Teras Kasi Archive

Thread: What are your top 5?

Ryutek
Fri Jul 23, 2004 1:36 pm
#27






Spuzzed wrote:


What kind of defenses? Melee, ranged, state, or toughness? Or maybe a small combonation of dodge, block, and counter attack? Maybe at the master level you could get +20 to each of those? The TKA is kind of like fencer/swordsman/pikeman put together in terms of pool attacks/versatility.

Message Edited by Spuzzed on 07-23-2004 04:33 PM





Well, DA is supposed to be our mod that allows us a chance to Dodge / Block / Counterattack, so instead of that I would say more along the lines of Defenses vs. States (mainly KD and Posture Change) and maybe some additional Ranged Defense.



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Denate
Fri Jul 23, 2004 1:39 pm
#28

now that would be classic...


a jedi shows up in coronet, starts duelling some people just for the giggles of it, suddenly 10 TKM's pounce him...


LMAO, that would definately put the jedi back in hiding, on my server alone, you can find at LEAST 10 TKM's in coronet at any given time.




Denate Andreson
Teras Kasi Elder

Etaned Andreson
Master Medic

Nichole
Master Structures Trader

atone48732
Fri Jul 23, 2004 2:58 pm
#29

I have one thing that I can add


Move wound heal to master.. It'll cut back on TKA dabblers and maybe people won't whine about TKAs at all then(Even though I haven't seen any TKA whiners around latey amazingly)



Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
Karlsonj
Fri Jul 23, 2004 7:16 pm
#30






Spuzzed wrote:

Title pretty much says it all. What are your top 5 issues with the TKA?

These are mine.

1.) Defense Acuity doesnt work
2.) FoW timer 1 hour is just too much. Cutting the timer in half would be reasonable
3.) Lack of a single damage type. We'll be getting heat soon so this kind of makes it a void issue
4.) Meditation. Not really an issue, but maybe meditation can be tweaked to cure states? Hardly unreasonable in PvP since if you meditate youre going to die.
5.) Some TKA content. Add some mysticism to our profession. Or at the very least give us a definate background on the TKA instead of short EU blurbs.






i like the kata idea also.


pretty much sums it up for me also.





Tiloc's Supplies 903 -4919


Near Coronet


Tiloc

Master Smuggler


Master TK

ShinmaRyche
Fri Jul 23, 2004 7:40 pm
#31


1.) Defense Acuity doesnt work
2.) We need more damage types, even if they are at the same damage as now, we need more types of damage. I would like to see an electric/battery powered attack.

3.) Meditate I, II, and III are useless, except for Powerboost.
4.) FoW timer.
5.) Melee range. When fighting very large monsters, target is out of range, while in melee, forcing me to chase.

Message Edited by ShinmaRyche on 07-23-2004 07:57 PM

Iasma
Fri Jul 23, 2004 8:12 pm
#32

anyone know when were gettting a new dammage type?



(Out Of Range)
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Colonel
Aufeek Iasma
Warrior
SF
gokou tells you, 'its an exploit to take a ruby after every stim.'.


Spuzzed
Sat Jul 24, 2004 12:43 am
#33


So from whats been said so far these seem to be the most popular requests:

1.) Fix DA
2.) Alternate damage type
3.) Speed up meditation at the master level to cure poisons/diseases better
4.) Lower FoW timer
5.) Curing states with meditation at master

Anything you guys want to change?

Message Edited by Spuzzed on 07-23-2004 03:45 PM

DarthChugga
Sat Jul 24, 2004 1:10 am
#34

I want TKA clothing. Much like how Jedi have robes TKA's should have their own form of clothing. Basically 99% of the tka's you see are running around in full composite armor...in a profession where your based on speed and agility you'd think composite armor would be so heavy that you wouldn't be able to move like a tka is supposed to. If you can't give us our own robes or other type of clothing at least restrict us from wearing heavy forms of armor...perhaps tkas could only wear padded armor or ubese at the most. To even it out though and make us not be the sitting ducks of pvp raise our toughness or make it work at a higher level so that you don't know 80% composite to be competitive.
WesleyJanson
Sat Jul 24, 2004 1:47 am
#35

Well, I wouldn't go as far as to say that TKAs should be *restricted* from wearing high-end armor. I'd say that they impose a melee speed, acuity (if it worked to begin with), and damage output penalty. Very small for the low-end armor, slowly building to a very "restricting" composite rating.

If a TKA wants to keep his damage potential high, then he'd think twice before running around in a full suit of composite.

TKA-specific armor and/or clothing would be nice, but then every other profession would start to kick and scream about getting their own "special something" too. Not to say it's a bad idea. If the devs can facilitate this, I'm all for it.



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Uh . . . Signature?
WesleyJanson
Sat Jul 24, 2004 12:39 pm
#36

Oh yeah... Fixed meditation animations (getting up and setting down) would be nice...



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Uh . . . Signature?
Spuzzed
Sun Jul 25, 2004 10:08 am
#37

1.) Fix DA/add a little more state defenses
2.) Alternate damage type/DoT
3.) Master meditation should cure states and cure poisons/diseases faster
4.) FoW timer should be lowered to 20-30 minutes
5.) Power boost should be shown on the modifier window

Thats the final list that I gave to Vortex to give to the devs for us. Hopefully we'll get some feedback on it sometime in the near future.
Spuzzed
Sat Aug 14, 2004 6:30 pm
#38

Sorry to bring back an old post, but TH said that the correspondents would be submitting a Top 5 for the sandbox. I figured that since we recently made a top 5 post that we can continue to build off of it.
Spuzzed
Sun Aug 15, 2004 2:31 am
#39

/bump
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