Teras Kasi Archive

Thread: Some proposals for TKA

DarkBrood
Fri Aug 22, 2003 1:18 pm
#417

Just in case Holo pops back in here..


Speaking of overpowered, why is it easier to KD a martial artist than a pisoleer, oh by the way a pistoleer with dodge?


Dodge:


TK= 0 Pistoleer =30


KD Defense:


TK 20 Pistoleer= 30


/boggle...




Teras Kasi are lethal,nearly impossible to knock down or unbalance(Just kidding). Facing an opponent armed with ranged weapons, high-level abilities enable him to evade blaster fire and close quickly(Not really)...
Roland_Gilead
Fri Aug 22, 2003 2:05 pm
#418

holo probably wont respond to this thread again cause he is probably tired of hearing us tell him that his answers are total crap, which they are. SOE cares nothing for making this game "better", all the do is listen to the little whiner a-holes that complain, and totally disregard the constructive posts. i am not going to be renewing my account after this month is up, but i will check back every once in a while to see if things have been fixed. maybe someday my TKA will return to the GCW and kick butt again, but i doubt it. sorry SOE, you have just done too many things wrong in the 2 months this game has been out, and it is getting rediculous now. here is a hint for ya, how about, LEAVE ALL THE UNBALANCED PROFs. ALONE AND FIX THE BUGS FIRST. once all the bugs in the game are fixed, THEN come back to the broken professions, namely TKA...... oh well, the devs will probably look at what i just said and be like," did he just tell us to nerf some more? ok *draws a name out of a hat* it is XXXX classes turn to get hit with the nerf bat. this game is SOOOO fun!"
Ringe
Fri Aug 22, 2003 2:26 pm
#419

I disagree guy. I have been pretty pissed and vocal, but a 25%-75% reduction in specials across the board is a big step. It may not be what you want to see in the game, but as they have said, it fits there vision of where the game is going. They want it to take a team of 40 people to take down a Krayt Dragon. Well they say they are working on the balance. We happen to be the first class to get hit. They hit us too hard and are working on it (they hit us sooo hard because of all of the whiners who never played TK and thought we were perfect!). I have been extremely pissed at SOE, and still am! Though I think that after all the bashing and personal insults in many, many, many threads... it shows a certain level of "Cowboy Up" by coming in here and telling us it is broke, and they are fixing it. Did we get an apology? No. Would I like one. HELL MF YEAH. Why? Because this is two weeks out of my life I am not getting back. Will the patch take two more weeks? Probably. For that alone I think we deserve an apology. IS it coming. NO.


I cannot believe all of us do not think this patch is a step in the right direction. Is it the end all be all fix to game balance? No. But if they say everyone is getting nerfed, I may keep my account online for a few more months to see if this happens. I want to see an answer to my question:


Why can teras Kasi not get a base armor of 25% kinetic at 0/2/0/0 and a base of 50% kinetic at master? This would not affect us in PvP in any way. Blasters could still own us... but we would be able to tank effectively. We would take soo much less damage from monsters. If it is not possible, can we get a base armor class of 1/1.5 respectively? Make this bonus only apply to PvE? If the answer to this is no can I know why? This would solve 99% of the complaints in one shot. We would be effective tanks, without affecting the PvP game in anyway. The issues of PvP balance could be treated separately. There are creatures who are effective vs. more than kinetic and we would take extra damage from them. But it would be enough to give us an edge in PvP and make us effective tanks who did not need to camp after every fight.


I don't want to preach to everyone, but in my opinion this is a huge step in the right direction. I am pissed it took this long, furious it is going to take longer. But a 25%-75% reduction across the boards is huge! I would like to see the knockdown 0 damage - minimal ham implemented as well. That would allow us to tank without any bonus in damage! but I digress... Go ahead and click one star.... I know you wanna!





Ringe Niraku,

Mayor of Praeclarus

All Around Nice Guy
Mtumba
Fri Aug 22, 2003 3:02 pm
#420

just change the name of tka to unarmed fighter so you can keep him weak the way you want it. The cool name means nothing now really.
bigritchie
Fri Aug 22, 2003 7:42 pm
#421

How about you at least restore the TKA to the worthless state it was before the NERF PATCH of the century (this and last).


When you all are done nerfing there will be about 5 people playing SWG.

Phoenix_0mega
Fri Aug 22, 2003 11:11 pm
#422

I agree with Archon007!


I just hope they make TK half way decent.




"Destroyer of worlds sounds good, but is it to flashy?"
"Nothing is known about grayvs, except that grayvs is a belgian waffle"
DarkBrood
Sat Aug 23, 2003 12:15 am
#423

Improved chance of a defensive move firing (General Combat change)



What Defensive moves?


Thats the issue, we should have defensive "moves" that we do not!


dB




Teras Kasi are lethal,nearly impossible to knock down or unbalance(Just kidding). Facing an opponent armed with ranged weapons, high-level abilities enable him to evade blaster fire and close quickly(Not really)...
SpaceConstructor
Sat Aug 23, 2003 12:31 am
#424

Your point is moot because most TKA don't have the luxury of being able to bleed oppoents....


Also, I don't like being constructive. I like telling people what to think and making fun of them if they don't agree to my opinions.


Is that what you wanted me to say?


"Bring a pistol too" has to be the biggest cop-out I have heard yet. hehe as if we don't have enough trouble with pistols being uber...now martial artists have to start carrying guns?


I am an armorsmith and would prefer to spend my points there to help my friends and fellow rebels. I don't want to have to take another skill tree and approx. 1,000,000 more combat exp just to make up for the deficiencies in my class!




Shadossk, son of Mos'Narossh
of Avian Trade and Tech
Avian City, Talus

Field Commander
Gunfighter
Really Tall Dosh Guy
Pre-Beta Board Lurker (remember FSCS) *shudder*
SpaceConstructor
Sat Aug 23, 2003 12:38 am
#425

After some more pondering, I think that the entire "bounty hunter is 216 skill points though" argumentsounds a little silly to a TKA because in PvP it doesn't take a bounty hunter to kill a TKA. It only takes someone with auto-run and a cdef.




Shadossk, son of Mos'Narossh
of Avian Trade and Tech
Avian City, Talus

Field Commander
Gunfighter
Really Tall Dosh Guy
Pre-Beta Board Lurker (remember FSCS) *shudder*
Nishu
Sat Aug 23, 2003 6:25 am
#426

First off I have to say, stop adding mind cost to every TKA skill. There is absolutely no reason a hand-to-hand combat expert should be expending the same amount of mind per special as a rifleman, and then have action and health dropped on top of it.


As for knucklers.. unless the change is severe, they're still just a pain in the rear. GET RID OF VIBROKNUCKLERS.


Its really easy to see the flawed logic here. Unarmed has specifically set HAM costs while unequipped. Now to get even remotely close to the damage of other classes, we have to use vibroknucklers. That's all fine and dandy until you look at the ridiculous cost of special moves.


Again.. there's no reason a single target non-knockdown pure damage attack should cost more HAM to use than a master pistoleer's disarming shot 2 which does more damage and has Area Effect knockdown.


Range.. okay I like it.


Improved chance of defensive move isn't really clear. Is that ranged defense, etc. or only Dodge/Block/Counterattack (of which TKAs get none)

SpaceConstructor
Sat Aug 23, 2003 5:43 pm
#427

masrtial artists should be strong in both body AND mind.


a "brawler" needs only body and action. A TKA should have Mind as well. Am i rite?




Shadossk, son of Mos'Narossh
of Avian Trade and Tech
Avian City, Talus

Field Commander
Gunfighter
Really Tall Dosh Guy
Pre-Beta Board Lurker (remember FSCS) *shudder*
DaGhost
Sun Aug 24, 2003 5:21 am
#428

helmets encumber my mind tons.....if i dont wear one im beging enemies to punch and kick and shoot me in the head....



i just wanna know what solutuons are there to the armors availiable..seems everything i wear makes me weaker...must i get boosts everytime i wanna go fight .....

azrekel
Sun Aug 24, 2003 12:30 pm
#429

i agree with some of what has been said, but my biggest problem right now is the fact that in pvp i can do at most 500 dmg to some one, thats if im lucky i probably average about 250 to in pvp (then at the same eime do 200 - 300 dmg to my self) on a special move. then if they arent low enuf for me to incap them on that hit they proceed to run from me and i can no longer hit them wile the shoot me down. another good example is the fact that i deuled my friend who is a heavy swordsmen, with less exp in his trees, and he took me three times in a row. at that time i had advanced power techniques, and i stait again, he just got novice heavy swordsmen. i dont see how me doing more dmg to my self in pvp is a good balance for pvp battles. but this probably sounds like im just complaining, and im sorry if it dose im just trying to get my voice heared. so on that note i gess i will leave this post as short as possible.



If you live your life veiled in obscurity, only your death will be remembered.
Azrekel Lestat Smugler by trade, Tera Kasi Artist by nature, Gunfighter by necessity



If u live your life veiled in obscurity, then only you death will be remembered.

death is but the end of our long hard road. the proof of a man's worth is not in how he walks that road but how he meets the end of that road.
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