Teras Kasi Archive

Thread: How do I beat anyone with an 80% kinetic suit

95M3
Fri Feb 27, 2004 11:46 pm
#27

Yep.
Laeren
Sat Feb 28, 2004 1:09 am
#28




farnargle wrote:
start thinking about what ranged prof you want to go with your tka, cause that's going to be the most successful pvp template.




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KaiaSowaPit
Thu Mar 04, 2004 5:16 am
#29




Rock, paper, scissor...


You picked rock, they picked paper. Best to keep a pair of scissors handy my friend.


If you want to be the best Teras Kasi Master, pick your battles carefully.

If you want to be the best warrior, pick your professions carefully.


Dabbling ain't a crime... it's how this game was intended to be played.





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Wamphyrri
Thu Mar 04, 2004 9:07 am
#30






KnightHawk420 wrote:






ThGilsRooc wrote:
Well that doesn't quite cover it though. Not when your opponents mind is no different statwise from the rest of his buffed stats. There is a point when you will ultimately do more dmg with UH3 when it comes to buffs and armor. And even then it's piss poor. And the reality is your probably doing more damage to yourself at that point.




Break it down like this to make it a little easier to digest...


UH3 is random across the pools.. sometimes health, sometimes action and sometimes mind...


These numbers are for the sake of simplicity add kinetic resists as needed..


mob with ham 5000/5000/5000


Using unarmed you would have to do about 8-11k of damage to kill..


Unarmedheadhit1 targets the mind pool... even with less damage output than UH3, this would still be more effective as it is attacking just one pool.... HAM cost is less too.











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Whatnot
Thu Mar 04, 2004 9:28 am
#31






KaiaSowaPit wrote:




Rock, paper, scissor...


You picked rock, they picked paper. Best to keep a pair of scissors handy my friend.


If you want to be the best Teras Kasi Master, pick your battles carefully.

If you want to be the best warrior, pick your professions carefully.


Dabbling ain't a crime... it's how this game was intended to be played.




This is by far the best post in this thread. We come down hard on all the "whiners" who complain about TK "uberness", yet we expect the tools to handle every situation ourselves -- hmmm. We all have 250 skill points. Dabble.

Warlock_The_Darkone
Thu Mar 04, 2004 11:17 am
#32






Tcornwall wrote:





KnightHawk420 wrote:





ThGilsRooc wrote:




JediKnightRyan2 wrote:

/unarmedheadhit1; /unarmedheadhit1; /unarmedheadhit1; /unarmedheadhit1


I'm sorry to say but you obviously don't have very much experience in PvP.




Well said.







Well that doesn't quite cover it though. Not when your opponents mind is no different statwise from the rest of his buffed stats. There is a point when you will ultimately do more dmg with UH3 when it comes to buffs and armor. And even then it's piss poor. And the reality is your probably doing more damage to yourself at that point.



Exactly what I'm saying. I have tried head hits, body hits everything and I can't seem to find a way to kill someone that way, at least before taking my action to NOTHING. SHould I just run at that point lol.






You miss what they are saying... and they are not saying it well...


You should reread how armor stacking works... certain body parts stack dmg protection in certain parts.... as far as the head... it is only one posable piece of armor... adn doesn't stack with anything else... so by doing so... you can penitrate it far better, plus he can't heal it unless a CM is near...





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95M3
Thu Mar 04, 2004 5:13 pm
#33

Not a complaint or a whine but I was testing out some things.


80% kinetic Composite and a 25% Kinetic PSG = 11 points of damage with mind hitwith NO knucks.


At that rate You will kill your self faster and his mind will regen almost as fast as you can dish it out.


That is our weakness and yes you WILL need another skill set to compete in PVP.


mercilesg
Fri Mar 05, 2004 10:07 am
#34

It is all about practice. I owned, I mean owned, 2 TKM's at the Sintari (Starsider Server) Melee Competiton. I even let them meditate and that stat buff thing till they were ready. I was a master fencer/master ch and I did not pull any pets. Was it because I rock at PvP. Nope. I just dodge (center of being) while they spammed the same special till their mind was low and then it was 1handblind, bam they were incapped. I also threw some bleeds and poisons from weapons on them to throw them off.(this was pre-nerf bleeds so they actually did damage). It got them focusing on their health, not their mind which was my true target.


Enter the TKM/Maser Bio. He owned 5 rebel Players in their own base. They all complimented him on his fighting skill. He knows what attack to use when. He is very good at PvP.



I got owned at Zero, repeat Zero meters by a Master Rifleman. I think she also had Master Fencer and something else. She just spammed the Master Rifleman shot at me.



What is the lesson? Start doing PvP with your friends, learn the strengths and weaknesses of your character and your armor and your weapons. If I had used composite (which I now have), and my stun baton on the rifleman the results may have been a bit more in my favor. Instead I swung at 80% kinetic resist armor with my gaffi stick. That was dumb, really dumb. So now I practice against TKM, Commando, Rifleman, Pistoleer, Smugglers, and BH. There are some uber templates, there are no uber professions. Of course, Pikeman vs Fencer is just funnny to watch.


Ariekb
Fri Mar 05, 2004 11:36 am
#35

keep them on their backs.... knock down 2 followed by several mind hits then repeat....



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GTOfire
Sat Mar 06, 2004 1:20 am
#36

think of it this way, a fighter with full buffs and food and 80% composite can solo a Krayt Dragon, 10 rancors surrounding him, nightsister elders, whatever. Can you, without knucklers or armour/buffs of your own? No. You're fighting something more powerful then something you can't hope to kill, and you're asking how you kill them? The answer is simple, you can't, and you shouldn't be able to. The only way to kill them is to get as powerful as they are using armour and buffs of your own. Then it'll quite simply take ages to drop them, but on the other hand you'll be safe from them as well. You'll both be equally powerful now and it's a matter of endurance and making no mistakes. Keep them on the ground and use your specials wisely. Stun and intimidate them for extra damage output on your end, and spam either pool specific hits or unarmedhit3 as your most powerful attack. If you think they might get up, throw in another dizzy knockdown.


Don't expect to be able to defeat something far more powerful then you are, you might get lucky, but there's no sure fire way to do it. All you can do is become as powerful and as said 'go the distance'.



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mmp9
Sat Mar 06, 2004 10:01 am
#37

perhaps pick up some fecing skill, enjoy the added defence and when the composite guys comes along, take out your stun batton
OneHung
Sat Mar 06, 2004 10:55 am
#38

nerf the wookies! j/k



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eXodus2
Sun Mar 07, 2004 2:21 pm
#39

what i do is warcry , intimadate , stun , kd 2 , then try targeted weakest pool by the time they got up

ur warcry will work again then use a unarmed lunge and it will make em kneel and hopefully dizzy will get em again if u can keep em warcried and on the floor use ua3 if ur not sure u can eg they have high defences vs kd or posture change then try keeping em warcried but make sure u intimdate cos that will reduce the dmg they do to u big time . always good to have some good brandy glazed food and a muon . grab a head and chest plate and u should be fine



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