Teras Kasi Archive

Thread: Is Thunderheart implying a looming TK nerf?

atone48732
Fri Dec 05, 2003 12:19 pm
#14

you know what this is BS.why should they nerf us? we finally get something good.I mean come on give melee some love.but nooo the devs perfer ranged people.And I don't think its right




Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
Greeblesnort
Fri Dec 05, 2003 12:45 pm
#15

"Ask how many of these people actually use bodyhit 1 at master and you will find none of them and thats about the same number of TKM's that use our bodyhit1 attack. So nope no overpowering benefit there."

Agree and disagree. As a TKM, I do actually pop with a body or leg shot to finish things off. Head hit is pretty rare, but is a good finisher occassionally. Spamming the hit, on the other hand, is pretty pointless.

"Another weakness or perceived by many would be the lack of wpn choices, personally to me I wouldnt mind if they scrapped the idea of vibroknuckles period and compensated TKM's for the dmg loss and speed loss somewhat."

Agree. Why do we not do stun damage? Or give master an innate AP1 (or innate AR1 for defense).

"Another weakness is the lack of having another damage choice to choose from.

Another weakness is the lack of armor piercing.

Another weakness is the lack of bleeds."

Agree. Agree. Agree. Agree.

My overwhelmiing issue at this point is that our defensive acuity still does not appear to be fixed, making /center useless. Fix this FIRST. If we could get the fixes FIRST for once, there'd be a WHOLE LOT LESS WHINING.
NerikObey
Fri Dec 05, 2003 5:29 pm
#16

lol welcome to the nerfed club, we Bh's salute you


LOL

64Bit
Fri Dec 05, 2003 7:10 pm
#17

Have been playing a TK sincelate Mayso it is nota flavor of the month for me.5 different characters (2 current), some how, all managed to end up TKM/something else.


We started unbalanced and werenerfed to useless. I thought that we were finally getting to a point of being of some use, especillay with the CH changes coming up. I don't want to be wrong again. As for weakness,can we all say "ranged"? Even buffed, a Master Pistoleer, Marksman, Rifleman, Commando,Fencer or a whole bunch of hybrids can take any TKM down with the right tactics, not to mention BHs. I definatley think that we already have the weakness that is appropriate to our profession and would hate to see us made useless again.


As far as Jedi killers, I highly doubt that we are that. Novice Jedi are vunerable to almost all master combat professions, in that we are not unique. If you follow the story line and some comments from the devs during beta, however, the role of TKM were just that. Where we are now is not anywhere close to that role, but concerning this "game", that may not be a bad thing. I for one think that we are right where we should be. Don't buff us or nerf us, just fix whats broke.




===========
Bria - retired
Chilastra - TKM - MD
exMCH,MScout,MMarksman,MBrawler


SumDuud
Sat Dec 06, 2003 1:08 am
#18

to the nerf pistoleer comment, get real... I am a pistoleer and I came here to see what you all think of your profession. You guys are strong as hell, did not say over powered -strong. When I go to Naboo base to try and find a holocron I never get looting rights, why because me and my two pets cannot do enough damage to a trooper in the time it takes one TK (not even a master) to kill it. TKs are strong as hell, yeah you have some weaknesses but if you get within range and can knockdown nothing stands a chance. I have read posts about TKMs soloing Krayts and other huge MOB's that if I was lucky I could kill with two pets and 3 clones...


Anyway what I am saying is Pistoleer got nerfed, it was one of the first professions nerfed now it blows, so I am looking for other options. TK got some fixes and now would seem to be a very strong prodession, really they need to just quit nerfing and fix the broke shiat...




Mailleki - Intrepid
Master Doctor
Pistoleer 3 2 4 2

B'Powder Slap
Hologrinder Lacky
marteh000
Sat Dec 06, 2003 1:13 am
#19

/agree


I can even deal with them taking away VK's as long as we get a slight boost in power to compensate for haveing no VK. I mean c'mon, were suppost to be unarmed, that means not weilding any weapons.


I can really care less if they fix them at this point in time, Just dont nerf us. Thats all i ask. I am perfectlyhappywith the TKA profession as of now... sure there are some flaws, but all the professions have them...


Don't concentrate on nerfing us concentrate on improving the other melee profession... whens t.he last time swordsman or pikeman was FOTM. They have yet to sit on uber throne for the month (fencers seeing a little bit of it now)




Thank You

Orerick Rudious (SL/Master Rifleman)
::: Phoenix Mercenaries (PXM) :::
(Radiant server)
scphares
Sat Dec 06, 2003 1:20 am
#20

the most likely thing is that nothings changing, so he never thought to mention them, wheras the other brawler classes are being highly focused upon right now.
agerg
Sat Dec 06, 2003 1:27 am
#21

which is good.. until they add the ranged max damage reduction to some melee classes.... then all the melee classes can get nerfed as a family. I hope we get nerfed... too many Teras Kasi Novice running around. Pissing me off



Xitri
I Heart t3h Buffs



marteh000
Sat Dec 06, 2003 1:35 am
#22

maybe too many TKA running around but we dont need a nerf to fix that ... we need another profession to claim there keep on the uber thorne... They need to focus on making the other melee professions better so that everyone will want to be a pikeman or a swordsman for example.



Thank You

Orerick Rudious (SL/Master Rifleman)
::: Phoenix Mercenaries (PXM) :::
(Radiant server)
-NOS-
Sat Dec 06, 2003 1:35 am
#23

**edit**, sure sounds that way dont it





Mandalo :-: Master Mandalorian

"Hard work nver hurt anyone, but why take the chance?"



sgt0802
Sat Dec 06, 2003 1:37 am
#24

Well whatever they do I'm still going to master this profession. I'm used to nerfs hehe. I used to be a bounty hunter.
Mister_Heavy
Sat Dec 06, 2003 1:41 am
#25

What he's talking about is making sure every profession has a niche to fill. TKAs can't be the best at everything. We could be the overall highest damage dealers, or the best debuffers, or the best tanks, or the best X,Y,Z, but other professions will have other strengths compare to ours.


That being said, there's nothing specific yet. The "Nerf" discussion is still a ways off.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
Leowyiak
Sat Dec 06, 2003 8:59 pm
#26

except you are the only melee class which is overpowered, because well... you have EVERY SINGLE MELEE UTILITY IN THE GAME.... i dont see swordsmen/pikemen/fencers meditating or powerboosting or getting up from being incapacitated or doing anything else except thwacking the mobs (yes yes you have no bleeds, you attack fast enough and hit hard enough that the things are dead before the first tick of a bleed is over)


id rather see the other melee clasess getting some utilitys (dont give me some BS about how teras kasi are like monks and thats why they get all that stuff and all swordsmen do in real life is thwak people....this is star wars... im sure lucas could conceivably fit an order of swordsmen into the unvierse that were able to bend physics or SOMETHING to give them some abilities other than "walk up to mob, thwak it in the head 6 or 7 times, use a stim, walk up to next mob, thwak next mob in head, use a stim, etc")


note: i am NOT advocating a nerf of TKA. i am saying that you guys are whining because you are the only profession which TH listed as not NEEDING HELP. the other melee professions are woefully underpowered (compared to TKAs... swordsman isnt too bad in PVP because of mind attacks, but all creatures and NPCs usually have as much mind as health/action anyway)...

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