Teras Kasi Archive
Thread: Read This Before Crying Nerf
marshallcreed, why do you try to belittle the tka profession? would you like it if i claimed all the pikeman does is sits there and swings a heavy piece of steel. why don't you enjoy the game and quit complaining so much. quit wishing misery on other people.
i don't spam the uh3. my style of fighting depends on what i fight. when i fight with a group, my main style is to throw dizzy, blind, and stun on the enemy so the rest of group can do the main damage. i can't do the damage to anything pve that gunscan do so i try to take the damage and put the hindrances on the enemy. i also hate to say this, but the other melees throw bigger damage on anything pve. the bleeds are really nice when battling a big creature...and guess what, i don't deal in that![]()
i want to emphasize this is a game. you purchased this to enjoy yourself. overall, this is a good game and if anyone is miserable, it's their own fault.
antares
master pikeman / master brawler / tka / fencer / heavy swordsman
AriesFusion wrote:
Listen guys. I have been a teras kasi, riflemen, and that's it. I know that every profession has it's advantages and disadvantages. Being a teras kasi doesn't mean you are super powered. It merely means you can hit any pool you'd like, amongst a few other things. Now the truth be knownst, I have been a teras kasi master for about 2 months now. I have learned a lot of strategies and moves. A commando or bounty hunter that knows what they are doing still puts me on edge in a fight.
A Commando with no additional accuracy mods does not put you on edge unless you suck. If he gets a very lucky roll and hits with a DOT before your KD/Dizzy, and then bursts away, he has a chance. If you are TKM/Rifleman,a Commando cannot hit you from range enough to kite you effectively. And if you're buffed, it really doesn't matter much if the DOT hits or not anyway. If he can't outrun you, KD/Dizzy will get the automatic win.
I still get nervous when i knock someone down and unarmed 3 and because of their 80% resistant to everything, and the fact that teras kasi gets no armor peircing specials, my moves barely scratch them. Especially if they are buffed.
All armor/buffs are negated by KD/Dizzy. May take longer, but KD/Dizzy still insures the win almost every time. Why won't you admit this?
My comment is to stop whining. Too many people play star wars galaxies, master a combat profession, get beat by another profession, and then post on the boards of the profession that beat them crying nerf. Think back to WHY they beat you.
KD/Dizzy. Everytime.
Do you really believe that they beat you because they are super powered and can not be touched?
No, because Dizzy is patently ridiculous as it is now. Couple it with the speed in which it can be reapplied by a TKM, and the speed of posture changeswhich ignore KD timers,and you have an automatic win.
I'll give you a little hint, teras kasi are just as vulnerable as any other profession, maybe ever more so because most teras kasi masters don't run around in full composite armor. The reason that I have beaten commandos and bounty hunters has nothing to do with how powerful my profession is. The reason I beat them is because they have no idea how to use their profession. If you are a commando, bounty hunter, or riflemen, then why would you fight a teras kasi at point blank range?
In the case of the Commando, because his only functional weapon's speicals only work within 16m. He cannot hit a TKM+Rifleman at Range with his Launcher Pistol. His Heavy Weapons can barely hit a Novice Artisan, let alone TKM/Rifleman. His grenades never damageanyone except himself. His Heavy Acid Rifle has never worked correctly, even in PvE.
I have noticed a lot of people do this. Why don't you go back to your own boards, post stratagies, formulate plans, LEARN HOW TO USE YOUR PROFESSIONS ADVANTAGES to your advantage, and stop whining.
A flame throwing commando at 30m out, using flame 1, cone, DOT, anything from that gun is scary for us.
Its 16m for Commandos. As opposed to a certain Brawler Skill that so many TKMs seem to have that somehow hits you at 20m.
Riflemen at 60 meters, using sniper shot or anything while STAYING that far away deserves to kill us, we shouldn't even be able to scratch those people. A bounty hunter, with a full suit of composite armor, 80% resistant to everything, with a good knowledge of how to use their pistol can take out jedi, let alone teras kasi master.
Jedi suck. KD/Dizzy wins again.
So in closing i say that teras kasi are not all powerful. We have weaknesses like every other professions, the fact is that you others don't take any pride in your profession to try to learn how to use your strengths and minimize your weaknesses. The teras kasi masters that everyone brags about killing are those that just use kd and spam UH3, those are not masters in my eyes either.
It doesn't matter what you or I think.TKM/Riflemen are out there winning against almost any other elite profession almost every time, regardless of the other person's armor/buffs/etc. Its those guys that will get you nerfed. I just hope the nerf comes in the form of changing Dizzy, as I dont have a problem with any other TKM skill, except perhaps the mod stackingwith Rifleman.
Those our the ones in our profession that do what you do in yours, those are the teras kasi guys that go post on the commando boards about how we need to nerf them. they are not true masters!
if u look at the damage over time discarding special the tka does more damage then a comando due to the tkas speed the specials fore the comandos have a cooldown of 3-5 seconds so comandos have one shot to get a bleed on u before there dead
comandos only have one weapon that is truly there that works
then u also have knockdown and dizzy thats makes any weapons usesless the damge on a tka need taken down a bit not a whole lot probly 100 per a hit
knockdown need to be twicked a bit it should knock them down but hell ur only on the ground make the accuarcy crap but let them shoot same with dizzy
for the 100th time...
Kinetic Damage
6m range
Composite Armour
/bump
Its 16m for Commandos. As opposed to a certain Brawler Skill that so many TKMs seem to have that somehow hits you at 20m.
It's 15m. Unarmed lunge, and 15 meters. Yes, it's a NOVICE brawler skill, and every melee character from pikeman to terask kasi and eveybody in betweenhas it. All of them.
So leave off already. It's not just the TKM who has it, and you've still got a meter on us with your flamer.
BrynnQel-Droma wrote:
Its 16m for Commandos. As opposed to a certain Brawler Skill that so many TKMs seem to have that somehow hits you at 20m.
It's 15m. Unarmed lunge, and 15 meters. Yes, it's a NOVICE brawler skill, and every melee character from pikeman to terask kasi and eveybody in betweenhas it. All of them.
So leave off already. It's not just the TKM who has it, and you've still got a meter on us with your flamer.
How did I just know that someone would pick that out of my entire post. I believe I noted that it was a Brawler skill, no? And I spoke of Unarmed Lunge2, a master brawler skill that hits at 20m, and that many TKMs use it prior to a KD/Dizzy autowin. Novice Brawler Lunge1 isn't even a KD, its a posture change. So you leave off.
With other melees, I don't see them spamming it and then winning everytime with a KD/Dizzy. Do you?
A Commando with no additional accuracy mods does not put you on edge unless you suck. If he gets a very lucky roll and hits with a DOT before your KD/Dizzy, and then bursts away, he has a chance. If you are TKM/Rifleman,a Commando cannot hit you from range enough to kite you effectively. And if you're buffed, it really doesn't matter much if the DOT hits or not anyway. If he can't outrun you, KD/Dizzy will get the automatic win.
Well, TKM are supposed to be better melee warriors than Commandos. So i dont really understand why "if you dont flee from a TKM, you're dead" is a problem.
All armor/buffs are negated by KD/Dizzy. May take longer, but KD/Dizzy still insures the win almost every time. Why won't you admit this?
not exact. For sure, any ranged combat class against a melee class in close ranged combat will loose. Else, what's the point of being a brawler ?
KD/Dizzy. Everytime.
See previous, and try something else
No, because Dizzy is patently ridiculous as it is now. Couple it with the speed in which it can be reapplied by a TKM, and the speed of posture changeswhich ignore KD timers,and you have an automatic win.
Well.BHalso havea dizzy and a KD attack... What's the problem ?
In the case of the Commando, because his only functional weapon's speicals only work within 16m. He cannot hit a TKM+Rifleman at Range with his Launcher Pistol. His Heavy Weapons can barely hit a Novice Artisan, let alone TKM/Rifleman. His grenades never damageanyone except himself. His Heavy Acid Rifle has never worked correctly, even in PvE.
That's Commando's bugs and problem. Will you nerf all professions because yours are buggued ?
I have noticed a lot of people do this. Why don't you go back to your own boards, post stratagies, formulate plans, LEARN HOW TO USE YOUR PROFESSIONS ADVANTAGES to your advantage, and stop whining.
Very true. Sun Tzu told himself. A good warrior is not only skills, but also knowledge of the advantages, downsides, and limits.
Its 16m for Commandos. As opposed to a certain Brawler Skill that so many TKMs seem to have that somehow hits you at 20m.
unarmedLunge2, it's a master brawler skill. Not all TKM are master brawlers. unarmedLunge1 is a novice brawler skill, and provide a 12m posture down.
Without unarmedLunge1 (or 2), TKM would be very bad in PvP. (even in PvE against NPC). We cant hit anything farther than 8m, except with unarmedLunges which dont make much damage at all.
In another hand, i wonder how a brawler can hit from 12m... (but it's a game)
Jedi suck. KD/Dizzy wins again.
See previous. Btw, whining on the KD/Dizzy is like whining on commandos : "omg they can burn you, and there's nothing we can do to get rid of that, except going into water, but hey, they're basically NO water on tatooine" Dont forget you own skills. It's easy to tell something is overpowered when you get rid of your own skills. even a novice marksman would be able to kill a no-skilled player (yes u can surrend all your skills)
It doesn't matter what you or I think.TKM/Riflemen are out there winning against almost any other elite profession almost every time, regardless of the other person's armor/buffs/etc. Its those guys that will get you nerfed. I just hope the nerf comes in the form of changing Dizzy, as I dont have a problem with any other TKM skill, except perhaps the mod stackingwith Rifleman.
A TKM without dizzy against someone using his brain, and hit "burstrun". TKM looses everytime, i think.
I saw a day a duel between a TKM in full compo and an CH/entertainer/carbineer. The CH/entertainer wons. How ?! Easy, he called a creature, he flee and attacked the TKM with some hits. What did the TKM ? He tried to reach the entertainer. He never succeed.
Those our the ones in our profession that do what you do in yours, those are the teras kasi guys that go post on the commando boards about how we need to nerf them. they are not true masters!
I would say instead : players who cries for nerf are most of the times players who just have been beaten, and are not good gamers. (i mean good gamer = player who cant accept defeat.)
station1:
Re-read your own post and think about what your saying, nearly all your points come down to one thing... KD/Dizzy. Now KD is something most professions have (some even have it at range to), dizzy is something some professions get as well.
KD is *not* the problem, TK is *not* the problem, Dizzy *is* the problem.
So much could be fixed if people would go after the source of the problem rather than trying to cripple an entire class just to fix one semi-broken aspect. I agree KD2 (kd/dizz) is to powerful and dizzy in itself is, but there is nothing wrong otherwise in my opinion.
Go for the source, don't just nerf an entire prof. to fix one aspect.
Kithzyan wrote:
station1:
Re-read your own post and think about what your saying, nearly all your points come down to one thing... KD/Dizzy. Now KD is something most professions have (some even have it at range to), dizzy is something some professions get as well.
KD is *not* the problem, TK is *not* the problem, Dizzy *is* the problem.
Istated that I hoped a nerf came in the form of Dizzy, not to other moves/skills in the TKA profession.
I'm just trying to get people to realize why moves like this are bad for the game.
Confusion Shot + Charge shotare enitrely different moves, but the end result is exactly the same: The other person cannot fight back or run away or affect combat in any way.
I'm well aware that the Dizzy state is the problem. (although Chargeshot is a different animal - it ignores KD resists, and KD timer. Its not that bad for Ranged classes who can shoot back,but used on nonubertemplate melees, it renders them incapable of fighting back, just like KD/Dizzy.)
Moves like these are not good for the game.
A proud day for a master pikeman
http://forums.station.sony.com/swg/board/message?board.id=pikeman&message.id=14548
I still feel Pikemen need an accuracy boost big time