Teras Kasi Archive

Thread: If you could have one change introduced next week to TKM, what would it be?

Angoris
Wed Aug 04, 2004 11:52 am
#27

TK Specific Gear (Weapons/Armor/Etc)


Examples:


I would like to see something along the lines of Tazer Gloves that do Electricity damage, big bulky Power Gloves that do possibly blast or stun damage, perhaps Conductor Knucklers that do Energy Damage. The graphics have great possibilities (static electricity crawling around the fists for the tazer gloves, shockwave-like graphics for the power glove attacks, bright flashes of light and energy when the conductor gloves connect for damage) and it would give a wider variety to the damage we can do. Perhaps a new Master Brawler weapon would be nice as well... something useable by all 4 professions? That would be interesting...



I would like to see an outfit similar to Darth Maul's Dark Jedi robes in Episode I. They are VERY samurai in appearance, they could be modified to not be so Jedi-like and would create a very clothing/armor appearance and help us further stand out as a profession.




GRI'GORI : Warmaster / Teräs Käsi Monk
Epicenter, Tatooine: Land of Legend, Land of Lore, Land of Life
Future Master Politician / Future Master Smuggler
Adventure, excitement... A Jedi craves not these things, but I sure as hell do!


BryianN
Wed Aug 04, 2004 12:05 pm
#28

Could use better defenses vs. states. Otherwise my fav prof



BRYIAN
Novice Sig Stealer
My rare box of SWG


Iawo
Wed Aug 04, 2004 12:36 pm
#29

It would be nice to have Defensive Acuity working.


Other than that... the razor knucklers I guess. I usually don't even bother with knucklers if I don't have mind buffs and brandy going. More specials = more fun for me.



Iawo Eatevai
Zabrak Rebel Smuggler
Crimson Phoenix Ace

I thought the NGE couldn't be any worse than the CU, but I was wrong.

PlanetSide names: Reeb - Emerald TR, Reebx - Emerald NC
Gademis
Wed Aug 04, 2004 12:57 pm
#30

Make Defensive Acuity work and perhaps lower ham specials.



Fear is your enemy.

And I am the Fear Factor.
Seph_Iroth
Thu Aug 05, 2004 12:16 am
#31

more damage without VKs OR give bio engineers the ability to make clothing with unarmed toughness/unarmed damage mods so we dont need armor.

the latter is my first choice though 100%.



Y || Seph || Y
Yippy! Just the thought makes me giggle like a little school girl.
I hear the horses' thunder down in the valley below,
Im waiting for the angles of Avalon, Im waiting for the eastern glow.
RedGuy
Thu Aug 05, 2004 12:47 am
#32

Give VKs AP3.





BigRed




- EoF -
adj4989
Sat Aug 07, 2004 6:52 pm
#33

remove our natural enemy, the fencer, from the game

Taidashan
Sat Aug 07, 2004 7:49 pm
#34

Go to tka armor page three.....And tone down my idea a little. (think i got too involved in ahhh...how should I say it, tka uberness, gotta go play coh and get it out of my system)



"Only a fool does not fear. However, the brave are the ones who act despite that fear"
SmarticusIOaG
Mon Aug 09, 2004 10:39 pm
#35

another damage type. I'm tired of running away from nightsister elders cause it's completely impossible to hurt them.


Blast, energy, stun, harsh language, whatever. Just something to take on the the 100% kinetic NPC's.
branny
Mon Aug 09, 2004 10:47 pm
#36






TravonLepen wrote:

Post master content. A series of Quests, or new skills gained after mastering TK.


or


Content designed for TK's, at any level. maybe some quests that give special clothing (like the robe ideal from another thread) or special VK's, or different abilities, heck even just a different animation for some of our current skills would be cool.






great idea, that is one of the struggles i am having after mastering this profession (and liking it quite a bit!) for over 3-4 months.... what's next? *sigh*, lets hope we get more content!



Colonel Sinistarr Maxmus
Leader of the PINK Brigade
% Survivor of theGreat Forum Ban%
The hot zab in the pink hawtpants


BiNcY112
Mon Aug 09, 2004 10:57 pm
#37

1 or 2 new damage types
LordSwami
Tue Aug 10, 2004 4:57 am
#38

I would suggest making the VK an electrical damage type, like the vibro lance.

you could use the vk for electrical damage or barehanded for kinetic.


Also i would to see bleeds on the VK's, it is a Blade for crying out loud.
Kyodor
Tue Aug 10, 2004 5:04 am
#39

A cold damage VK.



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