Teras Kasi Archive

Thread: KD nerf on test...

FD_Pilot
Thu Aug 07, 2003 7:46 am
#40

Simple change then...

Player only immunity knockdown timer...

You get KD'd...then you have an immunity to another knockdown for a certain amount of time...


Again...shadowbane has this with stun immunity....you get hit with something like s Shadowbolt from an Assassin...you are stunned for 3 seconds (or whatever it is now)....but the person that got stunned can't be stunned again by anybody for 15 seconds (or thereabouts).
-Krillin-
Thu Aug 07, 2003 8:36 am
#41

Don't forget this part when you describe the KD as "nerfed"


"General pass to melee, polearm, and two handed sword action costs
Reduced the amount of damage by 75% when fighting in PvP
If hit while knocked down the player will take 50% more damage"


You might not be able to spam KD, but maybe we can actually use styles, and while KD's you'll be doing 50% more dmg. To me, the action costs associated with other specialties KD was cheap relative to ours, esp since they could do it at a distance. Now we can style and we can PvP (can actually close the distance without dying). Lets see what the test center changes really look like before we pass judgement.




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Shidoshi
Thu Aug 07, 2003 9:32 am
#42






Selwynn wrote:
Hmm.. if your definition of trival is FUN and not a ridiculous pointless tedious leveling treadmill, I agree with you.

I'm not here for the sense of "accomplishment" that comes with playing 5,000 hours a day for twenty months to finally make master after killing 8million of the same mobs at a ridiculously slow rate. If you are, then fine. I'm here to have the kind of fun I had tonight, out fighting white conning stuff that would have killed me otherwise. I enjoy knocking stuff down -- it looks cool, its fun. I also enjoy feeling as though experience is not THE point, but a byproduct of whatever I'm doing. In the last few days I've been able to do what I enjoy most - explore and hunt, knockdown allows me to take on challenging mobs instead of blue conining rabbits. I still get my butt handed too me by nasty mobs often, but I also have a chance of a good fun exciting fight, and I know that experience will be coming in a comfrotable pace.

If SoE wants to keep my playing the game for a year plus, the way to do that is NOT to make the farking XP grind so long and horrible that it takes that long to make master -- I'll quit tomorrow if I feel that's what is happening. No, the answer is to keep adding new content, new things to do, new things to explore, new stories, new abilities, etc. All the while keeping the fun and non-tedious character progression rate. Then I'll keep playing for a long, long time.

Sel





perfect!!! my point exactly!!!


i don't think any serious gamer wants to get super free xp all day long but why is the only other choice to grind away for 100xp a time and take..what...a year to get to expert?????!!!!! forget master...if they nerf it more..i'll be spending my retirement (in like 50 years) grinding to master 100experience points a kill.


why is it always one extreme or the other??? i thought the key word here was balance? i say..man..i'd love to be able to get more than a few hundred points of xp for a yellow con(!)..ok..solution: kill a red con. is there another? perhaps the devs should up the risk vs. reward factor? white cons are worthless...i have thousands and thousands to go...killing even a scyk for 500 points sucks. and thats the best ive seen for a white con target. (i kill rogue bantha yellow cons for 700xp and i think thats cheap - not much xp for the fighting). forget combat xp...i dont use a probot or a creature and i rarely if ever get more than like 65combat xp at a time.


maybe it's me but if you look at the TK skill tree it takes millions of xp points to master it...most of the other elites (except melee) do not require such an exhorbitant amount of xp (CH anybody?). no i don't expect to take out a krayt but i did solo a greater desert womp rat that was a red con and guess what???


I DON'T EVEN HAVE KNOCKDOWN YET!


and i got 1800xp for it...the absolute highest i have ever gotten for any single kill. it was a good fight..i was almost incapped but i managed to stay conscious long enough to kill it. i love the complaints from the pre-nerf TK masters who say they're bored with the game and it was too easy. ok..so how is months of grinding and then getting to where you're at gonna make me feel any different except for the fact that it took 9 months to do it 100 frigin points at a time? and i still get owned in PvP unless i use a gun? yeah..sure thing..ok. killing the womp rat was great fun and had me on the edge of my seat screaming!!! i loved it..way more fun that blowing up those dumb lizards. find me a yellow con that gives 1000 xp please!!!!! so i only have to kill 175 of them please???? i don't want to have to kill 350 scyks just to get to tier one thanks!!!




Devik Kai'Jeen, Human Teräs Käsi Master
Owner/Instructor, Kai'jeen Bunduki Dojo
Outside of Keren, Naboo, in the Starsider galaxy.


"Evacuate?! In our moment of triumph? Surely you overestimate their chances!"
- Grand Moff Wilhuff Tarkin, Battle of Yavin
Grimror
Thu Aug 07, 2003 9:49 am
#43

"..., we will do more dmg when a person/creature is KD'd ..."


The only thing it says is player. Assuming you do more to a mob while KD is assuming too much, as they didnt even say that. As for pvp, sure it might not be a 1-shot kill fest anymore, but nothing stated has lead me to beleive that melee users will be anymore effective now then they were before, i.e. we will still get kited.



The main problem with this whole nerf is that using knockdown was the only way for us to tank anything in pve in this game worth a **edit** and they significantly lessened that ability with any nerf to the skill and really didnt do anything to make using our other skills more tempting (i.e. increased duration etc).

Onnyx
Thu Aug 07, 2003 10:11 am
#44

I just want to touch on people complaining about grinding. Please don't take this as a flame but most of you will.


If you feel the need to "grind" You are doing it to yourselves. You are locked into the EQ mentality. This is far from EQ. It will not take you years to "max" your character out. Hell plenty of people have mastered many prffesions legit in only a month.


If you feel Xp is to hard to come by here are some pointers. You probobly wont like them.


1.) Don't spend all your time killing. There are many other things to do in this game. They allow the flexabilty to take a combat path and a non combat path. If you are getting tired of killing stop and do something else. I am a novice Doctor. When i get tired of fighting I go hang out in the med center and heal people. I visit the cantina, I go to other planets and explore, the point is if you don't feel like fighting don't.


2.) Move Around!!! - Stop camping mission terminals looking for that giant wort or scyk mission. Just go out, run to a friends house. If it gets in your way kill it. Everything is worth xp, some alot more than others but it is still xp. If you keep killing the same type of mob over and over again just because it is good xp for ease of the kill of course you will get bored, who wouldn't.


3.) Try different planets. I am guilty of this one myself. But it amazes me how much people DON'T travel. I went to Naboo a few nights ago. I very rarley had ever left a starport there before. I decided to just go out and check the local fauna, well not only was it a nice change of sceneray from Tatooine but there where so many new critters to try and take on. I had a blast.


4.) TURN OFF YOUR XP MONITOR. I used to keep this up all the time. Now it is off forever. I find that when I watch my progress is seems much slower. This is purley in yuor head but I know I am not the only one that sufferes from this.


5.) Just play. Don't say to yourself I NEED to make Novice Teras tonight. Goals are great but if you have this mentality you are setting your self up for boredomville because all you are saying in reality is I NEED to grind tonight.


6.) It will get easier, when I ask many people that complain about grinding where they are at in their skills i laugh when i find out they are still working on the brawler tree or trying to get novice tka. This is not meant to be condecending but you don't know what you are talking about yet. It gets much much easier to make xp even without KD completley once you hit TKA. I went to percision I and power 2 before I even got KD. Now i am 3/4 to expert power and I haven't even been trying. I just run misisons for cash and kill random stuff wherever i may be. Granted I am progressing slower compared to the avg. grinder, but I have never found myself bored so who's winning? When I first looked at the xp req's for TKA i almost choked. Now sitting where I am at with my TKA I look at the tree as being the equivilent to the brawler tree with the ante raied because me and the critters are stronger.


7.) It is all about speed. If you still insist on grinding (Which I admit i do on occasion) Don't be overly concerned about how much xp you get per kill, be concerned about the rate at which you can take them down and the avaiability of the spwn. I can kill greater desert womprats with my eyes closed for about 1800uxp 250cxp per kill without a driod, but it is a long fight and i take a beating. A scyk ~500uxp layer will typicly spawn around 20-25 for me before i destroy the hive. I can kill skyc's in a few hits if my pools land right and can take 3-4 at a time without breaking a sweat. I could maybe kill 2 greater desert womprats in the time it takes me to wipe out the sycks. Thats 3600uxp compared to say 5000uxp for just 10 scyks ni the same amount of time and thats a bad scyk spawn. See the point?

Darth_Reemul
Thu Aug 07, 2003 10:30 am
#45






Pyradius wrote:
You die in 5 hits to a Giant Baz Nitch? They hit me for a MAX of 150, frequently landing 70-90 dmg attacks also. They also hit random HAM bars....





mmm 120health for each knockdown. 480. 4 biznatch hits at say... 120. 480. = 960. hrm if you only have 900health your dead. Happens to me bout once a night.



Btw we all knew knockdown was gonna be nerfed. anyone who says otherwise is just ignorant. All the TK's I've talked to agreed that it was too powerfull. I mean what 90% of the time you can kill mobs that are red even when grouped? Thats nuts in any game.




----

Yowan Itsu - Shock Trooper - Imperial Inquisition Ace
Reemul Paratwa - Dark Jedi - Soon to be Freelance Ace


You win when it suits you.

Vendor at Tib , Lok -554 -3174
Selwynn
Thu Aug 07, 2003 10:32 am
#46

"Wrong, you can spam knockdowns and they will stack. I can hit my knockdown key 10 times against a red con mob like Graping Spider Hunter then sit back and relax as the mob can't hit me for a minute or two. I can literally spam a bunch of knockdowns against a red mob and then go make a sandwich, come back and it will be dead."

I did not know that, and that needs nerfed no question. Sounds like I must being using knockdown more in teh way Devs think it should work. That sounds a lot more like the "spamming" they are refering too.

Sel



Laurianna Goodspeed, TKM, Master Chemist
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Darth_Reemul
Thu Aug 07, 2003 10:33 am
#47

need edit button



On radiant knockdown does NOT stack. you have to hit it every 10ish seconds. I usually hit it every 8.




----

Yowan Itsu - Shock Trooper - Imperial Inquisition Ace
Reemul Paratwa - Dark Jedi - Soon to be Freelance Ace


You win when it suits you.

Vendor at Tib , Lok -554 -3174
Thunderwulf
Thu Aug 07, 2003 10:39 am
#48

I never really stacked to be honest.

I knockdown (With knucks), hit with regular attacks and wait until he hits me once, then knockdown again.



Bane Wulf - Chilastra *~RETIRED~*
Wulf - Test Center *~RETIRED~*
Teras Kasi Correspondent *~RETIRED~*
Wagadodo
Thu Aug 07, 2003 11:34 am
#49

I got to the point that I would start to count down after attacking. I think I get a four count before I have to reapply the KD. Then unequip the vk's hit KD then rinse and repeat. And hear the cussing when the stupid thing didn't work three times in a row because I missed.



Eynawyht - On the path of enlightment.. He hopes.
Doki Jedu - The Flirty Musician
Pyradius
Thu Aug 07, 2003 11:43 am
#50

"mmm 120health for each knockdown. 480. 4 biznatch hits at say... 120. 480. = 960. hrm if you only have 900health your dead. Happens to me bout once a night."


Take off your knuckles then. My KD1 costs 33 HAM, my KD2 costs 41 iirc. You're killing yourself, the baz nitch is doing merely half the work.




Otrissk the Trandoshan
Teräs Käsi Master
Sinking Ranger, Rising CH
Streetracer81
Thu Aug 07, 2003 10:52 pm
#51

Spam it? If you spam it on a red you will run out of HAM real fast. I actually never spammed it. Knockdown, hit bunch of times, KD again when take damage, hit bunch of times. get hit, KD... etc...



Nerfing it would be a bad idea, not everyone has same HAM stats. And if someone found a way to abuse it, I really do not care, doesn't bother me.

Gwarv
Fri Aug 08, 2003 9:24 am
#52

The Devs will have to be really careful how they go about this.


I too am one that never spammed KD. I KD, hit a few times then reapply KD. I know exactly how many swings I can make before having to reapply KD.


The problems is in the reapplication of KD. Having KD miss 3 times in a row is common (worst I have seen is 7 misses in a row). In this situation I have to spam KD till the mob falls again or I am dead. If the increased HAM costs means I am gonna kill myself anyway by reapplying KD then what is the use. It then becomes a game of luck. If your KD's land, you win, if not you die either from the mob or from your own efforts of trying to reapply KD.


Keep in mind that KD uses Mind. This cannot be healed.


I dont mind them increasing the HAM cost for the move as long as it doesn't kill my mind after say5 tries.


If they are gonna make it so the move has a veryhigh HAM cost then remove the use of Mind and increase the cost to Action and Health. At least those can be healed and missing on KD does not become such a liability if you are grouped with a healet which I think is what they want in the long run anyway, meaning they don't want us to continue to be the solo masters we are atm.



Thats my 2 cents.

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