Teras Kasi Archive
Thread: Is Thunderheart implying a looming TK nerf?
what he is saying is this
1) other class's like fencing pikemen and swords will have glorrious prizes and wealth thrown down to them, and leaving the Tk as is or reducing our defenses.
they probably will introduce some tid bit of really interesting nothing like any other class type of thing for the other melee class's like meditation.
but we have an entire skill tree, they can't possibly make a new skill tree for the other guys, so i'll stick with TK
Of course you will now be introduced to the 'b' word.
Balance
The Holy Grail of Multiplayer Gaming. A word whispered in reverance...a word brought out like a whip to punish you for being greedy and thinking you are special...a word often utilized by pedantic forum haunters to place you in a lower caste than they....a word brought from the bowels of Hades byevery lead developer to justify the coming pain they will inflict upon you...a word often pronounced but never achieved from olden time to present....a word despised by each and every victim it falls upon...a word of villanous intent and with no good end or purpose...
(Sorry...got on a roll and couldn't stop...was watching some old B&W war flicks...)
Actually if they turn around and give the other melee's a skill like meditation then its time for the TKA community to seriously bitch about things like Bleed's, level 3 Ham hits, Other damage types etc..
The one thing that mainly sets TKA's aside from the other professions besides unarmed damage bonus's is the meditation line if they take that we might as well ask for the things that seperate the other melee professions from TKA.
[quote]
why can't you people understand the concept of balance? for every risk an appropriate reward. the only risk TK has right now is that we are so overpowered that we try to fight things solo that no class has any business soloing. and then people like you complain about it when they try to bring it back in line.
[/quote]
Oh, please ...
TKA's do nothing but kinetic damage, have only a couple of special moves that are useful, and are only 'godlike' when they are sufficiently buffed by a master doctor .... BUT EVERYONE CAN GET DOCTOR BUFFS, FOR CYRIN' OUT LOUD!!!!
Let me say that again, so all of the half-wits, dunces and dullards out there understand: Anyone can get buffed by a master doctor. Anyone.
So, while fully-buffed, godlikeBH's and pistoleers are doing eyeshot, knockdown/dizzy from 50m, TKA's are supposedly the over-powered ones ... and should be nerfed? Is this afreakin' joke?
Finally, TKA is a fun profession to play.You actually don't kill yourselfwhen using aspecial move. Youactually stay alive while fighting high-end mobs. You evenhave a CHANCE in PvP.
Yet, everyone thinks they're overpowered. It'sfreakin' ridiculous!!! Where were you people a few months ago, when TKA couldn't do a **edit** thing without incapping themselves? Oh, yeah--that's right--you were busing soloing Kimo's and 'owning' in PvP.
Now that TKA have a CHANCE in PvP ... now that we are actually viable.... alllthe of loserpisstoleers and CH's want us nerfed. Typical response from a bunch of players who never learned how to play their profession beyond hitting their 'pistolwhip/stopping shot' macro.
Bah! I say ... if SOE nerfs TKA, I am soooo freakin' done with the game.
Metherian - TKM - Starsider
On the other hand, Ranged has it different. They can shoot the hell out of us, and kite constantly but they like to call us overpowering. I say that if you let someone with bare knuckles get close to you, then what do you expect but a beating? Plus anyone with eyeshot can take us down easily, cause our special moves come from mind.
Also we can only strike Light armor with efficiency, and anything with over 70% kenetic resists could outright slay us. Our attacks almost do nothing after that, and there is no other way to switch to an opposite attack. We don't get electricity, or blast, or acid etc. We are stuck with kinetic, so while other classes can go and lay the smackdown on things with Medium and heavy armor. Most of us TKA/TKM's prefer to stay away, cause if anything all we would be is tanks.
Which is also another thing on the list, the fact that we can't tank without armor is annoying. Because doing special moves in armor, is almost like jumping off a bridge with a noose around your neck. Add this in with terror of VK's, and were talking -70 -150 through our fast moving specials. Plus the fact that NPC's can target Mind like they all had head hits, it's pretty much a no win situation.
In reality we aren't as "Uber" as people think we are, they just see a few attacks and think were the best. There is alot of stuff we can't take down, that a whole lot of other classes could do with relative ease. Stop swinging the nerf bat and start balancing some of these monsters, and fixing classes like Carbineer, and Pikeman.
I don't know why they hired TH. He's as vague and clueless as the few posts Ralph Koster used to make about fixing professions.
i dont see how any TKA can complain about HAM costs...
sure... TKAs attack at the speed cap... so does EVERY SINGLE OTHER CLASS (except pikemen, and powerhammer using swordsmen)
and compared to the HAM costs on many other weapons, vibroknucklers do nearly no damage (to the user)
So unless you plan on living with buffs, you can't do too many specials and fight anything worthwhile. This isn't a complaint by the way, this is stating TKA weaknesses for which we seem to be overpowered to some.
Personaly i just think that if people spend too much time complaining about overpowered professions when they should be spending more time complaining about underpowered professions...
If evenone would stop whining about overpowerness and start whining about being underpowered i think things would balance out alot better.... Things are never going to be perfect and its just not as fair to give someone something and then take it away... I think if the dev's spent more time worrying about fixing the brokin professions rather than swinging the nerf stick in all diffrent directions there would be more satisfied people and less people wanting to quit the game... Sure there are extreams when there should be a nerf but not every month... PLEASE stop worring about who is overpowered all the time and spend just a fraction of that time trying to fix the underpowered professions. It seems all the time i hear about a nerf comming but whens the last time you heard that carbineers and pikeman are getting reduced ham costs or that swordsman is getting a new special ablitly to help them be more unique and powerfull.
I dont really care what happens im used to nerfs from 3 years of everquest and even more use to them now with SWG... The only diffrence between the two games it that you can change your profession in SWG which was not in option in EQ... so there for if your professions gets nerfed you have the ablity to change it to become the new uber profession... In EQ if you got nerfed, guess what, TO BAD, your stuck with what you picked from the begining... I think another reason why nerfs are constantly comming is becuase once a profession gets nerfed, people have the option to leave, thus causing an increase of the new most powerfull profession which in return will be the next to get nerfed... Its kind of like a never ending process. If people were stuck with there profession i think there would be less nerfing and more fixing of the underpowered professions to help balance the economy. Is just basic human nature, people are going to go where thepower and money is, even in RL this applies. No one wants to be the weakling underpowered wussy.
Well enough rabling on. I just don't understand where they find some of the people who make the decisions in this game.I just personaly think fixing the weakest link is more of a viable solution then nerfing the strongest link (in most cases).
Feel free to flame or compliment ![]()
We may have it better at novice than others, but to get there is horrid.
I started leveling a fencer a little bit.... I was blown away by the fact I could land 700 - 800 dmg hits with nothing more than 2 fencing boxes from brawler... Us damned TKA's are stuck at 200 or so dmg all the way to novice. We are completely and utterly useless until we get tka novice....
Other melee professions... (except pikemen..lol) are alot more usefull early on.