Teras Kasi Archive
Thread: Some proposals for TKA
I havnt played the game for that long, probably about 2 weeks now. I'm currently a TK Student, and the main problems I can see are our attack speed, and our attack damage. I've had to use a VK since.. lvl II of unarmed, simply to have the 2.2 second speed to hit mobs fast enough to actually take them down.
Why not have TKA like Monks in EQ? extremely fast hitting, extremely damaging, and extremely good with defence.
I agree that we should definatly have a wider variety of weaponry available, but im also of the opinion that those who choose not to use weapons will also benefit. The thought of starting a fully unarmed class, then using a weapon to make the class better is just pathetic, why not make us hard/fast hitting enough to not ever even bother using weaponry? I'd rather see all ideas for hand to hand weaponry totally wiped out, and our pure unarmed abilities given a boost, rather than giving us more weaponry to boost our apparent 'unarmed' abilities.
A TKA should be a Jedi without a light saber imo.
I've been playing for a little over a month now. I enjoy being a Human Master TKA.
I can take most people in PvP. Only two type of players I have trouble with, Master Heavy Swordsman and Gunfighters. The Master Heavy Swordsman only needs one with on me, MindBleed2. Then all they have to do is run until my mind runs out, without armor it's a +800 bleed. I cannot meditate during combat so I'm dead. Gunfighters just run (kite) around and shoot me until I'm dead, same with smugglers. I do understand in big battles this isn't a problem because most ranged people are kneeling for shots at other people.
During PvE, I've taken up medic to help myself last longer in battle. I can take most things one-on-one. Also, I've rearranged my stats around to have less health/action to give to other attributes. Only knockdown2 and unarmedhit3 really take a significant hit to myself. Which if I don't heal myself, I about kill myself even without VKs.
I only use VKs when regular fighting and using Berserk2. I've noticed I can take on much bigger guys if I just play smart and not spam moves, ie knockdown2 and unarmed2. Doing 500ish dmg per hit is not bad.
Problems
-Mind being the determing factor in fights especially against mind bleed. It would be nice if TKAs could meditate during battle to help stop a bleed and run tactic.
-Give HAM regeneration capabilities to Master TKA. It will help us and stop people from just picking up the meditation line. This would solve the ForceOfWill cost and wouldn't have to be changed.
-I would like some sort of bleed in the TKA profession.
-Make lunge have a greater distance and lunge2 a little more, then tell us the distance. The attack time on this move can be lowered b/c of rebalancing afterwards, but this is my only weapon against runners.
General Question:
What does melee and range defense do exactly? I haven't found anywhere what it really does. My ideas so far is that it could be an accuracy modifier for your opponet. Not sure though.
TKA's are incredibly powerful if you use them right. I am a trandoshan with only novice TKA, not other TKA skills. I mastered brawler for the 7 new attacks they get. at novice level I can take on greater desert womprats (con red) and take out their lair if I do it right. you jsut have to know how to use your character. I follow a few simple rules and I am never dissapointed with my performance.
1. Never ever PVP. you need to get too close to use anything and if you get too close to the other guy you will be knocked down because they have better attacks than you do. also, anybody with a gun can just run away from you firing, not useing special attacks and they will get you because you can't do anything to stop them from running.
2. Never use TKA special attacks. they cost too much HAM with VB and you do much more damage and much faster damage with them on.
3. Abuse the brawler skills. intimidate 2 and berzerk 2 last about 5 times as long as the lesser versions of these skills. greater womprats are wusses if their 140-160 damage to you is put down to only 40-70 or less.
4. don't take on things with high kinetic resist. if you are good enough you can, it just takes a long time.
5 don't take on things that group. you are a master of 1 on 1. don't let the other guys gang up on you.
6. try not to get into groups. mobs like to target you, you get hurt. you have to get up close and personal, which means running up to the guy. the people with guns will have murdered your target by the time you get there. since everybody else is doing the damage to the target, you will get very low, if any, xp.
7. try not to take on things with ranged attacks. you will be hurt by the time you catch them, and every mob that has ranged attacks has melee that is even more deadly.
8. don't take on anything huge. the bigger the creature, the farther away from them thier optimal range is, meaning you have to get closer and with knuckles you have to be very close. they will move back, hitting you at the same time, because a lizard can chew on you while it is running from you, while you have to catch up. not being able to attack.
9. don't announce you are a TKA. people will come up to you and start conversations if they see a title like "master brawler" because that is cool, and with a title like "Novice TKA" isn't very interesting. also, people seem to consider master bralwers to be much more dangerous than a TKA, possible because they don't know what type of vibro weapon you will whip out and carve them into ribbons with.
10. have some medic. with no special moves other than brawler ones, your mind will be realtively untouched most of the time. healing durning battle is priceless.
So in review, don't group, pvp, take on big things, things with high kinetic resist, don't use TKA specials, brawler skills are your friend, and leave the melee to the ranged classes. most are better at it than you.
Give me a call if you need a ronto lair exterminated, even though they all con yellow and red, but look for me cowering under the med center's beds if there is a newb with a CDEF causeing trouble.
>>So in review, don't group, pvp, take on big things, things with high kinetic resist, don't use TKA specials, brawler skills are your friend, and leave the melee to the ranged classes. most are better at it than you.<<
<sarcastic> Wow, sounds like a lot of fun... </sarcastic>
Sorry, dont mean to be a jerk, but dont do anything but the safe stuff is boring. You need to take on big things, I have a total thrill when I solor bollie bols, faambas and evil ewoks. Things that con red are a challenge and more than one makes it really interesting. Everything thing is killable, you just have to think it over. I agree that it totally sucks that mobs can hit you while running and you can hit them. Lame. Why devs? Catching up to something that is running sucks. If you have the first box in pistol to the far right (ranged support or whatever) you get a shot that forces creatures to knell, 4th box causes NPC's to kneel. They can be handy then run up to the mob and commence whacking. We need a warcry or something that would freeze a mob or make them drop so we wouldnt have to use guns if we didnt want to. But then again, I guess thats why we can put skill points into more than one thing. Grouping is great for social interaction with other players, what this game is totally desinged around and in some cases forces you to do. TKA specials are great - stun and blind maybe brawler skills but they are great too. Unarmed hit 2 (and someday when i get 3...oooooo 3...so glorious) are pure gold. double damage death moves. I wont even touch PvP since I think its pointless atm. But TKA can do all of the above, no need to avoid them.
TKA should move faster then anyother class, as to catch up with kiters. not saying slow people down that carry guns just sayin if you get novice tka you move faster than anyone else, and as you advance through tka you should get faster and faster.
i think that unarmed toughness needs to apply to ranged weapons too, or add some kind of ranged damage reducer in the tree sumwhere.
This is mainly just my thoughts about the devs and whatnot, have you guys ever thought about why bh and pistoleer and commando now aswell are working fantastic? Maybe.. because it is those classes that are the majority.. and people such as TKA or Pikeman and all the classes that are the minority rarely get fixes due to the fact.. that the devs dont give a **edit**.. why? because the minority does NOT pay their bills.. it is the majority that pays their bills.. so in their mind.. why keep the minority happy? The minority is not enough to make a impact on their check.. even if all the pikeman... brawlers.. tkas were to quit the game.. hey pistoleers bh and commandos still gunna be there.. why? because they are happy.. they are satisfied with their classes.. hell they are even asking for duel weild pistols and crap what the **edit** is that.. Im tka/rifleman I just want to be able to hold my own.. without a creature... or even with a gurreck or something.. knockdown was my grinding tool.. but hey I dont have it anymore.. it doesnt work for crap.. all this melee vs ranged crap.. hey I could care less.. if a pistoleer comes at me .. ill be glad to shoot them in the face with my t21.. no problem whatsoever. Fact of the matter is TKA sucks.. without knockdown we are useless.. yeah im not gunna rant any longer.. basically devs if I had a _____ _____ Id tell _____ to ____ it.
HAVE A NICE DAY! please im begging.. nerf tka again.. give me yet ONE more reason on top of the other 45806434532756324786543 reasons I have to quit this game.
-love, Lujan
uh you can attack while moving. It's a lag issue.
dont believe me? fight a big critter like a torton. You can walk/run all you want underneath it and hit it at the same time.
Stop makingtka's look stupid. Test these things first.
life is like a jar of chili's.. what you do today.. might burn your ass tomarrow.
-love, Lujan(BID)
(flurry)