Teras Kasi Archive

Thread: The fall of the teras kasi....

GADzilla
Wed Jul 28, 2004 11:36 am
#27

Imperial Royal "Pikeman" Guards you say? In the one time EVER that they would have been useful, what did the Emperor do? "Ok, you guys go down to the lunch room and get a break while I leave myself vulnerable to the only two people in the galaxy who can kill me." So much for that idea, huh?


And as for the game being based on "starships and jedi", thats somewhat true, but if you're going to be that cannon based, lets remember what point in the timeline we supposedly reside in. THERE ARE NO JEDI RUNNING AROUND NOW! So that leaves starships, which we don't have now. Everything else is range-oriented combat, with some melee around for flavor.


I'm not seeing ANY of this in this game.



___________________________________________________________________________
En-Chi Lada
- Community Relations Mangler
"Jedi will be a starter character before the end of 2005"
---- Me, when holocrons became the village.
Told ya so.


MagicalHAt
Wed Jul 28, 2004 12:07 pm
#28


DEFINE STARWARS

THE MOVIES WERE NOT BASED AROUND BLASTERS

They were based around JEDI and starships.....

Dont even go into that bs about the movies....


All of you saying ranged is more starwarsy are dip **edit**s....

If the empror thought ranged was superior why did he trust his life to pikeman.....

Message Edited by MagicalHAt on 07-28-2004 03:08 AM



IGN: Magichat
Atama
Wed Jul 28, 2004 3:42 pm
#29

Canon is only what was in the movies and related screenplays, novels, radio dramas, etc.

A game based on canon only would SUCK.

Why? If it only contained canon, the only characters would be the ones in the movies, the only events could be exactly what happened in the movies, the only locations would be exactly what you saw in the movies. Basically, you'd have an exact recreation of the films and would have no room for imagination on the part of the developers and very limited gameplay as a player.

Instead, SWG is based on continuity, which includes most licensed Star Wars fiction (books, comic books, cartoons, games). And as a Star Wars game, SWG itself adds to continuity under the guidance of Haden Blackman and Lucasarts.

Besides, what would you rather have? A game that includes awesome stuff like features from the Thrawn Trilogy or Boba Fett comics (EU sources), or a game that draws upon the Star Wars Christmas Special (a movie)?



*********************************
Krayt Dragonfist, Trandoshan
Imperial Security Bureau
Corbantis Server

If you claim to "own" me, I want to see the receipt.
MagicalHAt
Wed Jul 28, 2004 3:55 pm
#30






Atama wrote:
Canon is only what was in the movies and related screenplays, novels, radio dramas, etc.

A game based on canon only would SUCK.

Why? If it only contained canon, the only characters would be the ones in the movies, the only events could be exactly what happened in the movies, the only locations would be exactly what you saw in the movies. Basically, you'd have an exact recreation of the films and would have no room for imagination on the part of the developers and very limited gameplay as a player.

Instead, SWG is based on continuity, which includes most licensed Star Wars fiction (books, comic books, cartoons, games). And as a Star Wars game, SWG itself adds to continuity under the guidance of Haden Blackman and Lucasarts.

Besides, what would you rather have? A game that includes awesome stuff like features from the Thrawn Trilogy or Boba Fett comics (EU sources), or a game that draws upon the Star Wars Christmas Special (a movie)?



Id rather have a community that favored balance over one type completey owning another.




IGN: Magichat
Atama
Wed Jul 28, 2004 3:57 pm
#31


"Id rather have a community that favored balance over one type completey owning another."


Everyone wants that. It's just not an easy thing to do. On the one hand you want diversity, and you want each profession to be distinct, but at the same time you don't want one profession to dominate others.



*********************************
Krayt Dragonfist, Trandoshan
Imperial Security Bureau
Corbantis Server

If you claim to "own" me, I want to see the receipt.
Macdon
Wed Jul 28, 2004 4:10 pm
#32

Range proffession have the ability to own any melee fighter in the game except Jedi, just stay out side a 20m range (depending on the server lag) Melee main weakness is range, upclose we are supposed to dominate, but that is the point some one who is trained to fight upclose should win every time upclose. Problem is to many people pick up a ranged proffession wanna stand 10 feet away and win, I doubt that will ever happen even in the Combat Revamp (Never know with the devs though), learn how to play your class, range is superior where it is supposted to be at a ranged distance stay outta melee distnace and you will win.

On a Side note the Pikemen that are the elite guard are force sensitive and can sence the force, they also have pistols strapped to there belts underneath the cloak, plus in the movies there area where the emporer is as very close tight area (well the parts where you can stand at least open space with no floor doesn't count), melee would own in there
Atama
Wed Jul 28, 2004 4:13 pm
#33

Note that ranged has an advantage only in the open. Quite often PvP occurs in cities or bases where you have to get within 10m of your opponent to have line-of-sight and shoot him.

The best example is with a base destruction. Ranged is in real trouble in that case. When you're in a base (either attacking or defending) there is nowhere to run to.



*********************************
Krayt Dragonfist, Trandoshan
Imperial Security Bureau
Corbantis Server

If you claim to "own" me, I want to see the receipt.
Malodorous
Wed Jul 28, 2004 4:35 pm
#34






Hrodric wrote:

I sure hope the devs think a bit deeper on this. The ability to customize your character by dabbling is one of the best and unique things of this game. Else, *everyone* will do the top defensive and offensive professions and be done. The system today allows for so much individuality (no TKA is exactly alike; no rifleman is exactly alike, etc). In my opinion, to take that ability away would be more damaging than it would be a good for the state of the game. If they want to put more bonuses at master levels, that is understandable. But to take the individualization away altogether and force us into cookie-cutter molds is not the best way to go. We need a strong TKA correspondent that will help guide the direction of the CB in order to at least attempt to prevent this sort of thing from happening.


Peace.






Hallelujiah.
jabjowie
Wed Jul 28, 2004 4:39 pm
#35

As the last couple of post state, there is a time and place for different skills, as long as the power of a skill is not universal, it is fair.

I think the main concern is to not allow one profession to dominate all others in any situation (obviously) but "Balance" seems to lead discussion in the wrong direction sometimes. I think it is ok if within any given profession there is another profession that offers a more than average challenge. This makes good game dynamics sometimes when there is one type of combatant that is more of a threat to you and is a bit scary.

Obviously a TKM standing out in the Tatooine desert fighting a rifleman is in trouble, where as that same rifleman stuck behind the bar in a cantina better stay on the good side of a TKM, this seems fair.

I think another good example to discuss this is CM. They are a way over powered threat to everybody. On the other hand, if there damage was only as extreme as it is on a certain template or in a certain situation, than that is fair game. This adds to the diversity of stacking and unique characters. Balance is a tricky term because everybody being exactly equal to everybody else is boring. However, everybody having equal strengths and weaknesses allowing for the occasional match up that is skewed in favor of an opponent is exciting and fun. As in all dramatic battles, their should be times of all out fighting and times of retreating, realizing that in the current situation, you are outgunned.


(assuming equivalent levels of professions)

Seeing any given profession and thinking "whatever, we are all equal"
= no fun.

Seeing any given profession and thinking "**edit**, everybody clear out of town, nobody stands a chance"
= no fun.

Seeing any given profession and thinking "i can stand toe-to-toe with that, but my friend better watch his/her back"
= a lot more fun and a big step towards a so-called "balanced" combat system.

Knowing that there is NOT a profession that has a 99% chance of beating you in EVERY situation
= well spent $15 a month



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master nuthin
"It's just a game fuzz ball"
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Atama
Wed Jul 28, 2004 4:39 pm
#36

I'd never take fencer if I couldn't stack, and I'd probably drop pistoleer too. I'd most likely take up doc, or do scout again (maybe ranger). It would sure be a lot more boring though. I love mixing up different skill bonuses to make my unique template, it's one of the best things about this game.



*********************************
Krayt Dragonfist, Trandoshan
Imperial Security Bureau
Corbantis Server

If you claim to "own" me, I want to see the receipt.
MagicalHAt
Wed Jul 28, 2004 11:11 pm
#37

"What stops from TKM/Rifleman being the ultimate build"



IGN: Magichat
jimbrown
Thu Jul 29, 2004 1:20 am
#38






TechnoCan wrote:





MagicalHAt wrote:


DEFINE STARWARS

THE MOVIES WERE NOT BASED AROUND BLASTERS

They were based around JEDI and starships.....

Dont even go into that bs about the movies....


All of you saying ranged is more starwarsy are dip **edit**s....

If the empror thought ranged was superior why did he trust his life to pikeman.....

Message Edited by MagicalHAt on 07-28-2004 03:08 AM





Well, Starwars is much much more than jsut the movies... there are hundreds of books and comics and though a lot of them are about Jedi and their strugle against the Dark Side, there are as many that are about completely different stuff... like smugglers, mercenaries, bountyhunters...


about the emporer I can only say: His guards were highly trained wariors with every weapons and even trained in the ways of the force, though on a low level. there are several comics about those red guardmen and their training.


In the end Star Wars is defined different for every single player here. Some have only seen one movie ore two, some have seen them all. Some have read the books too or only seen some of the comics... so the definition what Star Wars is, is completely different for everyone...


May the Force be with you all!


TechnoCan







HERE, HERE!!!



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MagicalHAt
Thu Jul 29, 2004 10:22 am
#39






MagicalHAt wrote:

"What stops from TKM/Rifleman being the ultimate build"









IGN: Magichat
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