Teras Kasi Archive
Thread: KD nerf on test...
ok this questions is directed at soe, i know they never ready these things, obvious by the lack of work they do, but, just in case. Why is it that you have to nerf the few good things TK's have? when a sniper can shoot us down from 40m away in one shot!!!! i'm sorry but how is this "leveling the playing field" when we can't even get close enough to any other class to be of any use? Fix these other problems before you go nurfing all the tk's ONLY strengths. For once, i don't know, i know this is a new idea that no one has ever heard of before, but maybe, just MAYBE fix the bugs first, then worry about nerfing us.
Shasvoco t'Kaw - an irritated tks player on ahazi.
Now for a constructive post...
This might have already been said somewhere in the 3 pages of this thread... but maybe instead of raising HAM costs, why not have KD deal no damage. This way you have follow it up with an attack or 2 or 3. KD2 has a dizzy, if I recall, so why not have a higher chance of landing the move and have the victim stay down longer.
>>i can still spam it to my heart's content and take down any creature I so desire (even 2 or 3 of 'em at once for that matter). <<
And that's exactly why it probably does need nerfing...