Teras Kasi Archive

Thread: To all TKs (get your lighters out)

Kithzyan
Sat Jan 17, 2004 6:58 am
#27


(Eloquently put, I know...but it's 8:45...I'm not running on all cylinders)


Me either to be honest ... and now is probably a good time to mention that I agree KD/Dizzy as a single special is overpowered and if it was seperatede to KD2 just doing KD, then having to use the dizzy special after it'd be fine with me (and would then be more in-line with other profs).

As for Pistoleer KD... true you can get up out of it, but if you KD a melee use the big advantage of a ranged user... get some distance from them and shoot.


The only problem is when that change takes place, everyone IN your profession is going to go batsh*t crazy. I'll have an immense amount of respect for TKMs who remain in their profession AFTER such a change because they LIKE it...but I fathom most of them will drop it like a sack of crap.


I went to TK because I like the Unarmed combat idea, as long as its not nerfed into oblivion such that a durni becomes a fearsom opponent i'll be sticking with it regardless.

My personal feeling on TK is that we are balanced (other than maybe an issue with KD2), and that we should be the baseline for raising other professions. Increasing the power of another profession is much better then nerfing one, because nerfing just goes down in a neverending spiral as each classes sees another as being better until were all forming raiding parties to hunt kreetles.



Kithzyan
Smuggling Bothan
Colonel In The Rebel Alliance
KingSnake777
Sat Jan 17, 2004 7:15 am
#28

we might get a nerf in the since other combat profs get some loving and the enemies get some power ups, but i honestly do see us losing any accually abillities or power...


everyone thinks were overpowered cause the see some guy with tka over his head kicking butt, but they can't see how all 250 sp's are spent... most don't bother to look and see if he's buffed... what kind of godly armor he may have, or how good he is in pvp.


eveyone complains about dizzy knockdown, but most GOOD tkms use UA lundge2, a master brawler move. they stack that with warcry 1 and 2, also a brawler move, and youd on your back a good 30 seconds, more than enought time to get creamed. that's NOT DIZZY knockdown of the tkm, but a brawler combo any melee toon can use.


I only agree on one thing... dizzy is a little out of hand. bring that undercontrol, let the combat revap do it's job, see were you suckly profression stand after that, ask for more fixes and rebalancing, and get over your selves. I was a ch, i remember all the nerfs... the dev's made coments and responded to complaints about the class ech and evey time they made them. same with pistoler, same with bh eye shot, and so on and so foruth. Dispite what the think of them, the dev's DO answer complaints to out cries when there is a real problem. so far, they've been quite.


and as far as incressing tkm numbers, at this point in time... it'll be hard to tell the true tkm's from the FOTM from the holo grinders... so don't count on flooding the tka ranks with people to bring us down... the holos will move people in other directions, and the fotm keeps changing... our number will dip and wane just like everyone eles...


you'll be happy when we get nerfed huh? just remember the old saying... what goes around comes around... you keep the nerf bat swinging, it's going to hit you square in the nutz one day... and we'll be laughing then.


kingsnake




-----------------------------------------------------
Winner of "Quid's Comic" Politican Madness!
___________________________________
-----"Trust Me, I Know What I'm Doing"-------
o0MaSTa0o
Sat Jan 17, 2004 12:53 pm
#29



Iatip Ehievea
THE UBER AAAA POSTER
IDS Guild Leutenant..2.0 (retired)
Spaz_Hairlip
Sat Jan 17, 2004 2:35 pm
#30

Youcan't 'spam' KD2. It has a 30 second timer and if you hit the person 2 times with it there is a bug that makes them stand back up. It's the Cabineers and BH's that can 'spam' KD on you forever or the Smugglers that can pistol whip you and you'll never get up. So become educated or become quiet.



NNNNNNNNNNNNN
Marshall Pat'richia "Imperial Jedi Hunter"
TKM - (Holo Grind Class)
s Guildless
You don't know the milkyness of the Breast side.


SanTsu
Sat Jan 17, 2004 2:48 pm
#31

There is only one KD that has no timer on it and its a carbineer skill not a smuggler skill not a TKA skill.


I have to tell you TKA is not the end all be all. A good player can beat a TKA. A bad player losses a few duels then gets on the forums and blames professions rather then their lack of skills.




______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
KaylBreinhar
Sat Jan 17, 2004 3:54 pm
#32



SanTsu wrote:

A bad player losses a few duels then gets on the forums and blames professions rather then their lack of skills.






Pffft, assumptions on MY skill from someone on another server. Duels I don't care about because I simply don't duel anymore unless it's with guildmates or friends - I'm tired of listening to children say "I won't DB." Then their "finger slips," or "oh sorry dude it was my macro," or the new one, "I was trying to read your bio and I accidentally clicked 'Death Blow', sorry." As I said, I'm not speaking for all of you, but most TKs are complete d*ckheads who think they're the sh*t and use only one move.

It's PvPing for GCW reasons that ticks ME off, I don't think it should be necessary to kite TKMs insane distances (I think I had to kite a TKM/Doctor over 4km once - before the defense boosts and mitigations) just to be able to have a chance to kill them - a few times I've started to kite to decide "you know what, screw it" and decide to stand my ground, only to get UKD2 done on my ass. NEVER another move, EVER. I wish I could say that I've *truly* fought a TKM one-on-one because it's never happened - it'd be interesting to see just who would come out on top if UKD2 wasn't used and a TK had to rely on their other moves. I'd sure as hell be interested.

There was a "TK Tournament" on Eclipse scheduled that had to be CANCELLED because there was a "no Unarmed KD 2" rule. They didn't even get half the signups they wanted. To me, that speaks volumes. "Thousands" of TKs and a tourney for them gets cancelled because the "supermove" is prohibited.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
SanTsu
Sat Jan 17, 2004 4:00 pm
#33

I have taken down TKMs and not usedmy TKM skills at all except for defenses. I have been KD/Dizzied and been able to get up after a few fails and finish off the TKM. I have seen many TKMs drop from mind poisons, Flames and The carbineers ability to KD with no timer.


What is your template?


What im saying is instead of claiming a certain move is to uber why not try and figure out how to survive it. Good armor good buffs both help alot.


Im curious what kind of response do you expect when you come on the TKA forums and cry becuasee they have a skill you dont know how to counter?




______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
mega3113
Sat Jan 17, 2004 4:07 pm
#34




It's PvPing for GCW reasons that ticks ME off, I don't think it should be necessary to kite TKMs insane distances (I think I had to kite a TKM/Doctor over 4km once - before the defense boosts and mitigations)






This is due to Doctor, not TKM. Please proceed to the Doctor forum and whine there for a while.


farnargle
Sat Jan 17, 2004 4:08 pm
#35

you may want to research more before you start ranting on the skills. also, when you say 5-15 meters being equal to 16.4 feet i'd like to make a suggestion. if you are trying to educate the general american population with meters, it woud be easier to say 1m is roughly equal to 1 yard and it would give them a pretty good idea on the distance you are talking about.


you also shouldn't talk about points needed to master it while leaving some for other profs. all the melee profs and some of gun profs use the same amount of points to master. for instance, i can be a master pikeman, master doctor, and still have some points left over.


there are many tka's who have been in the prof since day one, i am in that category also. who are you to tell us all we do is use kd2 and uh3. i hate to say this, but kd2 never worked properly until, i maybe wrong on date, but sometime in november. don't forget about the carbineer kd. that one is pretty powerful...when i get hit with it, my free ride to the clone center is the only thing i'm going to be doing.


i hate to also mention this, but out of all professions we have the shortest range of attack.


why are you so bitter? i detect a lot of hatred of the tka. it's your right to dislike it, but why do you feel you need to ruin it for other people. do you feel you are a special person who needs to dictate how the game is played?


overall, you need to sit back and relax. this is a game...don't try to mix the playing with real life situations.have you ever considered sticking to console games?

KaylBreinhar
Sat Jan 17, 2004 4:21 pm
#36

I notice the original first post has been deleted too.

YAY CENSORSHIP!

Enh, I got my point across.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
SanTsu
Sat Jan 17, 2004 4:29 pm
#37

You got no point across unless your point was I dont know the game very well.


Im not trying to flame you just point out that your crusade is based on a lack of real knowledge.




______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
Kammots-Ahazi
Sat Jan 17, 2004 9:01 pm
#38

Welcome buddy. I hope you have a great time playing TK and learn something about the profession. Please come back and post once you have mastered it and have some concept of how to play a tk. I think you will find it more enjoyable than spam knockdown. If not, oh well. I won't lose any sleep over it.




Advocates of War - Kammots
"Work is where I go, not what I do there" - Kammots

"wOOt"

gozarian
Sun Jan 18, 2004 1:17 am
#39

Yes there are many lame TKM out there. Yes there are many TKM's that do not ulitize the profession to it's fullest. However the unfortunate reality is that TK doesn't offer much in the way of tactics right now.


Right now PvP is so fast paced that using things like unarmed stun, unarmed blind, and watching for weaknesses in HAMs to use things like body, leg, mind hits just aren't always feasable. There are TK's out there that are smart, and can win without unarmed knockdown 2. Though they are rare.


However, as for your one trick pony crap. That applies to many professions. It's not the teras kasi profession's fault, or even the fault of theTKcommunity. It's the game design's problem. Which by the way is getting a revamp. So for every TKM that uses unarmed knockdown 2 + unarmed hit 3. There is a fencer that only uses lunge 1, dizzy 1, and 1 hand hit 3. There is a rifleman that uses flurry shot, suppression fire, and then strafe 2/flushing shot 2(mind you that is strafe OR flushing). The more tactical MBH tend to stick with fire knockdown, lighting cone. Commando's flame cone. 2h swordsman, apply mind bleeds, run away, and then head hit 3. The list can go on.


However for every lame aggressor out there. There is an equally lame defender that has his ranged weapon of choice firing away at some target while standing absolutely still. If they aren't standing still they have no armor. If they wear armor they don't have a PSG, or buffs. Thus killing themselves in an armored coffin while spamming specials. Many, many of these types of players tend to think "I was firing at him with my uber leet weapon. Why didn't he just die? What gives with this fighting back stuff?". The truth of the matter is that each profession gains replacement specials to the ones that they had. IE unarmed hit 1, unarmed hit 2, etc... So while a combat profession may have 17 specials. Only 1 to 3 actually matter as EVERYONE uses their most powerful special attacks.


A pistoleer/smuggler is crazy if they think they are going to win PvP with roll or kip up shot when they have access to last ditch, or stopping shot. I have never seen a 2h swordsman master rely on only 2 hand head hit 1, when head hit 3 does so much more damage. Hopefully the combat revamp will throw in strategy for every profession, and hopefully they will all be viable (no single profession dominations like it is now). If that means a change to unarmed knockdown 2. That is fine with me. If it makes all of the power gamers cry nerf, and look for a new flavor of the month. That is even better.


Though I seriously doubt you will be happy with the combat changes. I am sure you will be defeated by some other profession or combination of professions. So some new crusade would brew up for you to complain about. Hopefully I am wrong, and you will find that your head will in fact. Not explode if you have nothing to **edit** about anymore.


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