Teras Kasi Archive
Thread: (Read me before posting) Got a template question? Put it here!! Teräs Käsi Template Thread
I have one question:
Is Medic necessary?
Really, has anybody tested this very much?
I am loving messing around with the respec, but here is my problem, with my current skills I can only get up combat level 57.
Rigth now I am:
TKM
MBrawler
Master Medic
Scout 4 0 0 0
I love it! But I was reading that with a high combat level, we can use decent instant-stims anyway. So, I was considering dumping Medic all together and using all those points to master another elite melee combat profession (I am addicted to melee at the moment).
Does anybody have good experience with this? Currently, I do very well fighting my level or slitghtly higher just using the bacta shot, heals for 300-400 each time and is all I need (of course, I am able to hit them pretty regularly). Are the stims used by non-medic comparable when at a high combat level?
Thanks for any help / advice. I can dump Medic now and test it, but I will still only be combat level 57, so I won't be able to know how well the higher meds work without somebody else telling me, which may be the deciding factor of whether I dump Medic to bump up my combat level.
Thanks very much for any help again!
What are the advantages/disadvantages of continuing with this?
I liked the cool specials of commando, and the speed of TK... I'm 0,1,3,2 right now..
Suggestions?
Loving it so far. Armor break and Intimidate is great. Trying to decide if its worth keeping the 4th line of Swords for the Scythe or not. I think I may do more damage if I pick up the pike speed tree and stick with pikes for weaps. I dunno.
Master TKM
2000 Fencer (Credit to Kodimoo for thefencer tip)
General Melee Defense 240
Improved Area Taunt
Improved Intimidate (Reduces damage made by opponent, use often)
Parry Riposte Stance
Power Boost
Center of Being (Use this on macro, it makes a massive difference)
Sword Flurry (Gives an additional defense)
Crippling Abilities:
Improved Armor Break (Use this to increase the damage the opponent takes)
Improved Stunning Blow (Use this to increase the damage the opponent takes)
Advanced Dizzy Attack
Advanced Leg Attack (or Sweep Attack) (This is an Area attack)
Damage Dealing Abilities:
Improved Impale (This is your most damaging attack)
Advanced Combo Attack
Improved Spin Attack (Area Attack)
Melee Assault (More damaging than Melee Strike but might have too high actioncost.
Bleed Attack (Even if weaker, always keep active. Free, extra damage that doesnt cost action)
Lunge (To stop runners and to knockdown)
Items:
* Skip the Massassi Pike. You loose your armor when using a polearm. Use a Razor Knuckler instead.
* Get yourself a Featherweight FWG5 and a Laser Rifle. Laser Rifle is good at picking down things on range, softening them up before they get close, or attract targets from a distance. FWG5 is faster at short range and break through PSG's if needed. Remember that you loose alot of defense when using them.
* For real overkill use Vegaparsine (+32-42md for 13-19,5min) to break the 400 border.
* Elshandruu Pica T. is the Ranged Defense version of Vegaparsine.
* Take use of Poison/Disease buffs, Cho-Nor-Hoola and Corellian Brandy to protect from Combat Medics.
* Ithorian Mist vs Fire, Blood Chowder vs Bleed, if required.
* The only thing with capability to take this down are multiple ranged Carbineers and Riflemen freezing the character in place, or Combat Medics using everything they got.
* An Ancient Krayt couldnt hurt the template.
* got a Level 84 Nightsister down to half before I had to run.
* I used nothing but the Razor Knuckler, except a few times when players started to run from me, then I switched to FWG5.
Mixed in groupits invincible. I was standing in the middle offour imperials and two AT-ST's, attracting their attention, while a CM kept me healed. They didnt do enough damage to get me down until the CM left. Once the CM left me behind I was able to use simple stimpacks for two minutes to keep me up. Yes, the one-per-minute kind. It took four people, two AT-ST's, armor break and CM dotting to get me down.
Message Edited by MsNiL on 05-04-2005 07:51 AM
erm im newish to combat and its fun haha. i beat someone in a duel.. he was a master pikes, master tka, master brawler as well. i think the swords defenses and armor break helped me win.
i think, if i drop medic.. which im very tempted to do, ill add fencer 2 0 0 0. that gives better defense than the template above.
i tank in the groups on dantooine and as long as i keep center up i can tank 2 or sometimes 3 mobs at once. i want to tank, and i love taunt!
Mourfeous,
Are you sure about your innate armor going when you field a pistol? My template is basically TKM/BH with some scout thrown in. My innate stays in place when I'm carrying a firearm as long as I'm not wearing armor.
NoD
Bloodfin_Architect wrote:
Mourfeous,
Are you sure about your innate armor going when you field a pistol? My template is basically TKM/BH with some scout thrown in. My innate stays in place when I'm carrying a firearm as long as I'm not wearing armor.
NoD
Right. Only wearing armor negates innate armor.
/taunt = Taunt [NovBrawler]
/berserk = Berserk [2xxx Sword]
/intimidate1 = Intimidate [xx3x Pike]
/warcry1 = Warcry [xx1x Pike]
/unarmedLunge1 [Riding Bantha] = Lunge [3xxx Brawler]
/centerOfBeing = CoB [1xxx Brawler]
/unarmedHit1 [Steel Hands] = Melee Strike [2xxx Brawler]
/unarmedStun1 [Screaming Squill] = Stunning Blow [xxx1 Pike]
/unarmedBlind1 [Aryx Slash] = Blind [xx1x Fencer]
/unarmedSpinAttack1 [Leaping Veermok] = Spin Attack [x1xx Pike]
/unarmedHit2 [Gorax Smash] = Melee Assault [Master Brawler]
/meditate = Meditate [NovTK]
/unarmedKnockDown1 [Sleeping Krayt] = Leg Sweep [4xxx Brawler]
/unarmedDizzy1 [Gundark Slap] = Dizzy Attack [xx1x TKA]
/unarmedBodyHit1 [Rancor Rising] = Body Hit [NovFencer]
/powerBoost = Power Boost [2xxx TKA]
/unarmedCombo1 [Shenbit Bonecrusher] = Combo Attack [xxx1 TKA]
/unarmedLegHit1 [Gronda Stomp] = Leg Hit [NovPike]
/unarmedSpinAttack2 [Dancing Dragonsnake] = Imp. Spin Attack [x3xx Pike]
/forceOfWill = Force of Will [4xxx TKA]
/unarmedKnockDown2 [Charging Wampa] = Imp Leg Sweep [x2xx TKA] but also Adv Leg Sweep [x4xx TKA]
/unarmedCombo2 [Forraderi Death Weave] = Imp Combo Attack [xxx3 TKA]
/unarmedHeadHit1 [Nexu Grin] = HeadHit [NovSword]
/unarmedHit3 [Spitting Rawl] = Adv Combo Attack ??? [TKM]
I know AdvCombo doesn't really replace UA3 since combo attacks are pretty sorry right now, but UA3 was 4x dmg attack which hit all pools with random damage distribution. AdvCombo is the closest thing to it IM[haven't tested]O.
To recreate the old TK skills you would have to have Master Brawler, TKM, xx1x Fencer, x3x1 Pikeman, Novice Swordsman. You'd have 70 SP remaining.
For the additional 12SP (leaving you with 18SP with the above template and Master Pike): Adv Armor Break at xx3x Sword; -or- x3xx Swordfor Adv Area Taunt; -or- Adv Bleed Attack at xxx3 Fencer (again, don't know the dmg/tick).
Overall the above templates are better than pre-CU TKM alone because of the additional skills. Costs a lot more SP, though.
THERE CAN BE ONLY ONE
BEST TEMPLATE - TRIPLE MASTERY
BRAWLER 4-4-4-0
TERAS KASI MASTER
SWORDSMAN MASTER
FENCER MASTER
and you are left with 4 unspent skill points (my personal choice is melee defense from enhanced reflexes)
so here are some stats:
TKM - speed: 135, accuracy: 290; melee def: 320, ranged def: 245 (my favorite melee def. is 340 with enhanced reflexes)
SWM - speed: 140, acuracy: 315; melee def: 295, ranged def: 220 (take combat prowes melee speed you get152 speed.)
FNM - speed: 130, accuracy: 295; melee def: 285, ranged def: 210 (with examples abovewho need fencer)
Skills:
general melee accuracy: +205
general melee speed: +65
melee defense: +245
ranged defense: +170
Rest of the stats are same as you master any one specific profesion.
Well that is all from me. I tried this template and with CoB macro set on 45 seconds in every melee duelmy oponentsmissed me between 15 and 20 times (all level 80)
Now imagine if you can get some melee speed skill tapes for swordsman or unarmed damage or defense for TK, you can tank anything.
Good luck people, this is lecture from:
Grand Master Wing Chun
Krayt Dragon School of Teras Kasi
on Europe Chimaera