Teras Kasi Archive
Thread: The big patch, the changes, the death of melee. Tad dramatic I know.
I have to say I'm in favor of the new patch. I didn't rely on Knockdown before anyway, because it was too costly. Now I can do all the cool specials and do massive damage.
Of course I don't play PvP or fight too many tough ranged enemies.
Raam
"Stop whining you babies. TKA Master rules now . . . . . with all the extra damage we do I am OWNING in PvP. It's not the game that sucks it's the player that sucks. Change your fighting style and write a few macros then STOP WHINING! A suggestion is
/unarmedknockdown2;
/unarmedhit3;
This alone hits for well over half any PvP ham bar .. . . then take a few area specific shots in a row and the fight is over."
For the 10 Millionth time. Damage is not the issue.
I don't know how many other ways to bloody well say it.
If we get close enough the mob/player is dead. I don'thave a problemwith this.
Every player I close down WILL die, this is 99% certain. Not me being boastful, I'm proud of my character and what I can do with her.
The point is - YOU NEED TO GET CLOSE ENOUGH TO BEGIN WITH.
Your melee attacks work on a STATIONARY target, for the slow people out there, that's a target THAT IS NOT MOVING.
If your knockdown fails, the target starts to run, you lunge then dizzy, this also fails he gets up and starts running again. He starts or is still, shooting at you.
YOU HAVE TO WAIT 30 SECONDS BEFORE YOU CAN EVEN ATTEMPT TO STOP HIM FROM RUNNING AGAIN. All the while he is STILL shooting at you.
You run after him hoping you'll last 30 seconds, or you run away.
I apologise for the caps and bold text. But I don't know any other way to get this across to people who aren't reading my posts properly.
I just did some tests last night to get my final box of Meditation... (Whoohoo... one box away from Master!)
I can STILL take on squills and white AND yellow cons. It depends on the creature mostly... Near Mos Eisly is a Beetle Cave that has some yellow cons in it and I defeat them solidly. The squills outside I can deal with, but it's a fight and that's how it should be. (Mountain Squills are a TOUGH fight)
Overall, I'm hitting for over 400 damage with damage knucklers and my unarmedhit2 hits for over 1.2k! Now that the specials cost less, I can spam unarmedhit2 if I really need to! I LOVE the new damage increase! *kiss patch*
Remember people, warcry, imtimidate, and blind are your friends.
Also, if you can get your hands on some buffs like Tat Sunburn and Neutron Pixie, you'll be styling like pre-patch. ![]()
PvP I haven't tried yet, but I'm reserving that combat for my Commando abilities.
KD STILL is a good thing, but you just have to apply more status effects while the creature or NPC is knocked down. Get in those lunges (rumor however is that they don't work right), dizzies, etc.
Also, don't forget about the ARMOR!!!!!!! TKs were going without armor for way too long... GET SOME! Get some good 30-45% chitin, get it sliced so your encumbrances go down, and you'll be styling. My Sunburn, combined with Pixie, combined with my armor makes me one mofo not to deal with. (The Sunburn allows me to spam unarmedhit2 because my regen just brings my action back up.) The only thing I have to worry about is my Mind pool, but I'm working on stat migration on that.
Have fun and don't think TK is dead... it has just been severely changed!
I'm still waiting to read a positive post (original post, not follow ups) after a patch. This game hasn't been out all that long. Look how long it took to balance Everquest, assuming it's even balanced.
Powergamers and pvpers seem to complain the loudest anyway. It just results in nerfs. We already know Sony is not afraid to use the nerf stick.