Teras Kasi Archive

Thread: Why should we get an additional damage type? Dev's want to know.

Stalack
Fri Apr 23, 2004 9:05 am
#313






Mister_Heavy wrote:

In my recent post giving an update to our top 5, I noted that the developers are willing to hear our arguments for why we should get an additional damage type.


I recommend that we ask for restraint damage. Of course, go ahead and make whatever argument you want to make, but martial arts grappling moves like chokes, holds, and locks seem perfectly suited for doing restraint damage, and I think we could make a solid argument there, especially in light of our upcoming presentation to the developers on what we want TKAs to be.


So, if you have the urge to speak your mind on the issue, do so here, and I'll consolidate, post a draft, and take it to the developers.







I am a TKM:

and this is theworst thing I have ever heard. We already have too many advantages as it is. Meditation allows us to wander around Endor killing everything we see without a Doc or worrying about poison or disease. Mix that with force of will and powerboost and you have one of the most power professions in the game and you have to spend very few skill points to get to TK novice. (In fact the least possible) Our only weakness is our inability do do 1 damage type.



--------------------------------------------------------------

Imperial Colonel Ganner Stalack
Imperial Staff Sargeant Streen Stalack
Husband of S'ilver Stalack

Augal
Fri Apr 23, 2004 9:09 pm
#314

There are way too many 100% kinetic enemies...especially teh nightsister elder which drops our most coveted loot vibro units/motors
Swampduke
Sat Apr 24, 2004 8:34 am
#315


Kaejz wrote:

I don't think Stun/Electricity/Blast should be added for TKAs. Those damage types are the domains of the other melee classes, and we'd be stepping on their toes (as if most of them don't already envy us).

What I suggest, if it's even possible, is give us a move or two that can do different types of damage. For example, a new move at TKM that does Cold damage instead of standard Kinetic. Make these moves only usable when not wielding VKs, and you have your balance.







cold damage ? bare handed ?

a freezer on your back that you reach for to throw ice cubes ?

stun or electric sounds reasonable to me as it could be done with some equipment like special VKs or gloves (except for trandoshan).
i like the idea of shurikens or poisoned VK blades to deal some DoT as a TKA.



Winn E'Tou, MCH *10/2003 ?11/2005
no more Mr Niceguy
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Draconus03
Sat Apr 24, 2004 10:30 am
#316

well think on it like this we are the only class in game that can do only one type of damage melee or otherwise, swordsman can do kinetic and blast, fencer can do kinetic and stun, ranged classes get a wealth of differnt damage types, its unfair that all you have to do to defeat a tk is get adecent buff and good kinetic resist armor. we need another damage type option for pvp aplications
PwyllTwiceborn
Sat Apr 24, 2004 1:02 pm
#317

Draconus03, by your own logic then, it would be unfair that all you have to do to kill a Pikeman, Heavy Swordsman, Pistoleer, Carbineer.....is to get good buffs, and good composite too? I think you fail to realize the resists associated on composite armor. A TKm can dish out damage alot faster than any other profession, that is one of the tradeoffs. Yea, I know Pikeman, Heavy Swordman, and Rifleman can do more damage from their greater AP weapons. But they do it slower.


However, with the new 39% stun resist armor, regular Stun Batons don't do that great a damage and are AP0 against such layers and of course the Tangle pistol is laughable. Jawa Ion Rifle on the other hand is still pretty bad.





=====================================================================
Pwyll Twiceborn - Bloodfin Server, Master Fencer / Doc
Masakari - Intrepid Server, TKM / 0444 Pistoleer / 0040 Smuggler
Ngamok - Orc Warrior still in my Orc mother's Womb

*Disclaimer* Posts are my opinions, not FIGHT CLUBS *Disclaimer*
RyloHoly
Sun Apr 25, 2004 5:20 am
#318

"stun damage. period. fencers get it. so should we."

So thinking along those lines Tk's should get blast damage....swordsman get it!
Flame damage...commando's get it!
ect...ect...

You are playing a "Unarmed" combat profession. I'm thinking there are things about being a Tkm that you like yes? And of course from the unlimited threads of class complaints I see things you dont like. But what it looks like people are trying to do is take the positives from playing a different class, and putting all those benefits into one class...It makes no sense.

Why dont we just have a class that can kd/dizzy, hit for stun with any weapon, have a swordsmans mind hits, a fencers defense, can use a flame thrower, can area disease, and poison, can use a T21, and of course do eye shots with a pistol....Then maybe we will quit bitching about the class CHOOSE to play...(note the key word choose)

Classes must have checks, and balances. You cannot be perfect at everything. If you envy what another class does, or the skills it has....then drop your current class, and start the one with the skills you covet.

Keltorr
Wed Apr 28, 2004 5:50 pm
#319






Draconus03 wrote:

well think on it like this we are the only class in game that can do only one type of damage melee or otherwise



But you're also the only class who can self-buff and perhaps more importantly, rise instantly from an incap. No other class can do that without TKA skills. No food or drink, nothing will allow you to do that. Only TKAs can. I'd say that's a nice advantage to have...


And besides, what NPC has 100% kinetic resistance?



I have a bad feeling about this nerf


The few...the proud...the Marine-armored

Valor
Thu Apr 29, 2004 8:47 am
#320

NS Elder has 100% kinetic resist as well as the head NS, w/e her name is lol





LordValor/LadyValor/DukeValor
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grappler1kauri
Thu Apr 29, 2004 10:19 pm
#321

tka needs revamped but not with anything new, the damage needs taken way down, i dont mind the speed but the damage tka does is a joke, it's why everyone is tka. because the games easy with tka. hand to hand shouldn't do 1300+ with any combo. If it was right it should be blazing little hits that hurt the attacker from using his attacks. grappling would be good some new posture moves fine, but tka is rediculious in the game in its current state. Hopefully the revamp will be good enough that people wll explore and become other proffessions instead of all commando, bounty hunter, and tka.
Oreet
Tue May 04, 2004 8:30 am
#322




I would personally love to see some sort of type of attack other than Kinetic.


I am not a TKA yet, but once i get about 65k more unarmed combat, i will be a novice TKA. I've been reading up on them, and they seem to be a profession that i really will enjoy doing.


as far as a type of attack, some of them i think would be just plain out of the question, such as acid, energy, electric, heat, cold. I do really like your idea about restraint attacks. I've never used or even seen what restraint attacks do, but i really like that idea of using things like chokes to manually warcry them so that others in a group can get some shots in on the target. or possibly have a loot item or weaponsmith created weapon that is a VK that is similar to the Grooved 2-Handed Sword you get from the Emporer at the Imperial Theme Park on Naboo. This VK could cause bleeding.


well, there's my 2 cents.


---------------------


Oreet

Master Marksman

Master Medic

Almost Novice TKA (need about 65k more unarmed XP)

Master Career Changer (Have tried and/or mastered: Scout, Marksman, Medic, Doctor, Artisan, ArmorSmith, Tailor, Brawler, Merchant, Swordsman, Pikeman) Looks like i'm working for a Temp Agency or something.

Nuckman
Thu May 06, 2004 5:34 am
#323

TKM is the onlly prof that doesnt have more than one weapon

Pistoleers, Fencers and countel others have multiple weapons that do figgerent kind of damage

and with comp be 80 elec along with kintetic the "thunder Knuckls" wouldnt help very much although it does look cool.


I dont know what a stun weapon would look likfe for us but im optimistic



-Colonel Alic Sa'o-
CreoVex
Thu May 06, 2004 5:57 am
#324

Restraint Damage sounds interesting... but when fighting against a group I have 2 concerns about the idea.


1)) RL martial artists know that unless you are tournament fighting, graphling techniques are very dangerious. In a bar/cantina, any move that focuses you purely on one target and possibly pushes you to the ground is dangerious. And you don't want a move thats going tolimit you to one person for a while.


2) Also, restraint damage is already in place in the game by using "intimidate" + "warcry". So this damage type wouldn't be just unique to a TKA as we are all hoping the new damage will be. And with this type of damage available in TKA, it may diseude people from doing the Master Brawler/Master TKA combo in skill mastery.


As for my suggestions on this subject...
My suggestions would be maybe something along the lines of a "Crippling Strike." Crippling Strike is a kind of move as if you kick someone in the knee and tore their ACL or tore their rotater cup. In a fight its going to slow them down alot but not take them out of the fight. In game, this damage would be more focused onaffecting how fast they dodamage. It allows a TKA to set up aopponent for potential more damage. And since we are aiming for beign a all out hand to hand profession, a setup move isgreat as a precursor to UnarmedHit3 and other TKA manuevers.This damage works actually increasing the ticks between attacks from the opponent. Maybe make this a two stage damage type in which CripplingStrike1 does a random multiplier of 1.5 to 2.5 times the speed and CripplingStrike2 (master TKA) does 2 to 3.5 times the speed.


IE) CripplingStrike1something, and you rolled a double so for the next minute there attack speed is doubled. So rather than a speed of 2.3 they get 4.6 for a minute.


I think rather than focusing on a damage type that works to kill quick, I think as a martial artists, why not work on something that prevents you from getting hit as often. Its almost a whole knew level to dodging and I could see it being a much desired group quality.


What do does everyone else think?


NightRaven (ingame)
Mini_me
Fri May 07, 2004 6:18 am
#325

I agree with having an aditional damage type and some people brought up some pretty good points


I think that if we dont get another damage type we should at least get a different type of weapon to use other than vibroknucklers



Cinorosle Avao (Kettemoor)



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