Teras Kasi Archive

Thread: (Read me before posting) Got a template question? Put it here!! Teräs Käsi Template Thread

chessdemon
Fri Apr 29, 2005 12:20 am
#27






SWG_Perkins wrote:
What are peoples opinions on TKM / M Brawler / M Fencer?

I am primarily a PVE player, and this seems like it might be an effective PVE combination.

Thanks,
Perkins






Try this again, forum lost my first attempt at a reply, 'submit post' didn't work for me...

I've considered that one, though I'm not totally sure the Pikes line plus the Master Brawler gives enough bonus to be worthwhile. I've also considered (and been testing) the new 'tri-master', TKM/Master Fencer/Master Swords, which seems to work decently, but I'm not crazy about having all my playability tied to how fast and how well I can take stuff down. Kinda like a little non-combat efficacy, you know? I'm considering tinkering with:

TKM
Master Swords
Brawler 4-4-4-0
Fencer 1-0-0-0
Scout 2-0-4-0
and round the last out in Medic, 0-2-1-0 I think. That'd give decent defense and offense, mask scent, excellent creature harvesting, and a little bit of ability to heal myself and others, with bactashot and bactatoss both. I'd considered TKM/Master Smuggler, but this toon is melee-oriented...it's what she's good at...plus while I like the ability to switch between melee and ranged if need be, there really isn't enough advantage from Smuggler to make it worthwhile in my biased opinion. 'Sides, kinda need factories to make stuff for Smuggler, and I'm out of lots Guess t
he alt can be a Master Smuggler/Master Pistoleer.



Try this ONE more time...starting to look like my Firefox isn't working for the forum, drat, I hate Idiotnet Exploiter...




--Chess Melodi, Sunrunner galaxy

Past master of the Marksman and Commando professions, since retired
Master of the Teras Kasi profession
Master of the Swordsman profession
Master of the Imperial Pilot profession
Master of the Shopping profession
Master of the Interior Decorating profession
Master of the Roleplaying profession
Master of the Fishing profession
Imperial Colonel
No wonder I can't wear my uniform cap--I wear too many hats already!

MarlonB
Fri Apr 29, 2005 4:27 am
#28

Yeah ... my firefox is messed up to .... the submit button is dead


I went for TKM / Mswords / Mbrawler / Pikeman 0330 ... and some fs trees .....

Now gotto try how it works out



.
.
*********************
MarlonB - Farstar
*********************

wakuwookiee
Fri Apr 29, 2005 6:24 am
#29

Greetings,


My current template is TKM/ Master Pike/ Master Brawler/ Novice Fencer/ FS Melee Def/ 2010 Medic


I LOVE THIS TEMPLATE


This template seems especially effective in 1 on 1 PvE combat, fairly good at 1 on Many for lower level mobs etc. I had no trouble at all last night romping around Yavin like I used too. Clear the Woolamander palace and the Blue leaf cluster, then hunted some Black Sun for a while. Final stop was at the Geo caves with 3 friends. Smoked the crazed genosians, but the first enhanced kwi took me out in 3 seconds. I find TKM to be basically worthless aside from the defense bonuses I get. I tried sacrificing TKM by wearing armor and it wasn't worth it. The defense bonuses when combined with pikeman are great. Just don't expect it to be like the pre CU days...




Waku - ITEC
Imperial Colonel
Grand Admiral of the Imperial Navy


chessdemon
Fri Apr 29, 2005 6:41 am
#30


Leetle update on my earlier post;I respec'ed (R-E-S-P-E-C, find out what it means to me...) to the skills I mentioned; turned out to be a good thing I didn't try to go triple master, I wouldn't have had the points, looks to be an elite-for-elite, novice-for-novice conversion pretty much. Master Commando and TKM didn't give me enough points to fill up three elite profs.


Anyway...got all that done, figured out my toolbar (was interesting seeing the old icons still up on my melee bar), went shopping for powerhammers, and lucked out in finding one with max damage over 1000 points and low speed to boot. So I went and booted some stuff Solo, just to see. Completely forgot about getting an entertainer buff, no armor on me aside from a PSG that I didn't even need for critter-hunting. Level 78 Quenker Ravagers, decent enough fight when they ganged up on me, got low on health at one point, I've already learned to use the high-action specials sparingly so that part wasn't much problem...had to heal myself a couple times, but I'm getting the hang of 'ctrl-1' and then 'F11' for bacta'ing myself, as well as hitting Improved Center of Being to keep me hard to hit. Success, forget the XP per kill, though I think it was somewhere in the 2000-3000 point range, half that when the double XP time is over of course, also something like 300-400 scout XP from harvesting. Then it was level 79 thunes, pretty decent critters to fight (I've become pretty good at guesstimating what to go for on Dant). I took them out two at a time or singly if I was able to kite one away from the lair while the other was just standing there (got to work on that technique, one of the benefits too of my scout skill, I don't quite fly up hills but they're not much problem), got way down in health at one point--thought I was incapped for sure at one point--but again was able to heal myself to keep from dying. Success, 5000 XP per kill (again half that when the doubling up on XP is done), and I believe close to 500 scout XP from harvesting. Oh, that's 2H XP, don't recall the combat XP, though I believe it was fairly respectable too. I didn't really need the XP anyway, I was just playing. Oh, 18,000+ credits too for maybe twenty minutes' work, not fantastic, but I won't go broke anytime soon.


All this boils down to...I can function pretty well as a TKM/Master Swords/Scout/Medic in the CU. Might even drop the Fencer and get more Medic with the points so I can help out more in groups, may try that tonight since we can still respec anew every 12 hours. I'm reasonably versatile, surviving well on 'adventure planet' Dant without clunky armor and buff dependency. Tonight the real test: Dathomir. Should be fun





--Chess Melodi, Sunrunner galaxy

Past master of the Marksman and Commando professions, since retired
Master of the Teras Kasi profession
Master of the Swordsman profession
Master of the Imperial Pilot profession
Master of the Shopping profession
Master of the Interior Decorating profession
Master of the Roleplaying profession
Master of the Fishing profession
Imperial Colonel
No wonder I can't wear my uniform cap--I wear too many hats already!

nacon
Fri Apr 29, 2005 10:43 am
#31

Currently TKM,Mpikeman,Mbrawler and swords 0440 with meele fs def, accuracy and speed done. I like this defensive template since it lets me tank 2 creatures my lv at the same time. This is a nice defensive template and I basicaly was forced to keep it since I have +25 in both unarmed accuaray and speed CA and also my +18 pole accuracy and +10 speed.



<!> NACON N PHASM N AMUN-RE <!>
03 Bounty Hunter - Officer - Evil Entertainer
Has fearlessly slain CSR-Kurt and CSR-GaryC
Vendors at -55 5580 Xanadu Bay, Naboo


aymelek
Fri Apr 29, 2005 11:27 am
#32

I am TKM/MB/MFencer/Pikes 0040/scout 1000/ some fs tree but can't remember last night I was only getting 1xp off the huurtons. how in the world are people getting 2000xp??and do you need dancer and docbuffs toget the higher xp??


I always fought before with hardly anything on *winks* so I love this no armour thing. So far in this thread I'm hearing Fencer is not that great. Anyone else able to dabble with Fencer?


chessdemon
Fri Apr 29, 2005 11:57 am
#33

Didn't have any dancer buffs (forgot completely...of course, waking up in a Theed cantina and having five people try to duel me while I was respec'ing might've put me off the idea of being in a cantina for the night). I was level 80, fighting either level 78 or level 79 critters.


Obvious quesion...what level was whatever you were fighting? 'Greys', the ones that're significantly below your level (what counts as 'significant' I'm not sure, four levels or more below?) that they present no challenge (supposedly) give only one point of weapon XP and no combat XP.





--Chess Melodi, Sunrunner galaxy

Past master of the Marksman and Commando professions, since retired
Master of the Teras Kasi profession
Master of the Swordsman profession
Master of the Imperial Pilot profession
Master of the Shopping profession
Master of the Interior Decorating profession
Master of the Roleplaying profession
Master of the Fishing profession
Imperial Colonel
No wonder I can't wear my uniform cap--I wear too many hats already!

thecolonelcardaks
Fri Apr 29, 2005 1:47 pm
#34

tkm/mbrawler/mpikes is a sweet template for tanking and defense and pikes actually does pretty decent damage. I was dueling other melee people and smoking em. I have some medic, but healing isn't really that effective... I will be picking up area taunt and improved armor break in swordsman, but i didnt have enough pts, so i gotta grind that (x44x).



Too bad my jedi is useless, but my 2nd slot is good now





ZFrankenFoods Inc., New Thebes, Tatooine, Chilastra
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Tissues, Pets, and much more! Email for orders.
(On Bloodfin: Vebu- The penultimate Rifle-CM)
Mourfeous
Sat Apr 30, 2005 8:33 am
#35

Well I went somewhere completely different.


Pre-CU I was a tri-master TK/Smugg/Pistol and loved it.


Post-CU Im a Master Brawler/TK/Pistol.


It was a hard choice Master Pistol/Smugg but I went with Pistoleer because Smuggler didnt offer the same defense/offense/speed stats that Master Pistoleer has.


I didnt go with another melee prof because when I go armed my innate armor is gone and I dont want to be holding a sword/pike in my hand with no armor on, especially in a tank role going toe-to-toe. I only plan on pulling out a pistol if Im being kited or if I need some crowd control.


Its always nice to see someone come into melee range because they think Im a ranged only char only to find that I pull out a VK and go to town on them.Equallynice when a ranged prof thinks they can stay out of arms reach then I pull out a Pistol and lay into them.


I love beign full of suprises.


I know most of you guys heard 'pistoleer' and started to quesy...but hey I think its all in the way you play.


Ill report back later after I have had plenty oftime to test this template.





-Mourf
EmperorsArm
Sun May 01, 2005 1:14 pm
#36

I am currently trying out the templates and am wondering. What is the best combo?

I thought about adding the swordsman since it increases ranged and melee defense. However so does Smuggler ( with feign death - is this good? ), Bounty Hunter and Commando. With the last three adding ranged firepower as well ( when I take the necessary marksman branches ). So what do you use to get your defense up and running? What template works best?

I sadly do not have the time to test all, since I will be gone tomorrow morning... for the next two weeks, i.e. respec will be over by then...



_________________
"Every single Developer is now an enemy of the players. Do what must be done! Do not hesitate! Show no mercy!" - EmperorsArm, post-CU
sratbghurt
Sun May 01, 2005 5:02 pm
#37

i am tkm master swords fencer 3/0/0/0 and some marksman///0/0/0/4. went to dath took on 2 ns rangers same time. beat them pretty easily and that was using ph with no armor on and my melee defense is 275 and ranged is 235 or something close to that. but i''m looking for an area attack like master swordsman use to have. anyone know what prof if any has that. i think if u can hit multiple targets with defense stacked u still might have a good chance to still solo. i'm just trying to find a way to get my last 9 fsboxes filled. at the xp rate i'm going i should fill em in about the year 2009 lol



ggggggggggggg9XEVIL_ONEW9ggggggggggggg


SRATBGHURT
chessdemon
Sun May 01, 2005 5:56 pm
#38






Mourfeous wrote:

Well I went somewhere completely different.


Pre-CU I was a tri-master TK/Smugg/Pistol and loved it.


Post-CU Im a Master Brawler/TK/Pistol.


It was a hard choice Master Pistol/Smugg but I went with Pistoleer because Smuggler didnt offer the same defense/offense/speed stats that Master Pistoleer has.


I didnt go with another melee prof because when I go armed my innate armor is gone and I dont want to be holding a sword/pike in my hand with no armor on, especially in a tank role going toe-to-toe. I only plan on pulling out a pistol if Im being kited or if I need some crowd control.


Its always nice to see someone come into melee range because they think Im a ranged only char only to find that I pull out a VK and go to town on them.Equallynice when a ranged prof thinks they can stay out of arms reach then I pull out a Pistol and lay into them.


I love beign full of suprises.


I know most of you guys heard 'pistoleer' and started to quesy...but hey I think its all in the way you play.


Ill report back later after I have had plenty oftime to test this template.






Um...innate armor works very well with a weapon in your hand. It's when you put on any *armor* that it goes away. I've used it in Test while using a flamethrower, and in Live I do very well with a powerhammer while wearing BE'd clothing and no armor whatsoever.




--Chess Melodi, Sunrunner galaxy

Past master of the Marksman and Commando professions, since retired
Master of the Teras Kasi profession
Master of the Swordsman profession
Master of the Imperial Pilot profession
Master of the Shopping profession
Master of the Interior Decorating profession
Master of the Roleplaying profession
Master of the Fishing profession
Imperial Colonel
No wonder I can't wear my uniform cap--I wear too many hats already!

Laped
Sun May 01, 2005 6:28 pm
#39






Jonril wrote:


yay!!


Sorry to all those that think the CU is a drag, but it has revitalised my interest in the game and I am really looking forward to it and playing through the 'newness' of it all.





OMFG what are you smoking? THe CU is so terrible i wince playing it. I thought it wast bad when i was playing it on test centre its even worse on live. The took a great game and screwded it so bad i cant even play it no matter how much I try. Anyone else feel this way?


Btw as far as tems go the one i had before the cu runs me 30 sp short now so i think i will go master tk, master swordsman, master fencer.





----Laped----
Left SWG disgusted May 10, 2005
- I supported keeping & balancing the current combat system
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