Teras Kasi Archive

Thread: TKA PROPOSAL: THIS is what TKA's should be.

atone48732
Sun Jan 11, 2004 4:39 pm
#27

what was it like in beta?


If it was a good system maybe they should go back to it?




Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
WookFu
Sun Jan 11, 2004 4:41 pm
#28

You should call this the.."How to nerf TKA proposal"
Awon
Sun Jan 11, 2004 8:42 pm
#29

I just think the exp requirments for skills are way to low. **edit** in Ultima when it first came out it took for ever just to master 1 skill and when you were a master of that skill you were like a god. I would like to see a 0 added on to all of the exp requirments that would make master worth it and people couldnt master things in a week making it boring.
Jybisu
Sun Jan 11, 2004 8:53 pm
#30

So in other words because people decided to learn TKA skills, which everyone can learn, and since you no longer feel like your l33t because your not rare anymore.. you want TKA nerfed?


Do us all a favor, surrender all your TKA skills and become a ID/pikemen.


THen you'll be unique





Shape and substance day by day will vanish.
Hair and teeth will gradually fall away.
Always from the days of old men has it been this way
And none born can escape this thing.
- Tai
LucentFoE
Sun Jan 11, 2004 9:38 pm
#31

ok i have to bring this up, if you are not a TKM nor have every been one, stay out of the teras kasi forums. this isnt your place. (BTW im not refering to other elite melee classes)


-Lucent TKM/ Master Brawler/ fencer(4/4/4/0)/ pikeman (0/0/4/0)




sLsUsCsEsNsTs\IROQ\
vOfficer of Fist of the Empire, Bria v/////////
"Fear.. surprise.. and initmidation, these are my allies." [User of the Unorthodox]

Nanuu
Sun Jan 11, 2004 11:14 pm
#32






DokkenFamir wrote:

His proposal is to have tka harder to achieve and be made for the roleplayer as opposed to the person who wants to "OWN" everyone.






Beautifully said.



Nanuu of RECON, Tempest
Master Teräs Käsi Artist
Watcher of the Jedi
Proud Rebel Wookiee
TEMPT Bodyguard
WOW: Nanuu of Horde's Demise, Azgalor
Nanuu
Sun Jan 11, 2004 11:16 pm
#33






WookFu wrote:
You should call this the.."How to nerf TKA proposal"




You make no sense.



Nanuu of RECON, Tempest
Master Teräs Käsi Artist
Watcher of the Jedi
Proud Rebel Wookiee
TEMPT Bodyguard
WOW: Nanuu of Horde's Demise, Azgalor
Nanuu
Sun Jan 11, 2004 11:22 pm
#34






Jybisu wrote:

So in other words because people decided to learn TKA skills, which everyone can learn, and since you no longer feel like your l33t because your not rare anymore.. you want TKA nerfed?


Do us all a favor, surrender all your TKA skills and become a ID/pikemen.


THen you'll be unique :



Who said anything about being 1337? It's about having feeling like a Teras Kasi Artist, not some exploited profession. My proposal does not lead to being uber....There are a lot of weaknesses implemented and if such a plan was put in place , there won't really be enough points to stack defenses an such.... TKA doesn't need to be nerfed anyways. We have plenty of weaknesses as it is. Others need to be fixed is all.



Nanuu of RECON, Tempest
Master Teräs Käsi Artist
Watcher of the Jedi
Proud Rebel Wookiee
TEMPT Bodyguard
WOW: Nanuu of Horde's Demise, Azgalor
Wamphyrri
Mon Jan 12, 2004 9:39 am
#35

I wouldn't mind having to invest more points to make it harder to achieve unfortunately I liken itto the making of cars..


Once you have the stuff in place it is hard to go back and make broad changes, a lil upgrade here or there but basically the same vehicle. I imagine that the tka vehicle would have to be remade completely for changes like this and would more and likely would be more feasible if they had an expansion pack to introduce new character professions, which I don't think they are going to do.


Still a very well thought out idea though.





Thanks to Vasarian Brandy I am now the town drunk and ONLY go to the AA meetings to brag about the killing spree done during my drunken rage.
Jybisu
Mon Jan 12, 2004 9:45 am
#36

Basically thats what your saying.


because TKA is "popular" now you want it nerfed so people will leave and the "real" TKAs can stay.


Bull**edit**.


People can play how they want. TKA is one of the almost fixed proffs.


The only things broken are acuity and some of the moves don't get used like the combos.


Thats about it.


So stop whining that people are MTKA and play the game.


Don't like it? Quit.


Or take my suggestion and become a ID/pikemen.


Then you can sit in the cantina and spam how l33t you are because no one has your template.




Shape and substance day by day will vanish.
Hair and teeth will gradually fall away.
Always from the days of old men has it been this way
And none born can escape this thing.
- Tai
mochloD
Mon Jan 12, 2004 9:54 am
#37

Nice idea, but im thinking no. If you remove meditation, move it to another branch and make TKA even better with more defenses then the nerf calls will realy come flying. Meditation is a VERY useful skill but in battle that entire line is worthless (save powerboost and forceofwill.. ok, maybe its not worthless).


And we dont need another damage type. If we could do say... stun dmg we would be overpowered. This game is largely kinetic, creatures hit you, good armor has high kinetic resists. We are powerful but limited with one damage type, its good that way.




mochloD'tmos
Order of Teras Kasi
~ Teras Kasi Master ~
~ Shock Trooper/Heavy Infantry/Trickshot/Medic ~

Nanuu
Mon Jan 12, 2004 9:57 am
#38






Wamphyrri wrote:

I wouldn't mind having to invest more points to make it harder to achieve unfortunately I liken itto the making of cars..


Once you have the stuff in place it is hard to go back and make broad changes, a lil upgrade here or there but basically the same vehicle. I imagine that the tka vehicle would have to be remade completely for changes like this and would more and likely would be more feasible if they had an expansion pack to introduce new character professions, which I don't think they are going to do.


Still a very well thought out idea though.







Change TKA to master boxer. Replace the meditate branch with a new branch. Bang out a fun brawler hybrid profession (TKA or something completely different...TKA would be easiest though).


They introduced vehicles, player cities, politician branch late...They are completely revamping the combat system....Why not make a new profession? It's a dynamic system, the game has and will evolve. Some people complain about change. I think it keeps things interesting. If anything, this is the right time to propose such a change.




Nanuu of RECON, Tempest
Master Teräs Käsi Artist
Watcher of the Jedi
Proud Rebel Wookiee
TEMPT Bodyguard
WOW: Nanuu of Horde's Demise, Azgalor
o0MaSTa0o
Mon Jan 12, 2004 10:09 am
#39

sounds like uber micro management....this state is raised, this state is down, attack faster, hit harder. and the list goes on..It's a pretty good idea but to much management goes into it. I think at the master level they should simply add like a power boost 2 that buffs secondary stats, but is not stackable wiht powerboost one that buffs the primary HAM.



Iatip Ehievea
THE UBER AAAA POSTER
IDS Guild Leutenant..2.0 (retired)
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