Teras Kasi Archive
Thread: Teras Kasi Artist Issues Designer responses
cut off my last sentence, meant to add:
I'm insulted by the quip responses we've been given in answer to our questions. It was Soe's idea to give us a "voice" in the form of correspondants, so we can get answers to vital questions on issues we have concerns over.
What you have posted above are not answers. They are short non-descript statements that tell us nothing whatsoever over the reasoning behind what you have decided what stays and goes in our profession.
YOU asked us for feedback, YOU asked us for issues and questions. And we got this:
"We have 32 professions to get through so we apologize for the brevity of the answers"
"the chase is better than the catch"eh Q?![]()
Once 75%pvp damagereduction goes live we will see how things work out for us, increased power on specials could be interesting but as far as pvp is concerned we are pretty much still in the same boat.
I recommend everyone look at other professions issues as well. The Brawler line had many questions in common with us. Some of those got answered.
Ok, this is to all the ******* nerfers out there that bitch about TK. You want to complain about how unbalanced your profession is, take a few weeks to master TK and see what you find out. Let me tell you right now, this include the swordsmen dope who posted a little earlier as well, which I will address now.
TK moves like knockdown for me work on NPC's about 1 in 11 times on tougher MOBs (novice force mystics, mercs, pirates, corsairs - Oh you people say you shouldn't be able to take these, why not pistoleers and riflemen with conceal shot (when it works) can, but lets pick on the TK guys).
I can get smacked down to the ground by a swordsman from 5m away in PvP which is still within my melee fighting range, but I have no bonus to speed like you do with your sword so even if I am lucky to get unarmedhit3 on you from 5m out, I will MAYBE do 300-400 DMG, since knuckles range is only 3m. So basically EVERY battle I have ever had against a Swordsman with whatever knockdown/dizzy move you have goes a little something like this from 5m. You hit so and so with spinning rawl for 321 DMG! So and so swings at you and knocks you down. So and so swings, and swings and swings, ans swings, actually had one that peaced out for a few seconds to laugh, then swung some more to Incap.....Welcome to the cloning facility, have a nice day!
Now 45 minutes ago i dueled a titleless character in the starport, he was holding a pistol and was willing to duel from 3m out, I heard him talk about eye shot, blah blah blah, so what I'm a melee fighter, he had no armor, why not I'll give it a shot, well it went something like this.... You hit so and so for with spinning rawl for 308 points of DMG, so and so shoots you with eyeshotfor 548 points of damage! so and so shoots you with eyeshot for 425 points of DMG!
C'mon already, this is getting ridiculous, all you people before you complain about your professions, go out and try the other professsions first b4 passing judgement, or saying well from what I hear or what you read from jealous nerfers on the fricking boards.
And BTW, I have played ALMOST EVERY combat role in this game, in retail and in BETA, and by far now TK is the worst one for actual combat, if I read everything that was posted correctly. Hmm, we'll look into it, hmm lets raise the HAM costs, fine sure, instead of 101 with knuckles, it will now be 403, so I don't use knuckles. Hmm, we can't string out our moves together, but pistoleers, riflemen, carbineers, bounty hunters, etc still can and from what has been stated will have reduced HAM costs in the not too distant future.
I really don't care for the PvP aspect of this game, since everyone always uses knockdown blasts. You know there is nothing like getting slammed with pistolmeleedefense1, from 2m out with no speed advantage over a 1.0 speed scout blaster from a novice pistoleer fighting in a melees range. They are nerfing it even harder for PvE.
This profession has gotten to be completely ridiculous and this gamehas been jacked over my teet sucking twelve year old boys that need to concentrate on hanging out with girls, instead of complaining.I will try for one more day once this patch is released, and if its anywhere near the way its been stated, then I'll be calling SOE for a complete refund on mypurchase and my prepaid annual subscription for false advertising the balance role played in this game, the statements to testify to that have already been mention by the developers themselves.
And to all you other flamers that suggest picking up another profession, I have, I currently have 0 out of 250 skill points available and have been like that for about 3 weeks now, how unfortunate to choose CH as a secondary profession, now in PvP you have a lot to worry about sitting 15m away from me with your eyeshot/dizzyshot/headshot I can send my full grown rill after you, if I'm lucky maybe I can stay from being incapped for 15 minutes, and hope he gnarls you to pieces...lol
Nerfers ENJOY, I'm going to be out soon....
That was a very cruddy response in terms that our profession is unbalanced due to kiting. Sure, I can make my opponent kneel, then when I do I try and use unarmed knockdown one meter away from him and it says I'm too far. Same goes with healing. If this is your idea of a progress report for us fellow Teri Kasi's... Never post again until you actually have something to say.
If you can catch something, they’ll die, if not…
It’s a trade off for the power of close range.
That's no trade off devs, If unarmed lunge is not worth how much HAM I lose, and not as effective, then what's the point? Give us big target signs above our heads, Headshot us, 50 points, knock us down, 60 points. Use that cheap ranged knockdown, 100 points!
Special moves should not be chained together for this profession since the HAM costs are expensive.
This is another crapped reason. I chain combos, and I usually do ONE damage with it. WHY IS THAT? Pistoleers, Riflemen, and Maybe Even carbineer should be getting more HAM costs than a meleer. You can do 1000 damage and not lose more than 50 HAM.
Range have moves that can you MANY wounds. Up to have 899 out of 900! If all range can give us words like these, I at least want a better attack against kiters.
there are so many things wrong with unarmed lunge lol...
the first is that if it hits you must take someone to a knee.. but there is no slowdown in someones movement since all the have to do is continue to run or basicly retap the right mouse button... see where im getting at here?
ehhh yeah... I meant to say..
Somtimes I wonder if the devs ever play the game.
RunemonIV wrote:
why oh why thunder didnt you say something about moveing and attacking!!!!!!?????
that was and is THE biggest issue we have and nothing at all was said about it
In defense of Thunderwulf, not one of the profession correspondents has been able to get the developers to satisfactorily address every single concern, bug, and issue that they submitted to them. We were lucky to even get six short one-sentence responses from Q-3PO. Thunderwulf is at the mercy of the developers just like everyone else. He cannot force them to address his input; he can only forward our concerns to the developers who do with them as they wish.
As I said before, we are fortunate to have a TKA correspondent who is genuinely concerned about making TKA a better profession. I hang out in other profession forums where a few correspondents are borderline rude and/or missing-in-action.
As far as PvP & TKAs go, today Raph Koster summed it up in one sentence saying "Don't bring a knife to a gunfight." ![]()