Teras Kasi Archive

Thread: Read This Before Crying Nerf

AriesFusion
Tue Jan 13, 2004 2:15 pm
#14

sorry to repost twice but i accidently forgot to include this. We are all whining about combat professions. You can not compare a marksman to a brawler, or a commando to a bounty hunter. that would be like comparing a chef to a taylor, they both make something that's good for others. well all the combat professions are meant to destroy. Now naturally, the teras kasi are the ultimate unarmed brawlers. They are SUPPOSED to be the best close range, hands down. The commandos are what i would call the heavy artillary. they are SUPPOSED to be the ultimate with damage and charging into an area and cleaning house. They are walking destruction. Armor, flame thrower, they were built for trouble. The bounty hunter not only is a good fighter, but they also get to pick off jedi and do some other really amazing things. without bounty hunter skills, you could not take over bases. I think if everyone took a step back, looked at what the profession is emphasizing, you will see my point. that a teras kasi and a commando can not be equal, because we are two completely different kinds of fighters. One is meant for hand to hand fighting, and the other is a shock troop.
AriesFusion
Tue Jan 13, 2004 4:31 pm
#15

UNARMED close range


antares_Kauri
Tue Jan 13, 2004 4:37 pm
#16






AriesFusion wrote:

UNARMED close range




Of course. I don't think an unarmed marksman at close range or an unarmed swordsman is going to do any good...I still don't see why TKA should be the "best" close range.



antares
master pikeman




|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
VikaLine
Tue Jan 13, 2004 4:49 pm
#17






SilentJay1284 wrote:
Our VKs have armor piercing.




Have you ever fought anyone in pvp that has on 80% - 90% comp armor? AP1 does lil to nothing to these people. Same goes in pve AP1 kinetic doesnt do much to something with 100% kinetic resist like some of the fs mobs or creatures. Do I think tk's need another damage type nope, it would be nice but this is what balances us in pve and pvp. I picked up Fencer to compliment my TK skills and for the Stun batons.. granted stun batons have crap stats mostly but they shred thru comp faster than a TKM can.



Vikaline
-Master Doctor
-Tera Kasi Master
SilentJay1284
Tue Jan 13, 2004 5:19 pm
#18

When they on the floor, and VKs are on, who cares what the armor is. Want constant damage, use Unarmedmindhit 1 with your 200+ VKs. And apply warcry when needed.



Azu'Ran -Black Company (BC)-USaint of Killers U
Leave this dam game, leave this game and move to WoW when it
hits stores! !


VikaLine
Tue Jan 13, 2004 8:20 pm
#19

LOL -- what server are you fighting the GCW on b/c I want to go there, if your fighting a smart player there KD is highenough you arent knocking em down anyway. And I have 207 damage vk's still kill myself faster than I kill another player in high resists armor.




Vikaline
-Master Doctor
-Tera Kasi Master
Windsplitter
Tue Jan 13, 2004 8:22 pm
#20

thats if you can get them on the floor first. i think before you try to make all melee classes equal, you ebtter try and find out a bit more about what each class is about and where they are in the SW universe. not all classes are made to be equal. as many have put, the TKA class is nice now. fixed and balanced. it is the other melee classes, especially so for pikeman that need to be fixed. and i totally agree with someone who remarked that instead of trying to bring down a fixed class, work towards getting your class fixed.


Time has shown with this game that a gimped class becomes pretty uber/fixed before being taken backa notch. Commandos being a great example, Bio Engineers and now on the horizon, Driod Engineers





Tenrai Master Ranger | Master Rifleman Chibi's Med Supplies and Chef Suzi's Cafe
BurningFist
MCH | TKM | Master Brawler located on Tattooine in Mos Luna
LittlePaw
Master Bio Engineer | Ranger at -2300 -4700


AgonThalia
Tue Jan 13, 2004 8:52 pm
#21

Aries

You have succinctly and eloquently put what I have been saying on other boards, (if you want a good read, go to the pistoleer or the BH forums) If you thought commandoes held the monopoly on flame wars, think again

Thank you for posting that tactics, preparation, knowledge and a little luck will prepare any profession for success against almost any foe.

you bring a sage voice to these boards, thanks again



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

AriesFusion
Wed Jan 14, 2004 1:57 am
#22

ok my appologies. 16 instead of 30. excuse me for being SO far off. you must be reading the words to carefully instead of getting the full meaning out of the peice. the meaning is not how far a flamethrower can shoot as opposed to picking out another weakness that we have which is ranged. learn to read between the lines
AriesFusion
Wed Jan 14, 2004 11:26 pm
#23

Thank you
Tigernight
Thu Jan 15, 2004 5:54 am
#24

When I look at a Commando as a TKA I see a pretty even fight to be honest. I know I'm going to get burned. The question is, can I get him down and lay the boots to him before I burn to death. If the answer is yes, I win, if no I lose and sometimes...rarely, we incap one another and that to me translates into pretty darn good balance.


What I don't like is a rifleman at 64m, puts TWO mind bleeds on me and runs away until I bleed out. My only recourse in this fight is to run the opposite way of him and find a place to meditate in safety until the bleeds are gone and then I still have to recover all those lost points. They never seem to miss...ever, and the bleeds don't care if you're a wookie like me with no armor or some other race in full armor. Bleed protective clothing doesn't make a hill of beans difference either. There is zero balance there...unless of course you have a doctor on your heels, or you are a doctor and can heal your own bleeds which in reality = another time sink. Why? You gotta make the packs, you have to gather the resources for those too. It's a pain. You want to cause a bleed? Level up, nothing further required other than having a weapon in hand.


MarshalCreed
Thu Jan 15, 2004 6:17 am
#25

TKM is for the new players who dont know how to do anything. YOu guys say you have to formulate tactics, give me a break. All you do is kd and spam uh3, thats it. As a pikeman you definately have to think as EVERYTHING is stacked against you. That said, if we had the advantages you did, I wouldnt have to think either, just click on two buttons and I am done.


The profession is overpowered if you compare it to say Pikeman or swordsman. However, the TKM in the "books" where able to kill jedi and did that. So, perhaps they should be super human. But then double the skill point costs if the Devs want "balance". Or, even better, make the other melee professions as capable. That is what I want. I want to see swordsmen and Pikemen able to do what a TKM can do with out having to spend all their remaining skill points in the other melee professions like I did.


So dont nerf TKMs just make PIKEMEN better.




Roboute Guilliman
Imperial Major
Northern Storm Command
AriesFusion
Thu Jan 15, 2004 10:28 am
#26

I agree that you should make the pikemen stronger and not nerf the teras kasi. but you are wrong about us not having to use any strategy. The teras kasi that just uses knockdown and spams uh3 will be dead very quickly. those are the holo grinders or noob teras kasi masters. The true teras kasi master takes into account what armor they're up against, how far away someone is, targeting which pool to take damage from, where to go if you get outflanked. There's too many things you have to take into account in a fight so do don't try to tell me that "kd2 and uh3" is all the teras kasi MASTERS use.
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