Teras Kasi Archive

Thread: TH 1 Question(summary)--DUE MONDAY! Vote now

Spuzzed
Sun May 09, 2004 2:26 pm
#27

#8 and #15 are he same question. Combine it and ask it.
icutyou
Sun May 09, 2004 6:23 pm
#28

I see most of those as being answered with "...will be fixed in the Combat Balance." So, my vote I guess would be for 15.



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Ryutek
Mon May 10, 2004 6:16 am
#29






Tarak_Rexus wrote:


Oh and, why is Fencer getting duals? Isn't ita one-handed profession?




Yes, which means only one hand is needed to wield the weapon, and therefore you could wield two one-handed weapons. It does not refer to a restriction on only using a single weapon.




Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



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Ryutek
Mon May 10, 2004 6:18 am
#30

#8 and #15 are the two I am most interested in. (Just in case I forgot to mention that in this thread, as there have been quite a few lately )



Who is our new correspondent is pretty important to me too, but we'll get that answer soon irregardless, so I would ask one of the other questions.





Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Macoot
Mon May 10, 2004 6:49 am
#31

Vote for No. 9.


(As I submitted this one I guess I should vote for it )


A number of these questions raise issues that revolve around the combat balance. A number of others revolve around requests for major new content. Many good points but they should be raised at the appropriate time.


I don't think it is realistic that we will get any answers this week as the work required to get ready for E3 is I'm sure HUGELY time consuming.



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ShakariPsy
Mon May 10, 2004 7:06 am
#32

I vote No. 6


I can't get ANY state effects to stick on anything with above 12k HAM making things rather annoying


I think they should fix existing bugs like this before adding more stuff



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Devo
Mon May 10, 2004 10:13 pm
#33

gotta be #8
Cielago
Tue May 11, 2004 1:02 am
#34

I vote for 15 but I don't really mind to know the answer.



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bratna
Tue May 11, 2004 11:36 am
#35

Message Edited by bratna on 05-11-2004 11:58 AM

ITK5
Tue May 11, 2004 1:33 pm
#36

#15 I think is very Important.
And like # 8 I would like some background on TKAs.
Think of it lke this..once quest comes out.
There will be more and more ppl trying to get Jedi lets make TKM more attractive by giving us a Purpose.



Jaedon Amigo -KU-

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Robbjedi
Tue May 11, 2004 7:10 pm
#37


Valor wrote:
Ok the 1 question is due monday...here is a list of all the Q's stated in the thread.
Vote now on which one you'd like to see asked.
  1. FoW Timer Reduction: The Force of Will timer is quite long compared to the duration of battles. Can we get it reduced, and if not why?
  2. Gameplay - Defense Versus States - We have very low Defense vs. KD and Posture Change, as a close quarters specialist we should be quicker on our feet, and thus tougher to knock down. (It even states in the available documentation that we are difficult to knock down at Master).
  3. What is the status of fixing Unarmed Combo 2? Currently it only reports 1 point of damage dealt, when we know otherwise through testing
  4. DoT attack: We are the only profession without a DoT attack. What can be done to resolve this? Or, if we are not getting one why?
  5. Dojo's: Would it be possible for Teras Kasi Artists to purchase Architect craftable Dojos? (we need specifics on what benefit this would be or if it would just be like a house to round out the question)
  6. State Effects: It has been reported by some that our state effect attacks never stick on high end mobs (blind, dizzy, stun never stick, KD sticks at times). Has this been changed and when can we expect these to work again?
  7. Dual Wield VKs: Fencers are getting duel wield, so are TK going to gain duel wield with VKs?
  8. Teras Kasi Order: There is no content in game to explain the TKA beyond 'Unarmed Fighters.' We would like to see some sort of organization behind the name,and know if we are meant to enforce a Jedi code, like is mentioned in the Expanded Universe.
  9. New Weapons: With last week's "19 Answers" answer to the Pikemen, you suggested that through the use of new weapons they would be able to combat some of the tougher mobs alongside other combatants (through new damage types). Are there plans for the same thing to happen for the Teras Kasi? And is it realized that the only way to get our forthcoming new weapon (the Razor Knucklers) we have to fight an NPC that has 100% Resists to our only damage type?
  10. Title Change: With the current title changes from "... Expert", and with the most grateful change of TK Artist to TK Mystic, will our TK Expert title be changed as well?
  11. Kiting: Are there any plans to resolve the kiting issue for TKAs?
  12. PowerBoost: It has been suggested that TKMs [master only] should either have PB last longer or affect all the attribute for 10 min. So, the question here is. Are there any plans to make TKA more mystical with equivilant special abilties as there history suggest?
  13. Armor: It has been brought up several times that TKM [master only] should have specific (certified] armor that had low HAM and Ecumbrance cost, and that had special protection against Kinetic and energy damage. Is this possible?
  14. HAM: Can the HAM to Special abilites ratio be adjusted more favorably?
  15. TK Role: What role to the dev's forsee TKAs filling in a post-combat balance game compared to the other melee professions? Are we to be the superior tanking profession(more defense than we have now)? An offense based class(less defense, more offense)? Or more balanced between the two? We' ve heard of them in video games, weve all tried to read up as much about them as possible. In Star Wars Galaxies we know them as Teras Kasi artists. There has been much debate over exactly who and what we are. The role of a Smuggler, or a Doctor is as plain as can be. We however are a bit confused. Aside from being "Masters of the art of Teras Kasi" or "A melee tank who uses his arms and legs for fighting". What role did the devs intend on giving to the Teras Kasi? Are we supposed to be watchers of the Jedi as stated in the EU. Or are we something else? We feel we should get to know the background of the profession we are playing.
  16. New attacks: What about the implementation of an attack such as UnarmedJointHit2 which targets the joint close to the neck of someones armor to deliver an AP3 blow for high ham costs? Also, more specials that apply state effects, ie ua dizzy2, ua blind 2, etc
  17. Gameplay: I think if there was some sort of in-game explaination, it would enhance the game as a whole.
  18. Loot Drops: chance of DOT VKs to be craftable? if not craftable, higher chance that they drop?
  19. Dodge: Other professions gain Dodge, so why doesn't the master of martial arts have a Dodge bonus/skill



unarmedjointhit2 he used my idea YAY! I FEEL SPECIAL!!!i vote for that

Message Edited by Robbjedi on 05-11-2004 07:11 PM



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Skraak
Wed May 12, 2004 3:02 am
#38

all I see in most of these questions is..."well hey, theyre getting something cool....we deserve it too!".... but i think i liked the dojo one the best.
Skraak
Wed May 12, 2004 3:03 am
#39

or 8
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