Teras Kasi Archive
Thread: The fall of the teras kasi....
Message Edited by MagicalHAt on 07-28-2004 03:08 AM
A game based on canon only would SUCK.
Why? If it only contained canon, the only characters would be the ones in the movies, the only events could be exactly what happened in the movies, the only locations would be exactly what you saw in the movies. Basically, you'd have an exact recreation of the films and would have no room for imagination on the part of the developers and very limited gameplay as a player.
Instead, SWG is based on continuity, which includes most licensed Star Wars fiction (books, comic books, cartoons, games). And as a Star Wars game, SWG itself adds to continuity under the guidance of Haden Blackman and Lucasarts.
Besides, what would you rather have? A game that includes awesome stuff like features from the Thrawn Trilogy or Boba Fett comics (EU sources), or a game that draws upon the Star Wars Christmas Special (a movie)?
Id rather have a community that favored balance over one type completey owning another.
Atama wrote:
Canon is only what was in the movies and related screenplays, novels, radio dramas, etc.
A game based on canon only would SUCK.
Why? If it only contained canon, the only characters would be the ones in the movies, the only events could be exactly what happened in the movies, the only locations would be exactly what you saw in the movies. Basically, you'd have an exact recreation of the films and would have no room for imagination on the part of the developers and very limited gameplay as a player.
Instead, SWG is based on continuity, which includes most licensed Star Wars fiction (books, comic books, cartoons, games). And as a Star Wars game, SWG itself adds to continuity under the guidance of Haden Blackman and Lucasarts.
Besides, what would you rather have? A game that includes awesome stuff like features from the Thrawn Trilogy or Boba Fett comics (EU sources), or a game that draws upon the Star Wars Christmas Special (a movie)?
"Id rather have a community that favored balance over one type completey owning another."
Everyone wants that. It's just not an easy thing to do. On the one hand you want diversity, and you want each profession to be distinct, but at the same time you don't want one profession to dominate others.
On a Side note the Pikemen that are the elite guard are force sensitive and can sence the force, they also have pistols strapped to there belts underneath the cloak, plus in the movies there area where the emporer is as very close tight area (well the parts where you can stand at least open space with no floor doesn't count), melee would own in there
The best example is with a base destruction. Ranged is in real trouble in that case. When you're in a base (either attacking or defending) there is nowhere to run to.
Hrodric wrote:
I sure hope the devs think a bit deeper on this. The ability to customize your character by dabbling is one of the best and unique things of this game. Else, *everyone* will do the top defensive and offensive professions and be done. The system today allows for so much individuality (no TKA is exactly alike; no rifleman is exactly alike, etc). In my opinion, to take that ability away would be more damaging than it would be a good for the state of the game. If they want to put more bonuses at master levels, that is understandable. But to take the individualization away altogether and force us into cookie-cutter molds is not the best way to go. We need a strong TKA correspondent that will help guide the direction of the CB in order to at least attempt to prevent this sort of thing from happening.
Peace.
Hallelujiah.
I think the main concern is to not allow one profession to dominate all others in any situation (obviously) but "Balance" seems to lead discussion in the wrong direction sometimes. I think it is ok if within any given profession there is another profession that offers a more than average challenge. This makes good game dynamics sometimes when there is one type of combatant that is more of a threat to you and is a bit scary.
Obviously a TKM standing out in the Tatooine desert fighting a rifleman is in trouble, where as that same rifleman stuck behind the bar in a cantina better stay on the good side of a TKM, this seems fair.
I think another good example to discuss this is CM. They are a way over powered threat to everybody. On the other hand, if there damage was only as extreme as it is on a certain template or in a certain situation, than that is fair game. This adds to the diversity of stacking and unique characters. Balance is a tricky term because everybody being exactly equal to everybody else is boring. However, everybody having equal strengths and weaknesses allowing for the occasional match up that is skewed in favor of an opponent is exciting and fun. As in all dramatic battles, their should be times of all out fighting and times of retreating, realizing that in the current situation, you are outgunned.
(assuming equivalent levels of professions)
Seeing any given profession and thinking "whatever, we are all equal"
= no fun.
Seeing any given profession and thinking "**edit**, everybody clear out of town, nobody stands a chance"
= no fun.
Seeing any given profession and thinking "i can stand toe-to-toe with that, but my friend better watch his/her back"
= a lot more fun and a big step towards a so-called "balanced" combat system.
Knowing that there is NOT a profession that has a 99% chance of beating you in EVERY situation
= well spent $15 a month
TechnoCan wrote:
MagicalHAt wrote:
DEFINE STARWARS
THE MOVIES WERE NOT BASED AROUND BLASTERS
They were based around JEDI and starships.....
Dont even go into that bs about the movies....
All of you saying ranged is more starwarsy are dip **edit**s....
If the empror thought ranged was superior why did he trust his life to pikeman.....
Message Edited by MagicalHAt on 07-28-2004 03:08 AM
Well, Starwars is much much more than jsut the movies... there are hundreds of books and comics and though a lot of them are about Jedi and their strugle against the Dark Side, there are as many that are about completely different stuff... like smugglers, mercenaries, bountyhunters...
about the emporer I can only say: His guards were highly trained wariors with every weapons and even trained in the ways of the force, though on a low level. there are several comics about those red guardmen and their training.
In the end Star Wars is defined different for every single player here. Some have only seen one movie ore two, some have seen them all. Some have read the books too or only seen some of the comics... so the definition what Star Wars is, is completely different for everyone...
May the Force be with you all!
TechnoCan
HERE, HERE!!!
MagicalHAt wrote:
"What stops from TKM/Rifleman being the ultimate build"