Teras Kasi Archive
Thread: Teras Kasi.... and droids?
- Module would be loaded with Armor Repair tools and Weapon Repair Tools
- Module would have to be coupled with a Item Storage Module
- To repair an item. The item would be placed in the storage compartment. Then the player would choose "Repair Armor" or "Repair Wep" from the droid radial menu.
The benifit would be that the droid repair would have a MUCH higher rate of "repairing with only minor blemishes" than manual repair, making them more effiecient to use. The module would also have to be loaded with Armor Repair Tools to keep weponsmiths and armorsmiths from being gipped.
This would be of great use to a TKM because we go through VK's pretty quickly and need a way to repair them more effectively. Same thing with Armor.
yuuk
Message Edited by YuuKnow on 11-21-2004 07:05 AM
- The creature sample would be dragged and dropped onto the droid (likea DNA sample bought from a BE, BE could sell them on a the market)
- The command to "locate" would be selected from the radial menu.
- Droid would then act as a blood hound and lead the way to the nearest creature of that type. (Ex. Rancor DNA, droids would lead the way to the nearest Rancor).
- Player run behind the droid to the target. Droid would pause momentarily to allow the player to keep up
The disadvantage of this module would be that it competes with the Ranger tracking ability. However, the droids could only seek creature that it has DNA sample for, where a Ranger can track any creature without buying a DNA sample from a BE.
yuuk
Message Edited by YuuKnow on 11-21-2004 07:04 AM
"What about a droid Trap Module that shoots Scout Traps at the opponent, slowing down there movements, attacks, defenses, and preventing them from burst running. Would be handy for a TKM to have when fighting pesky ranged professions that are always running away."
That already exists. But they require the scout skill to use, as they should. Droids should not replace professions or nobody will want to waste skillpoints on those professions.
"What about a Armor Repair Module and a Weapon Repair Module that makes repairing equippment more effecient:"
That's not a bad idea if only weaponsmiths and armorsmiths could use them. But that doesn't do a TKA any good.
"A creature tracking module droid that behaves like BH seeker droids but is used for finding particular types of creatures on a planet."
No. Rangers do that. You shouldn't replace the ranger profession with a droid.
"How about an Anti-Seeker Module that would alert a player, most likely Jedi, that they are being tracked by a BH seeker droid. It couldn't do anything about it, but it would just let them know that they are being tracked."
Yeah, let's screw over those stupid BHs, they have it too good already!
YuuKnow wrote:
What about a droid Trap Module that shoots Scout Traps at the opponent, slowing down there movements, attacks, defenses, and preventing them from burst running. Would be handy for a TKM to have when fighting pesky ranged professions that are always running away.
- The trap module could be loaded up with traps made by a scout, (so to not gip scouts and give them something to sell on the market,). Would need a item storage module to load traps in (perhaps 1-2 crates at a time).
- Commanded to fire at the current target with a programmed command (like "t" for example).
- Traps, 'like "Restraing Wire" for example, would slow down targets movements, prevent them from Burst running,and lowerattacks and defenses.
yuuk
Message Edited by YuuKnow on 11-21-2004 07:14 AM
You know what? I just read on the Scout forums that these are already in game............................
Wonder why no ones seems to use them or DE build them..............weird. Can anyone confirm the existence of this module?
yuuk
Atama wrote:
"What about a droid Trap Module that shoots Scout Traps at the opponent, slowing down there movements, attacks, defenses, and preventing them from burst running. Would be handy for a TKM to have when fighting pesky ranged professions that are always running away."
That already exists. But they require the scout skill to use, as they should. Droids should not replace professions or nobody will want to waste skillpoints on those professions.
"What about a Armor Repair Module and a Weapon Repair Module that makes repairing equippment more effecient:"
That's not a bad idea if only weaponsmiths and armorsmiths could use them. But that doesn't do a TKA any good.
"A creature tracking module droid that behaves like BH seeker droids but is used for finding particular types of creatures on a planet."
No. Rangers do that. You shouldn't replace the ranger profession with a droid.
"How about an Anti-Seeker Module that would alert a player, most likely Jedi, that they are being tracked by a BH seeker droid. It couldn't do anything about it, but it would just let them know that they are being tracked."
Yeah, let's screw over those stupid BHs, they have it too good already!
Hey don't cut up my post! At least I have the capacity to actually brainstormand throw out ideas toward the main purpose of the thread. (Droid brainstorming)
1. Traps module. Yep, similar to harvesting modules. However, scout will make more money with this module because players will be buying their traps from them.
2. Repair module. This would benifit every combat proffesion including TKA. Restricting it to Armor and Weaponsmith servers no purpose.......... Every combat proffesion accumulates both weapon and armor damage. (VKs amass damage particularlly quickly). A droid module that boost repair qualities would be a nice addition to droid capabilities and benefit TK's especially (especially since TKA server as tanks often amassing armor damage).
3. Tracking. Yep. But it boost BE a lil, and its very limited due to the fact that it can only track one species at a time for which a DNA sample has been acquired.
4. Who has it harder, the hunter or the hunted? I admit that the BH's would throw a tantrum with this module.
And your ideas for droid improvements are?
"Traps module. Yep, similar to harvesting modules. However, scout will make more money with this module because players will be buying their traps from them."
The last people who need to make more money are scouts. They make a KILLING with harvesting. Have you checked the CPU on quality meat before? It's nuts.