Teras Kasi Archive

Thread: Some proposals for TKA

Croaakk
Sun Aug 31, 2003 4:36 am
#443

You know there is something wrong with HAM when you have to write a macro to "unequip" your vibro-knucklers. I consider that pathetic.


1) Get rid of vibro knucklers comepletely


2) Give us some dodge/counterattack skill help


3) Introduce a new weapon....maybe handwraps...and make them better at each level (use the meditate tree since it is the weakest one or give us better damage modifiers at each level)


4) Improve mediate to regenerate action and mind quickly.




Cabula Stonesmasher (Rebel Warrant Officer 1 - Lowca)
MA-IVX (Imperial Sergeant - Intrepid)

"Ever experience amnesia and deja-vu at the same time?"
LandonRyuu
Sun Aug 31, 2003 12:30 pm
#444

Holo obviously cannot see the forest for the trees...Or cannot get past his extreme hatred for melee, and his personal vendetta against our class.


You're right Holo, our perspectives are currently branching from two completely different experiences and positions, however, put simply...Ours is right, and yours is speculative at best, not to mention, lackadaisical.


The fact remains that we are easily and quickly dispatched by any ranged opponent, under nearlyany circumstances. You cannot dispute this fact,there arecountless logs to prove it.

ShadowRanger00
Mon Sep 01, 2003 8:38 am
#445

It is way too hard to get novice TK. I do barley an damage with outfighting unarmed andI think it takes alot longer to get novice TK than it does to get other novice Elite proffessions.I think one of two things need to happen: VK certification should be at Unarmed IV. Or unarmed fighting should do more damage.





Since neither of these things will prolly never happen, can anyone tell me if there is any fast way to get to novice TK? Also, I heard that you should use VK even b4 you are certified to use them so that you attack faster. Does this really happen and if so, do you do less damage than you would if you didn't use them?




Rukh Bey'lya
+ =
Momoku
Mon Sep 01, 2003 5:50 pm
#446

Taepoong, I love the post. The same thing happened to me, and I couldn't do a thing. However, the DEVs love screenshot proof. If you ever try it again, take shots!

Getoc
Tue Sep 02, 2003 4:56 am
#447

If u wanna know whats boring try this ...........acc. to factionmissions i got TEF and meet some from the other side which are having fun hunting down every player in their sight with TEF .


So, i am TKA and i was buffed to death by a master doc , wearing advanced composite helmet sliced to encumb .... which means 2000 health strengh and so on and a real good protected head ... mind was buffed too .


There were 2 of them one pistoleer one pikeman and a bunch of factionpets .... acc to my stats they togehter needed about 20 mins to gimme a DB but al the time i couldn't land a single punch because that ******* pistoleer knocked me down all time, everytime i stood up ... knockdown and i couldn't even see a change in his stats but ther should be because of so much special moves .


Trying to KD the close pikeman one time worked but the HAM costs were so extreme and i must admint i wonder why u can do KD from far away that cheap and from close distance ure about to die if u do this twice .


why dont u just limit the knockdown for all classes to one every 5 mins and leave the low ham cost to all classes , leave means leave them to all and give it back to the TKA.


And in pvp .. good i must say this once , or maybe i use it in a sig ' never bring a knife to a gunfight ........ AND NEVER BRING A GUN TO A CLOSE COMBAT FIGHT' ...... whats the deal ... i never cried nerf a single class , but running / running and shooting shouldnt have the same speedas runningwithout a gun / fighting and running should be possible for the melee class .


in my opinion its much easier to hit someone while running wiht bare hands than holding a big rifle in one hand (for which u normally need 2 to hold it ) runnning forward , aiming over the shoulder and hold the full speed forward. Dont nerf the ranged ones just increase the speed of the melee ....... everyone who wanna be a complete fighter has in my opinion to learn a ranged AND a melee weapon otherwise he has to deal with the consequences ... not able to hit at large distance for the melee pure guys and not able to flee if an enemy comes to close if ure a ranged .




never bring a knife to a gunfight AND never bring a gun to a close combat fight




Get'toc : Elder Jedi - Farstar day 1 player - Proud of wearing the 'Teras Kasi Elder Titile' to honor the coolest profession there has ever been in SWG . Black Epsilon Pilot Ace .

Xanea : Trader - Master Shipdesigner and RSF Pilot Ace / Xaneas Shipyard at Arakeen on Lok (closed atm because of spaceloot sickness)

Sharres : Spy by nature and RSF Pilot Ace , Smuggler Pilot Ace , Black Epsilon Pilot Ace and acutal Corsec Pilot Ace
IXISalaciousCrumbIXI
Sat Sep 06, 2003 3:55 am
#448

For all of you that are utterly frustrated like I was with TKA, I offer this simple solution. Switch professions.


Complaining obviously isn't doing a goddamn bit of good. The devs will not listen to you. Sure, it upsets me that I had to pick up a ranged weapon, but it's better than getting crapped on with all of these horrible changes. While you can't do this now because of the KD timers, it did help me transition to carbine - just did KD then equipped my gun, chain specials, KD again, etc. At least if you're far along in TKA, you can always use your unarmed skills as an 'oh sh!t' maneuver if the mob gets too close and you're getting whacked. Anyway, good luck to you all.

JEAUX_ZUF
Sun Sep 07, 2003 4:51 pm
#449

as a person who studys the martial arts i myself know what it feels like to be hammered on from a close range


i agree




Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

JEAUX_ZUF
Sun Sep 07, 2003 5:44 pm
#450

* first off FIX KNOCKDOWN how is a pistoleer supposed to hit us w 100 ham!?!? that is not real in real life i can knockdown a person and get very little to no pain by doing that (unless they are a higher belt than me) but in real life if you knocked down a person or whatever you are GOOD in hunting with my .245 i knockdown deer as they die


* meditate


ok look i was gonna go meditate till i read the patch so now im gonna go power tech really ya know if ya listen to an entertainer for 15 mins you get a tempary mind buff we should have meditate xp that only works if you are healing wounds/damage/bleeding/poision|disease


* powerboost


do i have to say anything? lets break this down


power-something strong


boost-to get higher


ok lets put those togther


powerboost-to achieve a higher standard of strength ok got it????


* force of will


ok just make it better in general


* run faster


i have exploration 4 and i cant run as fast as others


ok ill stop complaining now.....




Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

JEAUX_ZUF
Sun Sep 07, 2003 5:47 pm
#451

* first off FIX KNOCKDOWN how is a pistoleer supposed to hit us w 100 ham!?!? that is not real in real life i can knockdown a person and get very little to no pain by doing that (unless they are a higher belt than me) but in real life if you knocked down a person or whatever you are GOOD in hunting with my .245 i knockdown deer as they die


* meditate


ok look i was gonna go meditate till i read the patch so now im gonna go power tech really ya know if ya listen to an entertainer for 15 mins you get a tempary mind buff we should have meditate xp that only works if you are healing wounds/damage/bleeding/poision|disease


* powerboost


do i have to say anything? lets break this down


power-something strong


boost-to get higher


ok lets put those togther


powerboost-to achieve a higher standard of strength ok got it????


* force of will


ok just make it better in general


* run faster


i have exploration 4 and i cant run as fast as others


ok ill stop complaining now.....




Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

Cobok2002
Mon Sep 08, 2003 12:34 pm
#452

A lot more defense needed to make up for not having ranged attacks.


Add dodge/evade


Up all resists.


Possible fix for target our of range problem:


Increase range for normal hitsfrom


8m as Brawler


10m at Novice TKA


15m as master TKA.

corsarioboricua
Tue Sep 09, 2003 12:42 am
#453

Players using a ranged attack that are kiting should run a lot slower than players chasing after them. It is one thing to shoot a gun while aiming and another to run, aim and shoot. If someone is trying to run while shooting a th the opponent that is following, emphases on following, then they should run slower for the following reasons:


1. they cannot see where they are going making it hard to concentrate on both tasks.


2. most terrain surfaces are not flat, they should trip and fall when being followed. Its one thing to run after an opponent while shooting and another is shooting while running. When comandos are retreating they do special formations where some members cover others while they run or flee, then the one 's running take aim and the ones that were providing cover run for it (good example in tears of the sun).


3. statistically it has been proved that shooting a gun while running, while possible makes it extremely hard to aim and be accurate. Hitting an opponent is more of a freak chance. Even so when aiming at a stand still if the person being shot at is running it is very hard to hit him. Its like a 1 in 4 or in 8 chance depending on skill. Check police statistics. We would have to consider that A TKA is in excellent condition and should be a little harder to hit than the average person.


4. Ranged attackers should suffer some type of intimidation factor if shooting at an attacker and not being able to hit, because of the afore mentioned, and his attacker is gaining on him (of course depending on skill level should decrease). I personally know that if I see a bas @$$ crazy looking individual coming after me and I'm missing the shots or even worse hitting and he is still coming; I would $#!^ my pants realizing a whole world of pain is coming my way.


Another thing that should be considered is:


5. When a TKA chases an opponent, I agree on not being able to hit him; at least not very effectively. Come on people try and hit or kick someone while running full speed its practically impossible. I’ve been doing martial arts for quite some time and still cannot do this. But bare in mind; while we cannot kick or punch effectively while running we should be able to tackle or grab the opponent and start a grapling technique. After all 90% or more of al fights end up in a grapling manner anyways. Once the opponent is grabbed it should be real hard for him to flee again.


6. Give TKA and other arts of unarmed combat some stealth capabilities. Sort of like saboteurs or Ninja. Someone that can infiltrate (even while overt) and cause serious damage in a quick and silent way. Then again once the attack has been initialed or if the opponent is terminated people in a 20 meter should be able to see your status and be able to engage you.


7. My final point would be to improve disarm. Every martial artist is taught this technique in various ways. Of course practice makes perfect, so a TKA should have no problem doing this. Once this is done the person disarmed should have a hard time being able to arm a new weapon. After all how realistic is it to whip out a new gun after being disarmed by a master of unarmed combat. Its not like he'll sit back and wait for the next attack. Once disarmed he'll subdue him as quick as possible. In Attack of the clones when Obi One disarmed Jango they had to go into unarmed combat until they got separated again.


I would like to say that while I agree on making improvements to our profession, we should not hope to become invincible. After all in a ranged attack some one with proper training in ranged weapons should be able to take out anyone. Of course taking into consideration the mentioned issues. But a person no matter how good or fast he is will never be faster than a bullet in ranged combat. If it is in a 5 meter radius things might be a lot different.


Finally and I hope im not to boring. Stop picking on the dev's so much. It is one thing to give constructive criticism and another to pout and whine like baby's. If you wanted to be a TKA instead of a marksman live with the consequences. There is no reason why we should be better than them at ranged combat, and yes they should have an edge on us when there is enough distance in between us and them.


No martial artist would cry about negative consequences, instead he would look for a solution to his problems and work towards solving them; and that is how everything in life should be.


"There will always be someone faster, stronger, smarter than us. Its what you make with what you’ve got that counts".

azrekel
Sun Sep 14, 2003 6:30 pm
#454

ok i have to say in response to all the complaining, that yes i agree that it is hard to get tk novice and even harder to get levels in it at first. i just got Teras Kasi Expert yesterday and about 30 min before i got it i was in a raid in Theed. i took down two people without using vibros at all, and it was a pet hitting me wile i took down the second person that finly dropped me. and if u are wondering how i did that, i came up on them wile they were attacking the other members of my group. i was declared so it wasnt greafing. it was simply tactics. i run up to people wile they are facing me quite often, the key is that u have good competent ranged backup. i would rather go into pvp with unarmed then with a weapon because i have, especially now, so much speed that half of my attacks done get animated. i do on average 250-300 dmg with regular attacks and any wher from 350 to 1400 with skills (i will also add that the 1400 was with unarmed combo1 and i now have unarmed combo2 and have not done max dmg with that but average 700-800 dmg) in pve, so i am looking at about 70-75 dmg and 80-210 and more than likly more. i had a friend ask me to knock him out and db him wile we where out in the bush, so we deuled and i dropped him in 3 hits. the last one was combo2 and it did over 230 dmg to him.


what i will agree on is that we need more defences. i think that more ranged melee and/or toughness are the bigest things.




If u live your life veiled in obscurity, then only you death will be remembered.

death is but the end of our long hard road. the proof of a man's worth is not in how he walks that road but how he meets the end of that road.
Eteocles
Wed Sep 17, 2003 10:53 pm
#455

Since mind cannot be healed, increasing the mind cost would make the changes detrimental to the class. I would like to see a decrease in the mind cost, rather than the health cost. Health can be healed during a battle, mind cannot.
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