (with the help of an armorsmith, and would take advanced looted components) that can be put in a peice of clothing during the crafting process. That tissue would add the same mods that a robe would should they be put in the game. This way, the people that want robes have them. The people that dont want robes have dont have to have them. Everybody comes out ahead - TKs, Tailors (renewed business), Armorsmiths, and BEs.

Is there ANY problem at all with this idea? I am getting no feedback here.



Y || Seph & Tyran || Y
Yippy! Just the thought makes me giggle like a little school girl.
Don't it make you feel bad
When you're tryin' to find your way home,
You don't know which way to go?

Fellstaff
Mon Apr 04, 2005 3:50 pm
#46






Arajl wrote:
I still dont see the problem with my BE tissue idea. Let the BEs craft a tissue (with the help of an armorsmith, and would take advanced looted components) that can be put in a peice of clothing during the crafting process. That tissue would add the same mods that a robe would should they be put in the game. This way, the people that want robes have them. The people that dont want robes have dont have to have them. Everybody comes out ahead - TKs, Tailors (renewed business), Armorsmiths, and BEs.

Is there ANY problem at all with this idea? I am getting no feedback here.




I think if people could grasp the idea that TKA don't need to wear armor (or anything else with resists) to be tanks, it would be alot smoother. Everyone keeps acting like TKA need to wear something to get the same resists as the professions that wear armor.


If TKA's aren't the best tanks with the skills granted (no armor), then SOE is doing something wrong and it needs to be corrected before it hits live.





---
Isa Lodeah - pre-pub 9 FSCS unlock (31/32), post-CU Padawan
Onib - pre-pub 9 Jedi Initiate 4134, post-CU full template Padawan
Vegitaa
Mon Apr 04, 2005 3:56 pm
#47






Fellstaff wrote:





Arajl wrote:
I still dont see the problem with my BE tissue idea. Let the BEs craft a tissue (with the help of an armorsmith, and would take advanced looted components) that can be put in a peice of clothing during the crafting process. That tissue would add the same mods that a robe would should they be put in the game. This way, the people that want robes have them. The people that dont want robes have dont have to have them. Everybody comes out ahead - TKs, Tailors (renewed business), Armorsmiths, and BEs.

Is there ANY problem at all with this idea? I am getting no feedback here.




I think if people could grasp the idea that TKA don't need to wear armor (or anything else with resists) to be tanks, it would be alot smoother. Everyone keeps acting like TKA need to wear something to get the same resists as the professions that wear armor.


If TKA's aren't the best tanks with the skills granted (no armor), then SOE is doing something wrong and it needs to be corrected before it hits live.







Amen to that Fellstaff! Also, as I currently wear a lot of BE'd clothes I wouldn't mind seeing some new options in that regard. But again, TK's shouldn't need armour in the first place. Matter of fact I solo rancor lairs without armour now.... so long as they keep true to that idea I think it iwll all be fine with or without robes. I think our defenses/dodge/whatever should be tied to the prof not some clothing like Jedi.


In EU and such there are references that draw certain paralels between Jedi and TK but it seems that though Jedi draw their strength from everything around them we draw ours from within. So, lets leave the Jedi with their special robes and lets leave TK defenses within our Prof not our clothing.


It would be cool to see Tailors given some new schematics to make us some groovey clothes but otherwise I think we'll be fine without it.



There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


Arajl
Mon Apr 04, 2005 3:58 pm
#48

No resists, just additions to our natural defenses that let us avoid damage. Kind of like adding dodge or melee defense works in the current system. Again, I am for no such clothing or robes at all, but with the massive amount of people that want robes I am trying to think of a way that we wont be forced to all look the same should their cries be heard.

Message Edited by Arajl on 04-04-2005 03:59 PM



Y || Seph & Tyran || Y
Yippy! Just the thought makes me giggle like a little school girl.
Don't it make you feel bad
When you're tryin' to find your way home,
You don't know which way to go?

Fellstaff
Mon Apr 04, 2005 4:04 pm
#49






Arajl wrote:
No resists, just additions to our natural defenses that let us avoid damage. Kind of like adding dodge or melee defense works in the current system. Again, I am for no such clothing or robes at all, but with the massive amount of people that want robes I am trying to think of a way that we wont be forced to all look the same should their cries be heard.

Message Edited by Arajl on 04-04-2005 03:59 PM




Anyone can wear BE clothing to add melee defense, what more do you need?


If you're gonna make it TKA only, then why not just include those bonuses in the TKA tree? Making TKA-only clothing and then saying peopledon't have towear it would be like saying, "You're certified for 3 VK's, but you don't have to use any of them..." Who in their right mind would take bare fists over VK's? Its creating the same situation Jedi are in now. They can wear the ugly ass robes, and get a benefit, but if they don't they're selling themselves short (and so is SOE for not just giving that bonus to the profession).





---
Isa Lodeah - pre-pub 9 FSCS unlock (31/32), post-CU Padawan
Onib - pre-pub 9 Jedi Initiate 4134, post-CU full template Padawan
Arajl
Mon Apr 04, 2005 4:10 pm
#50



Fellstaff wrote:


Arajl wrote:
No resists, just additions to our natural defenses that let us avoid damage. Kind of like adding dodge or melee defense works in the current system. Again, I am for no such clothing or robes at all, but with the massive amount of people that want robes I am trying to think of a way that we wont be forced to all look the same should their cries be heard.

Message Edited by Arajl on 04-04-2005 03:59 PM


Anyone can wear BE clothing to add melee defense, what more do you need?

If you're gonna make it TKA only, then why not just include those bonuses in the TKA tree? Making TKA-only clothing and then saying people don't have to wear it would be like saying, "You're certified for 3 VK's, but you don't have to use any of them... " Who in their right mind would take bare fists over VK's? Its creating the same situation Jedi are in now. They can wear the ugly ass robes, and get a benefit, but if they don't they're selling themselves short (and so is SOE for not just giving that bonus to the profession).





Something that players can actually work to achieve after they are master. This is a game buddy, some of us like to have things to do. And your analogy about the VK thing is totally incorrect. It would be more like using a RK. They are going to require a NS Motor, which will be hard to come by. People CAN and WILL use these if they have access to one, but not everyone will. In the system I am referring to, it would be the same way. If you invest the time and money to get the components your TK will be more powerful than somebody elses that didnt do that.

I bet you are the same kind of person that wants all the exceptional weapons to be taken from the game. You think that because you havent spent the time and money to get one that nobody deserves it. Is that what you want? You just want to be the same as everybody else with little effort.

As it stands TK is the least costing profession in the game. You can do just about anything with base VKs if you know the profession. I wouldnt mind a little something extra to do and work for.



Y || Seph & Tyran || Y
Yippy! Just the thought makes me giggle like a little school girl.
Don't it make you feel bad
When you're tryin' to find your way home,
You don't know which way to go?

GadonThek
Mon Apr 04, 2005 8:43 pm
#51

Wow, that little bit of history about TKAs being an order is fanfic? That's spread pretty far for a little tiny snippet of info, but meh, according to Georgey, all EU is technically fanfic

Anywho, I came up with a solution. Make a TKM quest, fairly long and involved, which has two rewards. A single-use schematic for a Teras Kasi Master Robe, based on a Gi with Robe, which gives no bonuses whatsoever, is purely for show, and can be made by a Tailor with their entire existing colour palette(perhaps block a couple of the more obnoxiously bright colours, heh ). The second reward could be an item similar to current BE additives, which can be added to any item of clothing during the crafting process and gives TKA-specific bonuses.

That way, if you really hate the way the TKM Robes look, you can get the bonuses put into something you would normally wear, and there will be some variation even amongst those wearing the robes due to the Tailor being able to craft it in many colours. Like I say, just make sure there is a varient for the alien species
rixo1
Mon Apr 04, 2005 10:16 pm
#52

i like your idea gadonthek



Rixo
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