Teras Kasi Archive
Thread: Publish 7 features as they affect us
Great breakdown!
I personally like the dabblers out there in PvP that take one skill tree from one profession, another from a second, etc... sometimes having a total of about 4 or 5 professions jut to stack things to make them more uber in PvP. I sincerely hope the changes will show people the light in mastering a profession in order to have any real chance in PvP.
Remember tho...basic logic dictates that learning melee defense with a pistol, teaches you nothing of melee defense with...a melee weapon.
So in other words... if I'm sitting empty handed in a bar, and a fight breaks out... I'd better equip a pistol to dodge a punch being thrown at me? Yeah, that makes perfect sense. /end sarcasm
Now if you want to argue that a swordsman gets some kind of 'parry' defense that obviously wouldn't apply when carrying a pistol... sure that makes sense. But heck, if you want to get nitpicky about 'logic' explain to me how I can carry fifty Gungan Head statues in my backpack, or three vehicles and half a dozen Rancor in my datapad? While you're at it, how does my Aakuan ring give me +5 to ranged defense? (I'm not knocking it, but when did SWG suddenly turn into Lord of the Rings???)
Message Edited by Laeren on 02-26-2004 06:51 AM
Any chance on getting them to reconsider? Maybe keep warxry as is and make it single target, instead on cone effect, or reduce the delay warcry1= 5 seconds, warcry2= 10 seconds. These changes would make it still useful, but not overpowering.
Jherad wrote:
Publish 7 Features
The effect of the Brawler Warcry special has been modified to temporarily freeze enemies that are not being attacked, instead of pinning a single target - More along the lines of crowd control rather than a dueling tool.
-Jherad
How come warcry is getting nerfed but not the smuggler shot that has the same affect but a 40+ meter range?
Message Edited by Jherad on 02-26-2004 06:12 PM
Jherad wrote:
How come warcry is getting nerfed but not the smuggler shot that has the same affect but a 40+ meter range?
I believe as it stands right now, Panicshot will be altered in much the same way as Warcry.
-Jherad
PS - Blatant plug for the TKA Knowledge Base sticky thread! Post in it!
Message Edited by Jherad on 02-26-2004 06:12 PM
cheechcheech wrote:
Jherad - Can you please tell us what defenses will be hard cap and if 125 is correct?
Thanks.
So the DEV clarified statement..well we're taking our Corr's word on the 125 but I doubt he's lying. BTW, the way it all sounds, I would ASSUME that the +125 max is prior to BE clothes and such...which of ocurse top at +25 to a skill regardless of what the screen shows.
Side note:
Thank #$@#^* GOD!
Oh yeah, I posted the bad HTML version...the good clean version is repeated just below it on the notes page: http://starwarsgalaxies.station.sony.com/recent_test_updates.jsp?page=In%20Testing
This stuffis all on TC as of today.
Astu (Valcyn)