Teras Kasi Archive

Thread: Teras Kasi Artist Issues Designer responses

FOmar
Tue Aug 12, 2003 5:43 pm
#14

On Issue #2


Why don't you investigate balance and how this stands, like how often do we actually catch something, shouldn't this be around 50%?

BlueNandruidh
Tue Aug 12, 2003 5:43 pm
#15








Thunderwulf wrote:


Dislike: We not supposed to string specials?






There is a prevalent misconception within the player base of SWG that you are supposed to have a stream of special moves queued up at every given moment.


This is incorrect.


They are -special- moves. You are meant to attack, normally, and occasionally, using strategy, timing, and common sense, apply special moves to effect.


If you are strining special attacks together, you -are- playing "sub-optimally". You want balance, but you are playing the game in an unbalancing method.

RunemonIV
Tue Aug 12, 2003 5:45 pm
#16

while i understand the brievity of his answers.. I am not altogether dissatisfied with most..


What i am dissatisfied was the number 2 question.. because god, man... we arent ranged that was a wasted question that question could have been for anything else anything that actually pertained to our class


what do we do when we catch said opponent use harsh language because we cant hit them while we catch them can we?


how about unarmed lunge actually pausing the person it hits so that we might beable to attack


or running and attacking


who cares about ranged attacks i have a pistol for that.. that isnt even a TKA issue


it saddens me to think that we waited so long for something like this that we were short changed due to some lamer question




Day one Veteran of the game.. just a little fed up.. /tiny
Splaticus
Tue Aug 12, 2003 5:47 pm
#17

What the heck? I have been sitting here on the forum for 5 hours refreshing every 10 minutes to see this.. It took me all of 30 seconds to read this.


I am so unsatisfied it makes me want to puke. Those were the worst answers to our top 5 questions you could have given us. Why didn't you just have the main people working on unarmed (are there any?) sit down and type out a paragraph per question. It’s not that hard, even with 32 professions to do this for. You announced this hours and hours and hours ago, in that time you could have written 2 pages for each profession. Instead we get a paragraph total maybe, and half of it was not an answer.


Please just say, "We don’t care about melee anymore." That would be much more satisfying then what you just posted.


Thanks for wasting my time.





-----------------------------------------------------------------------------------
Illin - Master Armorsmith, Master Tailor
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Shuyunh
Tue Aug 12, 2003 5:47 pm
#18

Overall this is a decent response. TK is fairly functional. We did miss out on the run and hit issue. That should be on top of our list for next week, IMO.


I was up in Yavin IV last night and got attacked by a crystal snake and everytime i tried to attack it, it ran to about 7 m away. Just a bit out of my VK range. So I ran up to hit it, and it just turned around and got out of my range where it could hit me but I could not hit it even once. It just pulverized me.


My doctor friend who doesn't have camo or mask scent was agroing mobs right and left, andwas running around like a chicken with his head cut off. Trying to get agro was near impossible and the doctorhad little health to begin with. I told him to stop running, but still would be nice to be able to hit the mob once while on the move. I was right on top of it. Taunt was not all that helpfull either.





Duncaen Starstriker
Zabrak TKA/SL
"I'd rather get killed then Puppeteered!"
RunemonIV
Tue Aug 12, 2003 5:51 pm
#19

shuyuhn take off the vk's to do knockdown dood all you have to do is drag them to an empty slot on your tool bar.. i put them right next to my knockdown skill... so its like a two button combo unequip, knockdown, reequip... the loss of ham regens itself (before tomorrows patch) and you have a greater range with it.. its doubly cool too because sometimes you miss a few times.. so you may have to repeat.. again no real ham cost..



Day one Veteran of the game.. just a little fed up.. /tiny
r3dh3d
Tue Aug 12, 2003 5:53 pm
#20

How are we supposed to catch anything if it runs the same speed as us?


And while running at that same speed, can very easily attack, rarely missing, usually resulting in some animation that makes us stop/pause, increasing the distance between us.


And in the slight chance that doesnt happen right away....


We have to stop for like a half sec to attack, and in that half-sec, they move out of range so we cant attack, have to chase them, and we're right back to issue number one again


You do know what "kiting" means, right?




Kadin Starstrider

Resident of Death Valley City, Dantooine
Darwood
Tue Aug 12, 2003 5:53 pm
#21

I wish we could have "regular" attacks and special attacks.


Regular attacks have little or no ham costs for minor trade offs, say one attack gives an added damage for a couple hits but slows down the speed. Or another increases a type of defense at the cost of damage.


Keep the same old useless specials in if you like I guess. But For the love of god give me something to do other then hit the auto attack button /snore

RunemonIV
Tue Aug 12, 2003 5:53 pm
#22

this is the biggest issue for all tka or melee period forget special chains forget defences because well.. even with all those things added this would still be out main problem:


i know we are not supposed to be uber against ranged opponents but if a fight starts in a bar i want to beable to keep it there and win!




Day one Veteran of the game.. just a little fed up.. /tiny
r3dh3d
Tue Aug 12, 2003 5:55 pm
#23

To sum up my last post in the words of the answer....


There is no "close-range"


Hence, there is no power of close-range


Why, then, a "trade-off"?




Kadin Starstrider

Resident of Death Valley City, Dantooine
rubberpants
Tue Aug 12, 2003 5:55 pm
#24

Wow, that was a whole lot of... nothing.
Two weeks wait for that?
Opiium
Tue Aug 12, 2003 5:55 pm
#25

"Ranged Combat – TKAs have sever problems in combat. They are very easy to kite.


If you can catch something, they’ll die, if not… It’s a trade off for the power of close range."


------------------------


im sorry, this is a joke. you need to FIX lunge or decrease the accuracy of mobs/players firing whilst running. at present there is NO reasonable accuracy deduction from running as there is from standing still.


as for catching something. take for example when i fight 2 stormtroopers, i run towards one it runs away. i run after the other one it runs in the opposite direction. meaning im stuck in an endless fight between 2 constantly firing, still highly accurate mobs.


i try to lunge, and no matter how close i am to the mob 10/5/2/1 m away it still says i am "OUT OF RANGE"


i agree if we can catch it, it's dead. but with lunge not working the way it should i CANNOT catch a thing.




¤º°`°º¤ø,¸¸,ø¤º°`°º¤ ø ¤¤º°`°ºø,¸¸,ø¤º°`°º¤º°`°º¤ø,¸¸
soul in the music, soul in the mix

Teras Kasi Master | Blademaster | Rebel Colonel

Nakaguss
Tue Aug 12, 2003 6:02 pm
#26

i just dont like the fast that we cant kill pistol people cuase if we get to close they just KD us down. Some close combat class we are



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