Teras Kasi Archive
Thread: Some proposals for TKA
The REAL weakness with TKA, as I do not believe KD costs anything insanefor me, is that ranged weapon users can run forever, and can shoot forever... So yes, DO give some ranged penalties to movement and armor. If a character is holding a T21 and wearing Full Composite Armor... WHY SHOULD THEY BE ABLE TO RUN FASTERthanI canwhile wearing no armor? That just... confuses me. In other words: "Target is out of range. You are now shafted."
One more thing: Unarmed Hit 3 has too long of an animation to play out. I know I get my rear shot down as I sit and spin around eighty-bajillion times over a dead corpse. In combat, I need to be able to move fast, and waiting three seconds to stop spinning is terrible.![]()
nah, before, specials (no vk) floated a 25 over my head, now there's a 65. with vk, it's a 190. i'm a carbineer too and it's a lot lighter there.
keep the ham and increase our running speed. np with kiting there.
All the changes look great but I would consider lessening the mind costs on all melee abilities. As a melee we take the most damage therefore we need to be tough as nails... keep the mind/action the way it is, it's healable... but if we get inked in 1 eyeshot because we're drained from VK's then it makes TKA one thing: great battle fodder.
JaxLee
(Master Battle Fodder)
I have 2 hands I should also be able to equip 2 VKs. I want some cool combat gloves, but not bulky boxing gloves cause they would be dumb. but our class is the only one I know of that gives you one option VK or no VK. "Hmm lets see if this weaponsmith has and VKs" can be "Hmm what kind of fistikuffs can i find today" lol. Oh and other star wars universe items have neural implant to increase tuffness or speed where are ours?
Wow! Thats a ton of replies! I didn't have time to go through them all, so I'll just point out problems I've noticed.
Overall, I think TK is a mostly balanced profession when it comes to melee fighing, but ranged still owns us! I understand the reasoning behind letting ranged still be able to hit us even when moving, because if you didn't then all ranged fighters would get some TKA skills so they could also dodge, but its some serious crap when I noob with a scout blaster can stay just 2 meters out of my reach and kill me no problem! Its very frustrating.
Also, I have a gripe with my body hit skill. I only have the first boxes of each branch, so I know I'm not very powerful, but when I use a precision hit like that, I expect the target to take more damage from the attack than what I take from the HAM cost. Thanks for listening to our input. Its a (mostly) great game!
You gave the Brawler a very high health as a start. What is that for, if in the end you need more action then health?
Holocron can you tell me, was the Trandoshan not ment to be used as a unarmed specialist? What is the bonuses for then? Hey, I have claws... I can't wear gloves and shoes, but get into trouble for action cost? Can you please explain the reason for that inbalance? At least put some sidenote on the description of the Trandoshan, warning people that it is not a good choice for unarmed?
Now I am stuck. I can continue using Medic, but feel this is not a good RP way!
A TKA should be very quick... but I never saw a Kong Fu Master treating his health while fighting. He should evate and such... we do a little... but then kill our selfs for HAM cost?!
Don't see the point here. Please explain!
Please take a deep thought what a TKA should be. I think it should be much like a Kong Fu master. The later is incredible fast, evates nearly everything, if hit will not suffer that much, but of cause can never deal as much damage as a commando.
One other thing. One tactic of a Kong Fu Master if attacked by a large mob is, to knock the opponents down, dealing less damage, but being free to contiue with the next. Then they turn over and over until the fight is over, which of cause takes some time. Since the knockdown nerft, this is totaly impossible. Why? Ok I shouldn't be able to keep something permanently on the ground, no risc no fun, but 30sec?