Teras Kasi Archive

Thread: Player Mounts is this the end of all melee professions?

Gamexaholic
Mon Oct 06, 2003 5:36 pm
#27

Im wondering if when the player mounts were designed the Devs even remembered that there is melee in this game that would like to ever pvp.


O yeah people are just waiting for their mount so they will equip a flame thrower or a LLC and circle a mission while firing at it, quickest money yet. O yeah and btw not all creatures heal their bases so thsi will b the new way to get fast millions.

Sircse
Mon Oct 06, 2003 6:03 pm
#28

Personally I could care less about the mounts I will only use them till vehicles come out. I want one of the ones from return of the jedi with the sweet guns on the front. THAT'S my answer to ranged people.



Sircse Wrikae - 12 experiment point Master Tailor, Unlocked on 32, at 2:12:25 am 6-28-2004, Leader of PA Stargate Command.
Sircse
Mon Oct 06, 2003 6:28 pm
#29

Because I like to duel hand to hand but if they want to fight that way I'm up to the chalenge.



Sircse Wrikae - 12 experiment point Master Tailor, Unlocked on 32, at 2:12:25 am 6-28-2004, Leader of PA Stargate Command.
Gamexaholic
Mon Oct 06, 2003 7:15 pm
#30






Sircse wrote:
Because I like to duel hand to hand but if they want to fight that way I'm up to the chalenge.





This has absolutely nothing to do with melee vs raged . This is your idea how the vehicles could be used. You could have as well said if i fight ranged i use my commando skills and when i fight melee i use melee skills...


Hate to get into disagreement but please explain to us what was the purpose of your post in defense of us being totaly gimped with player mounts release? And please dont say ourt solution is wheicles with ranged attack we talking MELEE solution.

Auto
Mon Oct 06, 2003 8:11 pm
#31

All I can say to this topic is that I sincerely hope it isnt the end of melee (in regard to PvP), I hope the devs have enough common sense to make mounted attacks less effective than normal ranged which engage melee characters.



Greython Tolar of DOOM
Sircse
Mon Oct 06, 2003 10:11 pm
#32

I was pointing out that we do have a way to fight back but it is sad that we have to resort to it. TKA should be able to move faster than the average Ranged fighter or something it is stupid that we can't catch them. I dueled a novice rifleman witha t-21 and couldn't kill him (I came very close) because I couldn't catch him cause every time I got close the stop before hitting thing made him able to get away. Now with mounts I see us as getting nothing out of it unless we can punch someone while chasing on a dewback or something.



Sircse Wrikae - 12 experiment point Master Tailor, Unlocked on 32, at 2:12:25 am 6-28-2004, Leader of PA Stargate Command.
pyclone
Mon Oct 06, 2003 10:34 pm
#33

Aside from a flamethrower or llc someone is gonna have to shoot me for a long long time to bring me down wiht out specials lol



Zocli a ilcoZ
Killer Doctor t Jedi Crafter
D_r_y_k_e
Tue Oct 07, 2003 4:30 am
#34






NeutralMonk wrote:
You know, if professions like TKA get to have throwing knifes that would be pretty cool.





This is such a simple idea. Why not do this? Then we can kite the kiters.


They could havea restricted range compared to guns, but it would be enough that you could attack something within 20 meters.


That, and giving us some increased defense vs. ranged 8p

Gamexaholic
Tue Oct 07, 2003 5:23 am
#35







pyclone wrote:
Aside from a flamethrower or llc someone is gonna have to shoot me for a long long time to bring me down wiht out specials lol




Sadly almost everyone on todays pvp field is using flamethrower or a llc and a load of pets.

Gutshot
Tue Oct 07, 2003 9:03 am
#36

"Aside from a flamethrower or llc someone is gonna have to shoot me for a long long time to bring me down wiht out specials lol "


You seem to forget ar2 laser carbines. Those pack a nasty punch even without specials... 49-271 (unsliced) firing every 3.5 seconds with no speed mods. The ar2 makes it *really* really* hurt too....

Dandolan
Tue Oct 07, 2003 10:13 am
#37

Melisma says -

It does not seem that player mounts will be the end-all of melee professions in PvP. It does seem to not bode well in PvE as ranged players will kite mobs to gain exp faster, and this is the issue that I believe should be addressed first.


I believe we will not have a problem after the Dev's see this in Action. The Ranged will nerf themselves out of a usable mount within the first couple of weeks after the mount release. And i have to agree with Melisma with the rest of the statements if u run after a ranged kiter u WILL die just a matter of when.

aSHARK8me
Tue Oct 07, 2003 10:14 am
#38

Well my good friends i know you were all wondering when i would step in to solve this problem. The solution is ... to get your own mount. That negates the entire problem. And i dont want to hear : "Ohhh, but we still cant catch up with them!!"


rothgarr




R


Rothgarr


"What... is the air speed velocity of an unladen sparrow?"

Mister_Heavy
Tue Oct 07, 2003 10:17 am
#39

I wonder if the charged heavy weapons and grenades will be usable on mounts... those have no specials, but kinda have specials built in, as every use costs HAM.


Regardless, I bet accuracy is also going to be quite poor while on a mount.


I also seem to remember that melee professions will be getting some kind of special attacks, like a grappling hook or something they could use to unseat a rider.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
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