Teras Kasi Archive

Thread: Why should we get an additional damage type? Dev's want to know.

naknak
Sun Apr 11, 2004 10:29 pm
#300

I think we should add stun dmg to the prof. For those of you who say we don't need a different dmg type, you probably have only ran into a NS Elder which is 100% resistant to kinetic, there are others me and another TKM ran into a 10k ham mob on dant that was 100% resistant. Being that all we were at the time was TKM after 5 min we gave up and burst ran out. I do however disagree with restraint we are certainly a very powerful prof and with how few things have protection against restraint we would be unstoppable in PVE.
raymandust
Mon Apr 12, 2004 5:05 am
#301

we have two options i think a new weapon or new unarmed attack type


i think a new weapons type woule be easier on all prof dont you?



ah but what should we get me i say an unarmed attack type why well we are unarmed master no?



so why do we have to use vk we are the weapon not the vk so give us some type of armor counter notan uber one but one that gives us a chance agaist 90% effective


JustALurkerkthx
Mon Apr 12, 2004 6:40 am
#302

too lazy to read thread.

stun damage. period. fencers get it. so should we.



u, bunches
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greyghostt
Wed Apr 14, 2004 3:55 pm
#303

Stun or Shock
Istin
Wed Apr 14, 2004 8:21 pm
#304


I'llbe honest, I haven't read all 14 pages of this thread, just the first 5, so I don't know if this has been mentioned and shot down yet.....


For every damage type in this game, there are 2 at least weapons that can do it. Except cold, which no one EVER uses because there are better rifles out there.


For the sake of fun in this game it would be great to have an ice-knuckler or some such. Just to have a different damage type to use on MOBs, it's retarded that we can't do ANY damage whatsoever to certain enemies, most if not all (maybe not pikemen) classes can switch to some other weapon that'll do damage to just about every MOB in the game.


I can't see there being a huge balance issue in this with PvP as comp armor always seem to have cold resists in it and prolly can be made with 80% cold resist.

Maybe make it decay fast (prolly around the rate of the T21s or may be a little faster), make it AP1, maybe a little lower damage than the kinetic VK, to start off so people don't immediatly start crying nerf.


I like the restraint idea, butdamage would have to be fairly low as most enemies int his game are very susceptible to it can comp armor cannot be made with 80% restraint special.



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Istin
Wed Apr 14, 2004 8:22 pm
#305



I'llbe honest, I haven't read all 14 pages of this thread, just the first 5, so I don't know if this has been mentioned and shot down yet.....


For every damage type in this game, there are 2 at least weapons that can do it. Except cold, which no one EVER uses because there are better rifles out there.


For the sake of fun in this game it would be great to have an ice-knuckler or some such. Just to have a different damage type to use on MOBs, it's retarded that we can't do ANY damage whatsoever to certain enemies, most if not all (maybe not pikemen) classes can switch to some other weapon that'll do damage to just about every MOB in the game.


I can't see there being a huge balance issue in this with PvP as comp armor always seem to have cold resists in it and prolly can be made with 80% cold resist.

Maybe make it decay fast (prolly around the rate of the T21s or may be a little faster), make it AP1, maybe a little lower damage than the kinetic VK, to start off so people don't immediatly start crying nerf.


I like the restraint idea, butdamage would have to be fairly low as most enemies int his game are very susceptible to it can comp armor cannot be made with 80% restraint special.



______________________________________________________________
Jagrond Istin, Imperial Captain

Master Smuggler
Teras Kasi Master
Master Gunfighter
joesnuffy23
Fri Apr 16, 2004 1:12 pm
#306

forgot...

I spent 2.5 months with TKM while I wandered through other professions...I have to agree with someone earlier that it did get boring. 98% of everything in the game can be solo'd by a buffed well armored tkm. The VK's are dirt cheap when they break and it takes a long time before they do. I loved every minute of it, so when it came to very high level mobs (re: NS elders, dark jedi, etc) it wasn't that big of a deal...I would tank and that was that. I won't say TKA is 'overpowered' but you really are the only melee class that really works...be happy for that.
Oweni
Fri Apr 16, 2004 9:07 pm
#307

I'll tell you why, because every other profession gets more than one damage type. Anyone who uses a gun gets a plethora of damage types. If one mob they're fighting is resistant to Acid, then they just whip out their Heat damage weapon and utterly destroy it. Where us TKA's get only one damage type, and most everything thats worth killing is highly resistant to it.


We've been nerfed badly enough, so just give us another damage type to even things out a bit.


joesnuffy23
Sat Apr 17, 2004 12:56 am
#308

well this is a late post, to say the least, but...


TK doesn't need another damage type. It is currently the only working combat class (with exception of a few specials from rifleman) and with all the other professions screwed this will just make TK seem more powerful than it should be.


Also, I've thought about the types of damage and they make no sense in an RP view. Energy rifles? Makes sense. Cold rifles/heat flamethrower/gun/etc...again makes sense. Even stun weapons like the tangle or jawa make sense...like anti riot gear today (a la the stun baton as well). An unarmed fighter is just that...unarmed. The VK's are a blessing, esp. with AP1 (the only fencer weapon with AP1 is the VB), and imho asking for more than meditate/KD with dizzy built in/lightning speed and AP1 as unarmed is really being greedy considering other profs take more SP and are substatially less effective for combat (BH anyone? Commando?).


Ebaun
Sun Apr 18, 2004 1:58 am
#309

that sounds cool.... choke outs and grapples.... i'd like to see armor certifications...... so that not every noob that gets on and not every class can just slap on 80% comp and head out..... we got them for weaps... why not armor... and by doing such lower the encumbrance for trained or lower effectiveness for the untrained... a tkm should not wear armor...... but niether should a pistoleer who requires movement... but a commando or bh.... sure...... but yes... restraint sounds like a good dam... like your argument and i'd like to see more tk weaps like maybe an energy whip or mabe acid gauntlets.... a little more choice.....






Ebaun Galidros, tkm/m.doc sunrunner
MasterNerfSlayer
Wed Apr 21, 2004 7:54 pm
#310






Istin wrote:


I'llbe honest, I haven't read all 14 pages of this thread, just the first 5, so I don't know if this has been mentioned and shot down yet.....


For every damage type in this game, there are 2 at least weapons that can do it. Except cold, which no one EVER uses because there are better rifles out there.


For the sake of fun in this game it would be great to have an ice-knuckler or some such. Just to have a different damage type to use on MOBs, it's retarded that we can't do ANY damage whatsoever to certain enemies, most if not all (maybe not pikemen) classes can switch to some other weapon that'll do damage to just about every MOB in the game.


I can't see there being a huge balance issue in this with PvP as comp armor always seem to have cold resists in it and prolly can be made with 80% cold resist.

Maybe make it decay fast (prolly around the rate of the T21s or may be a little faster), make it AP1, maybe a little lower damage than the kinetic VK, to start off so people don't immediatly start crying nerf.


I like the restraint idea, butdamage would have to be fairly low as most enemies int his game are very susceptible to it can comp armor cannot be made with 80% restraint special.






To reply to the topic, the reason is simple. Variety. I was a TKM for about 6 weeks, and now that I am a jedi, I'm going back that way again, even thoughthe professionquite boring in itself, it's strong. Ice Knucklers would be a fantastic idea, of course they would perhaps require you to be a TKW in order to use them, or perhaps even a master.




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Unlocked April 1st, 2004

Thakkin
Thu Apr 22, 2004 1:16 am
#311

I think they should give the TK profession something like a glove filled with glass shards or a roll of quarters to fight with
ih8modem
Fri Apr 23, 2004 8:11 am
#312

Why do I want another damage type, auto-answer - I cannot kill 100% kinetic resist type NPC's.


I would like:


1 - no such thing as 100% resist to any damage type (Max it at 95%)


2 - Maybe no new weapon types, but what about different melee damage kits made by artisans? I mean we already have the ones that enhance our damage output, so why not 6 different types that modify the damage types? It's been suggested we have electro knucklers or heated knucklers etc. Why not just have these kits that you can apply? I would suggest that maybe they only add a 5% 'other type' damage, but at least allow us to do some damage against eg. the NS elder? Last night I stood for 1/2 hour and tanked it for a friend (using a power hammer as a Master Swordsman, doing blast damage ((Hammer = blast??)) We killed it, but it took forvever and I got nothing , nada , zip from it.


3- Oh my droid did hurt it a little, but not enough that I could loot the corpse









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