Teras Kasi Archive

Thread: The big patch, the changes, the death of melee. Tad dramatic I know.

Streetracer81
Thu Sep 04, 2003 8:57 am
#27

Some guy said use macros. He really dont understand that for 25 of those 30 seconds we are waiting we get killed within maybe 10 if not sooner. In pvp no chance either, just kited all the time, so our pvp is limited to sitting inside a bunker and hoping they walk in and stay inside not moving.



This is what happens when Devs listen to whining nerf all crowd.

master_garth
Thu Sep 04, 2003 9:10 am
#28

I have two toons that I love to play and Teras Kasi is one of them, I read all of the boards and read how everyone is upset about this and that and how now they cannot take on 2 or 3 mobs or even 1 when its more then a white con ect ect ect. One thing that everyone fails to realize except those that have played EQ. Is thta SOE is building this game like it did EQ to be based on grouping not soloing, So yes there are going to be many limits that your player will have when out trying to solo, In EQ soloing was very difficult if not almost immpossible to do when taking on anything other then a blue con and even then more then one on you could very easily whip your butt. Teras Kasi is supposed to be the tanks of the group with gunfighters backing them up, you knock them down and gunfighters blast them, medics heal us. That is the way they are building the game but many many many players fail to see this. And almost every player thinks they should be able to solo 90% of the time all the way up to master of there profession. I gaurantee that all pfofessions will down the road be very hard to solo and if you do you will be taking on low level creatures and just grinding for small xp. This is where armor and weapons and the qaulity of them will come into play as well. I really wish that this game was based 70% on solo and 30% on grouping but I can tell you its not and its going to be a long road for all professions and as time goes on there will be more and more groups hunting. And I can almost gaurantee that is the way SOE has planned it. So unless you are hunting blue cons you will not be able to go toe to toe with more then one creature or NPC. And even then without proper equipment it can be dangerous! and trying to fight a white con you better have good equipment and even buffs, just watch and see.



{BK} Gunthor
Pistoleer,Bounty Hunter
Aurilius
Thu Sep 04, 2003 9:51 am
#29

LOL


everything will own me now.


everything cons white and yellow in most areas and there are hundreds of them and most of them are aggro.


Why become a mTKA if you need a group to go EVERYWHERE or you have to get owned by EVERYTHING.


In my opinion they are removing a lot of the reward from the game. There should be a significant gain at master for all professions. If you can get a group of masters together they should be unstoppable. I for one dread finding a group cause it always ends up being a bunch of noobs that run around and get me killed anyway. And now i can't even protect myself. We all can't have our good friends who know what they are doing on every night. We used to have fun hunting, but without me as crowd control, I think it will be a lot less fun. Medic supplies are expensive.


Just my thoughts. Everyone has an opinion.


Aurilius.Starsider.mTKA.mCH(although i wish i didn't have to be)




___________
Aurilius.
___________

What? You think you're some kind of Jedi, waving your hand around like that?
Pain heals. Chicks dig scars. Glory lasts forever.
Stelonous
Thu Sep 04, 2003 10:48 am
#30

I don't think the Devs intended on a player taking on a Nym or Snorbal without help. (CHs are the exception.) Lok is a hunting planet and not one that should be able to be done solo. Find creatures on a starting planet and I would believe more of what you say. As it is, I can take on quite a few things on Tat that con white to me.


Also, are you using armor? Don't expect to take on heavy hitting creatures without armor and expect to always win. Armor is in this game for a reason... use it.




Mecra Von'Stelonous
Stelonous
Thu Sep 04, 2003 10:51 am
#31

No freaking Edit button.



Mecra Von'Stelonous
Jade-Charming
Thu Sep 04, 2003 11:29 am
#32

wow alot of people B.Sing. It sure would help if there was a way I could tell who is actually TKA Master, and who isn't and who is talking crap and who actually has testing some things before trying them.


Sorta destroys the entire thread. "Oh it works like this, and I can verify it when I first try it once i become TK Master, and when i get home from work" or whatever jazz.


Personally I haven't had a chance to try any of this, and sorta have mixed reactions from the read...


Grumblings from a Master Teras Kasi Artist...


#1 - Lower Ham, Higher Damage, Higher Range. Ok sounds like they are trying to make it so we can actually use other things other than just knockdown. I don't even have the other stuff in my toolbar because the HAM costs, and how in-effective everything else seemed. Sounds like time to try out all the moves again.


#2 - Night before last (note this is a real expierience not something dreamed up by a non-tka) I was pvping a combat-medic. Needless to say he had be pinned down with supression fire. He spammed it non-stop and pretty much I couldn't even move. Well that was sorta lame. a 30 second timer on knockdowns sorta makes some sense for PVP. What I ended up doing, is just telling my 3 Senior Spec Op Heavys and my GSP to attack him. He died quickly.


Was that PVP? .... Uhm .. NO. That was watch my npc sludge panther and 3 npc spec ops kill a combat medic. that was not (real) player vs. (real) player.


I think the root problem for melee players is Kiting. I would hope we could get a move that may just reduce their movement somewhat so we can atleast try to get a couple shots in, (maybe not 100% paralyze them so they can't even do jack)


#3 - Knockdown timer now effects melee classes hard. They always say "don't compare melee to ranged".. Why not? Basically without knockdown melee classes will always take huge amounts of damage, and ranged classes can easily take little or no damage and dish out damage. a) Traps that stop movement for npc monsters b) kiting c) multiple ranged people in different directions (confusion) d) pets tanking. Melees don't have any of those options pretty much they have to walk up and take damage to beable to dish out damage.


#4 - SWG is becoming more and more NPC required. This in itself is disturbing. Everyone now basically HAS to have pets of some kind (spec ops, troopers, GSP, whatever). I know they think pets are cool and its something alot of other games may not have BUT ...... I picked teras kasi so I could be a ninja that could do unarmed combat. I didn't pick it so i could be a creature handler. I'm sure ranged people are in the same boat. how many rifleman became rifleman to be a creature handler? I'm sure they intended on being prone from a distance and firing shots, not running around trying to tame pets, and then sending their pets into battle for them with the hope they can get a shot off for some rifle xp before the pet kills whatever they are fighting.


Summary..


I would like to test this out before i beeotch to much about the changes they made, however it is becoming more like creature wars, than star wars. Don't get me started about ATSTs and the REQUIREMENT of a pet in this game now.


In some ways I welcome the changes they made, in other ways it really pisses me off. Additionally the changes were "to teras kasi knock down only" I believe the 30 second posture change timer effects everyone including supression fire.


What people are missing (imho) is GSPs will not be the pet of choice anymore. One of the GSP attacks is a "posture change". Tell me if thats not annoying? You run up hit it a few times, before you can knock it down, the GSP does a lame "posture change" and causes whatever your fighting to have a 30 second timer so you can't knock it down ...


Jade-Charming Dragon


Master Teras Kasi Artist




Jade-Charming Dragon

15 Masters... .. Jedi Since Nov 2003

http://www.ghost-squadron.com/

ForceMuppet
Thu Sep 04, 2003 1:18 pm
#33

Well to me it seams that PVE is dead... =(


To bad, i liked this game.




Sajrus - [Chimaera]
Khayden
Thu Sep 04, 2003 1:47 pm
#34

KamronKaii wrote:

Stelonous, are you a TK Master yet ? Reason I ask is, without KD now, you will not, I repeat, will not be able to take a white con critter or humanoid, even tho we should be able to take a white con.



LOL, you're joking right? Hell I can take on some Yellow cons without using a special! A white con takes maybe 1/4 of my health before it dies.

Seriously, I haven't played since the patch this morning, so I can't really comment on the changes yet but if the DEV's are ever going to take us seriously, people have to stop exaggerating our plight to ridiculous proportions.

If you're not able to take on a white con MOB withut KD, you're doing something seriously wrong.

-Madigan
Smuggler/TKA
ForceMuppet
Thu Sep 04, 2003 2:03 pm
#35

Khayden, either way people die attacking white mobs the very fact is that you shouldnt beforced to attack anything less the red-cons. Everything else is a HEAVY waste of time.

After being expert in any of the basic proffesions pistoler/unarmed fighter or anything else I NEVER had to fight anything less then red-cons. Without being able to take redcons I would never got desent enough xp to even continue playing. Getting 100-200 / kill is not playable. 1000 xp is a shame. 2000 xp / kill resonable. 2500-3500 xp is what I got before the patch and was very happy with it.




Sajrus - [Chimaera]
Kainzuu
Thu Sep 04, 2003 2:10 pm
#36

For starters I am a TKA master and have been so for a while. My name is Catastrophe on Ahazi and I have gone through every patch since the beginning. I have always said that a timer on KD would be a good idea, as it was too powerful, and a 30 second one would be about right, but.....

The biggest problem is that they reduced the time knocked down to 5 seconds, this is barely enough time to sneeze on them (i.e. apply dizzy, which I have noticed since the patch this morning goes away quicker) They should have left in the 10 second timer for the KD and left the costs the same and added the timer.

I hear people saying that now we can use are other skills, blah blah blah. Go talk to any other class and they use one skil and one skill only to xp (XP is different from PvP). Riflemen use bleed and head shot to kite 8 snorbals at a time. Pistoleers use bleed and health shot to do the same. All in all every class uses the most cost effecient skill overall, and blind is useless for its cost, same with stun, intimidate STILL fails too much at master brawler and warcry is so-so. I am saying that the nerf was needed but I think they went overboard.

When a TKA master can't kill a random storm trooper (Think Chewbacca vs. Random White Dome) without dropping his pools to under half the game gets rediculous. I am (supposedly) a highly trained master of the combat arts and a rank and file n00b of the imperial army can sauce me I get concerned.

Then there is PvP......

I have not tried it out yet but I will post more when I do. All I know right now is that KD was the ONLY way that I could do anything in PvP, otherwise its kite kite kite. Most of the time i lose half my pools just getting them on the ground as I have to run to them. KD should be different for ranged classes than melee classes as I know well that it is much easier to knock someone down hardcore if you are in their face. A lot of this nerf is due to ranged classes getting jumped by a melee in close range and getting knocked on their ass. They should be out of my range in the first place if they are a competent player. WE will get penalized because we finally had a 50-50 chance in PvP, and anyone who says otherwise is a fool. I agree with above posters. If you are NOT a master or at least close to master please do not throw around your assumtions about how this class should be run. Talk about what you know not what you think you know, or by the time you get master, the complaints will be so piled up that we will be worthless. A little discretion would be wonderful.

I guess I have gone on for long enough, I will probably post again in the next couple days on how PvP is now, all I can say is that it looks bad. Well see what happens.
RokCrawler
Thu Sep 04, 2003 2:44 pm
#37

Been playing all morning and the changes made are just what we asked for. In group situations on Lok (not a solo spot guys) I can now engage doing a ton of damage. If I took over agro, I was surviving long enough to simply back away a few steps and the mobs would turn their attention to the pets. I only had to wait a few seconds before jumping right back into the mix without regaining agro. I consider this fixed.


Solo, against even and some yellow con mobs, the greatly increased damage I did, IMHO, made up for the changes in KD. I didn't even use it, nor did I have to spam with slows, i.e., blind, warcry, etc. The amount of damage I was doing with the increased defense allowed me to win single combat easy enough.


We asked for balance, and I believe we got it. KD is dead as all who had the opportunity to exploit it knew it. Good ridance! It was was to powerful. What many of you seem to forget is that it was changed for all. Give it a few weeks to see how this effects PvP before complaining about it.


As for me, thank you dev guys! You have a much better product now.

Stupidfly
Thu Sep 04, 2003 2:48 pm
#38

This is ridiculous. I have NO pets. I do NOT use KD at all. I am 1 skill from TK Master and all I do is solo reds. Thisattitude towards the changes is way out of line.Do you realize how many skill points you have left over after TKM? If you love TK so much (as I do) then aquire some skills to compliment it. Now if you decide to compliment your TK with Sniper or something... well.. good luck. Don't expect to be some uber tank when you don't spend as many skills as possible in tanking!


In my experience I would suggest Master Brawler and Master Medic.


I won't even get into PvP here as everyone knows (and Holo has stated) mostclassesare all screwed up. Either way underpowered or way overpowered.


I would just like to say that my experience with the game is EXACTLY the opposite of everyone who is complaining here. I love the changes and the state in the TKA class in PvE!


P.S. For those of you complaining becuase you can no longer do crowd control see my 2nd post in this thread: http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=15263

Opiium
Thu Sep 04, 2003 4:03 pm
#39

· Increased movement accuracy penalties/defensive bonuses. The "Run and Gun" technique has a bigger penalty, but gives greater ranged defense.


All I can say about this, isthat istotal and utter rubbish.


Stormtroopers still run and kite me, with NO decrease to their accuracy whatsoever.




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soul in the music, soul in the mix

Teras Kasi Master | Blademaster | Rebel Colonel

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