Teras Kasi Archive
Thread: The big patch, the changes, the death of melee. Tad dramatic I know.
PvP on the other hand...
I love the patch. Apparently from what I have read mine is the minority oppinion. I don't even have KD yet. I have Med 1 (almost 2), Power 1, and Precision 1. I don't use any special moves. I've noticed the HAM costs are far to high. I have no trouble taking everything from yellow con on down. What do I do? I just stand there and fight normal. The fight lasts awhile, but I don't kill myself with specials. Today on Yavin 4 I took on 5 bats. One was a baby (I know hardly counts), one was yellow con, one white, and two dark blue con. All 5 attacked me at the same time. I survived the fight with 28 health left. I didn't use a single special the entire fight. I am sure had I used even one, I would not have survived.
KD to me was something that BH, and Smugglers do. I've been SPAM"d to literally to death by them with their KD's. Unable to ever act. And... as far as Kiting goes, I've noticed it isn't as bad. We now have a 5 meter range, and there are penalties for running and shooting.
Again, maybe the minority opinion... but I think we were done a favor. I say thanks to the DEV's.
Draugadan
I have done alot of testing today. In PvE I was doing pretty good. I am a master Doc so that helps out a whole lot. But I had my bountey hunter friend duel me alot to test out different changes. We went toe to toe a few times where he did not kite me. He stood no chance. I killed him in 5 sec. The we did some kiting tests. I did not when any of those. It looks like lunge and KD are on the same timer. I do not agree with that. They should be on different timers. I think that KD should get the timer but. The lunge is really what is killing us the most in PvP. I do alot of PvP and did very well. I only used KD when I was out numbered. Most of the time anyways. But now I cant keep them close enough to do any damage. Looks like PvP will have to be sneak attacks and have to take advantage of small spaces. Stay in buildings and around corners then jump them real fast. I was doing over 500 a hit with unarmedhit3. So 2 or 3 of those should kill any unbuffed person.
I will give it some more time. I changed my play style last nerf. Will do it again this time and see if I can still keep up with every one else.
first off..... without KD, its really hard to easily kill mass creatures/humanoids for good xp. good meaning they are the 5-10k ham range which usually give anywhere from 1k-5k xp depending on what lvl tka you are.
so yes i must admit that before KD got the initial nerf, it was too powerfull. a novice shouldn't be able to kill fambas and other 10k ham without getting a scratch, and since the ham cost was barely anything you could have no downtime.
so its good they up'd unarmed damage, good they decreased ham costs, but i think it gives the game a better feel. think about it, you've played one maybe two months and you'll have become a master ? then what...... kill stuff for fun ? i dunno i want them to add a patch that does not limit you to skill points, say once you master a profession you gain another 100 skill points, so players can eventually master more then 2 elite professions. otherwise this game will die very fast from lack of ongoing fun factor.
KamronKaii wrote:
"LOL, you're joking right? Hell I can take on some Yellow cons without using a special! A white con takes maybe 1/4 of my health before it dies."
Khayden, LOL, no I am not joking. Sorry pal, you are lying your ass off about taking yellow cons without using KD. Go take on a Nym without using KD, I guarantee you will get your ass handed to you. I can bet money you are only taking yellows because you are using your smuggler skills, pistol, whatever (and that's fine). I am talking unarmed fighting here and that's it. Fighting unarmed only, no way in hell you are taking yellow cons without KD.
Sorry pal, I was soloing Nyms tonite when their lairs got in my way. I have not used KD since the original HAM cost bump. I am also a master brawler. I am sure that helps alot. Which is why I keep saying if you wanna be a tank then get some taking skills other than one branch of Master Brawler.
Don't come here and bitch and whine and how weak you are when you are investing so few skills into you melee capabilites.
I love the state of TK and I love my class! Good job Devs!
Well, since I haven't made it to knockdown1 yet I guess I won't really know what I was missing.
As of now, I can take out yellows just by going beserk and throwing on the vibros. Sure, I may need to use a stimpack b once during the fight, but either way I still get out without dying.
I guess this won't apply though when I'm dealing with an NPC shooter who is slowly walking away from me. If only Bruce Lee could run and punch at the same time, he'd have been a great martial artist. ![]()
I can PvE yellows as well... not all yellows, but certainly some. PvE is apparently still possible given theoncreased damage with VKs, intimidate, and varying use on other specials. I like Bersek1, but others are having success with Blind and supposedly stun.
"Give it a few weeks to see how this effects PvP before complaining about it."
-We don't need a few weeks. This is the one area where it's really quite straight forward. Knockdown/posture change attacks are "THE" only way to hit a ranged fighter for a prolonged period of time. That method is gone, you have no other options against a player outside your range. You have points for a secondary skill, that is true... but the discussion is about melee. The fact I can be successful with medic skills or a ranged weapon does not mean Melee is fixed in PvP. The only function a pure melee has in open PvP right now is to death blow those other classes kill, I was fortuneate enough to have Drache allow me to do that tonight![]()
I really do believe the change brings us closer to SOE's vision of balance for PvE save our effectiveness against range weapon human NPCs. I'm lucky to have Master Medic which helps me in those cases, but I doubt they are a sensible opponent without strong medic skills. Their are other mobs out there to fight, but the days of rapid leveling on red con mobs are apparently over, if someone thinks otherwise please share your mob and strategy... there's a forum full of Meleers that would be very grateful![]()
Couple points ive noticed since playing with the patch the entire day yesterday.
At first i tried to kill some stuff on lok using the old methods of kd, hit hit hit hit hit, kd hit hit hit ext.
I was proply killed to say the least.
The next time i went I used my other specials. Wow what a difference.I went from hitting for maybe 400 per hit to around700-800 with unarmed hit 2 and It actually didnt kill me =). The ham costs are so low now that it doesnt matter that we dont kd for more than 5 seconds, In those 5 seconds we are doing around 3000 damage, and now that DEFESIVE does work now ,I rarely get hit.
My method is to macro all the lesser moves, blind, stun, dizzy ext. then kd ONCE and then just kick the crap out of the mob with unarmed 2.
To clarify i am a tk 3/3/4/3.
Melee is not dead, it is actually on its way back up.
Now if we could only get the meditation tree looked at.
And were these mobs melee mobs?
Did you try to fight ranged mobs? Did you try to stop them from kiting you?
People yet again are missing the point here.
Standing toe to toe with most melee mobs isn't the issue.
actually face to face combat is an issue for me. I get killed pretty fricken fast by white conning things.
And I dont know why that guy is using dizzy, move is broken completely. It does nothing now.
Commando can do 16k with a flame thrower at 14m away. I rather do 16k then hope to survive an encounter with an npc.
Ranged once, btw those just own.
Since I am already master i can't speak for PvE (haven't tried it yet)
But in PvP in duels i am cleaning up. I must have dueled 10 times last night and i only lost twice, the reason i lost? I was letting them test out thier new moves to see how they worked and the other times was a TEF went up and all his imperial friends attacked no realizing we where in a duel. Dizzy is still enough to take them out, and even without out it.... I can hit hard enough and fast enough to have them dead before they stand up from KD... without knucklers.
Stop whining you babies. TKA Master rules now . . . . . with all the extra damage we do I am OWNING in PvP. It's not the game that sucks it's the player that sucks. Change your fighting style and write a few macros then STOP WHINING! A suggestion is
/unarmedknockdown2;
/unarmedhit3;
This alone hits for well over half any PvP ham bar .. . . then take a few area specific shots in a row and the fight is over.
Noich Bong ~~Trandoshan TKA Master; Novice medic; Novice Creature Handler; Master at not crying over patches.