Teras Kasi Archive
Thread: TK Robes?
Cango wrote:
Mankind, I think we are finally seeing on equal ground.
I would love to see TKA, and every other profession, to get some great and fabulous item for their profession alone. My only worry is to keep it as something that wont pigeon hole the profession as something they arent.
I've been trying to make you see my point of that since my first post, though I was tired last night & so I probably did an awful job of it.
& I agree I would love to see every proffesion get something really indepth & unique to their proffesion. However here TKA is the proffesion we need to focus on, saying anything else is not the buissness of these forums really, those discussions belong in their own proffesion forums.
I've said for quite a while now I don't want to force anyone in to wearing something they don't want to wear like Jedi are for robes, but I do like the thought of geting something earnt which is why if we did decide on something that gave a little bonus I would suggest (like Ryutek did in the TKA Proffesion Discussion thread) that it goes in a sash that takes the belt slot & leaves you to wear anything else you wish, but have robes there as an optional extra.
Nerz wrote:fanfiction?wow it was even used on this forum by ryutek as official history
Acctuly I think you will find it wasn't, it was mentioned in a thread OnlyMeastro (one of the Alpha team) posted quite a while back & Ryutek I believe mentioned it when we were talking about a communities version of the history of TKA, but I don't believe he's ever (at least not since I've been around these forums) quoted it as been EU. I could be mistaken but I'm pretty sure I'm correct in saying that.
Message Edited by Nerz on 04-04-2005 11:13 AM
Message Edited by Nerz on 04-04-2005 11:14 AM
Message Edited by Nerz on 04-04-2005 11:15 AM
Is there ANY problem at all with this idea? I am getting no feedback here.
Arajl wrote:
I still dont see the problem with my BE tissue idea. Let the BEs craft a tissue (with the help of an armorsmith, and would take advanced looted components) that can be put in a peice of clothing during the crafting process. That tissue would add the same mods that a robe would should they be put in the game. This way, the people that want robes have them. The people that dont want robes have dont have to have them. Everybody comes out ahead - TKs, Tailors (renewed business), Armorsmiths, and BEs.
Is there ANY problem at all with this idea? I am getting no feedback here.
I think if people could grasp the idea that TKA don't need to wear armor (or anything else with resists) to be tanks, it would be alot smoother. Everyone keeps acting like TKA need to wear something to get the same resists as the professions that wear armor.
If TKA's aren't the best tanks with the skills granted (no armor), then SOE is doing something wrong and it needs to be corrected before it hits live.
Fellstaff wrote:
Arajl wrote:
I still dont see the problem with my BE tissue idea. Let the BEs craft a tissue (with the help of an armorsmith, and would take advanced looted components) that can be put in a peice of clothing during the crafting process. That tissue would add the same mods that a robe would should they be put in the game. This way, the people that want robes have them. The people that dont want robes have dont have to have them. Everybody comes out ahead - TKs, Tailors (renewed business), Armorsmiths, and BEs.
Is there ANY problem at all with this idea? I am getting no feedback here.
I think if people could grasp the idea that TKA don't need to wear armor (or anything else with resists) to be tanks, it would be alot smoother. Everyone keeps acting like TKA need to wear something to get the same resists as the professions that wear armor.
If TKA's aren't the best tanks with the skills granted (no armor), then SOE is doing something wrong and it needs to be corrected before it hits live.
Message Edited by Arajl on 04-04-2005 03:59 PM
Arajl wrote:
No resists, just additions to our natural defenses that let us avoid damage. Kind of like adding dodge or melee defense works in the current system. Again, I am for no such clothing or robes at all, but with the massive amount of people that want robes I am trying to think of a way that we wont be forced to all look the same should their cries be heard.
Message Edited by Arajl on 04-04-2005 03:59 PM
Anyone can wear BE clothing to add melee defense, what more do you need?
If you're gonna make it TKA only, then why not just include those bonuses in the TKA tree? Making TKA-only clothing and then saying peopledon't have towear it would be like saying, "You're certified for 3 VK's, but you don't have to use any of them..." Who in their right mind would take bare fists over VK's? Its creating the same situation Jedi are in now. They can wear the ugly ass robes, and get a benefit, but if they don't they're selling themselves short (and so is SOE for not just giving that bonus to the profession).
Fellstaff wrote:
Arajl wrote:
No resists, just additions to our natural defenses that let us avoid damage. Kind of like adding dodge or melee defense works in the current system. Again, I am for no such clothing or robes at all, but with the massive amount of people that want robes I am trying to think of a way that we wont be forced to all look the same should their cries be heard.Message Edited by Arajl on 04-04-2005 03:59 PM
Anyone can wear BE clothing to add melee defense, what more do you need?
If you're gonna make it TKA only, then why not just include those bonuses in the TKA tree? Making TKA-only clothing and then saying people don't have to wear it would be like saying, "You're certified for 3 VK's, but you don't have to use any of them... " Who in their right mind would take bare fists over VK's? Its creating the same situation Jedi are in now. They can wear the ugly ass robes, and get a benefit, but if they don't they're selling themselves short (and so is SOE for not just giving that bonus to the profession).
Something that players can actually work to achieve after they are master. This is a game buddy, some of us like to have things to do. And your analogy about the VK thing is totally incorrect. It would be more like using a RK. They are going to require a NS Motor, which will be hard to come by. People CAN and WILL use these if they have access to one, but not everyone will. In the system I am referring to, it would be the same way. If you invest the time and money to get the components your TK will be more powerful than somebody elses that didnt do that.
I bet you are the same kind of person that wants all the exceptional weapons to be taken from the game. You think that because you havent spent the time and money to get one that nobody deserves it. Is that what you want? You just want to be the same as everybody else with little effort.
As it stands TK is the least costing profession in the game. You can do just about anything with base VKs if you know the profession. I wouldnt mind a little something extra to do and work for.
Anywho, I came up with a solution. Make a TKM quest, fairly long and involved, which has two rewards. A single-use schematic for a Teras Kasi Master Robe, based on a Gi with Robe, which gives no bonuses whatsoever, is purely for show, and can be made by a Tailor with their entire existing colour palette(perhaps block a couple of the more obnoxiously bright colours, heh
That way, if you really hate the way the TKM Robes look, you can get the bonuses put into something you would normally wear, and there will be some variation even amongst those wearing the robes due to the Tailor being able to craft it in many colours. Like I say, just make sure there is a varient for the alien species