Teras Kasi Archive

Thread: Why should we get an additional damage type? Dev's want to know.

IdahoJedi
Fri Apr 02, 2004 8:41 pm
#287



Daserx wrote:

TKA should get electrical or stun gloves ( or any other type of damage type) that uses fist speed and DPS, but with the gloves equiped deals that certain type of damage with 0 AP ( Leaving Kinetic VK for 1 AP)

Still makes VK our main weapon but gives us chance to lose AP for different types of damage..






The problem with this idea is that not all races can put on gloves. I am a trandoshain and can't because I only have 3 digits, so it would be unfair to many players.



Itoz Crandist-Novice BH
"Don't be to proud of this technoloical terror you've constucted. The ability to destroy a planet is insignificant next to the power of the Force"
http://forums.station.sony.com/swg/board/message?board.id=Bria&message.id=416270> The most ridiculous movie ever!
The best movie ever!

raymandust
Sat Apr 03, 2004 2:38 am
#288

novice tka master rifleman doc 0240


they say you should not bring a knife, to a gun fight they could be right ?



90% effective armor uber t21 541 max dam still want to be tka why


because stand in a cave and watch who gets all the loot ?


pvp is part of the game not the hole game



made tka novice and wow i like it so far


got feed up doing hs3 hs3 hs3 dead ...........laugh



Dromare
Sat Apr 03, 2004 12:01 pm
#289

I think we should get some dot weapons. I dont know wich new damage type we should get. Stun would be nice but that would overpower us in pvp.
Dromare
Sat Apr 03, 2004 12:04 pm
#290

Or instead of a new damage type we could get heavy armor piercing.
Zioni
Sat Apr 03, 2004 4:33 pm
#291

I think the restraint ideas were really good and appropriate for tka. All these people talking down about how tka's are already overpowered and should only do kinetic because that is their role, well they just sound like "haters" to me. How bout everyone quit trying to nerf everyone else, and get something better/fixed with their own prof. If you don't like tka's stay away from them. Instead of cruising our forum spewing negativity, why don't you cruise your own and spew something positive for the Dev's in your own.


This thread is for discussion but please quit thewhining for the Dev's to nerf TK. Its one of the few profs in game that most ppl really enjoy playing and the Dev's for the most part got right. A second dmg type wep, i.e. restraint,could be implemented with low dmg perhaps or high HAM coststo counter our supposed overpowering.


I just think ppl should be more openminded about adding to profs, rather than constantly ranting to take things away from them. Discuss at length but please stop "hating."




Zioni
Sat Apr 03, 2004 4:34 pm
#292

I think the restraint ideas were really good and appropriate for tka. All these people talking down about how tka's are already overpowered and should only do kinetic because that is their role, well they just sound like "haters" to me. How bout everyone quit trying to nerf everyone else, and get something better/fixed with their own prof. If you don't like tka's stay away from them. Instead of cruising our forum spewing negativity, why don't you cruise your own and spew something positive for the Dev's in your own.


This thread is for discussion but please quit thewhining for the Dev's to nerf TK. Its one of the few profs in game that most ppl really enjoy playing and the Dev's for the most part got right. A second dmg type wep, i.e. restraint,could be implemented with low dmg perhaps or high HAM coststo counter our supposed overpowering.


I just think ppl should be more openminded about adding to profs, rather than constantly ranting to take things away from them. Discuss at length but please stop "hating."

TaterSalad
Mon Apr 05, 2004 4:11 am
#293

You guys just want restraint so you can kick the Elder's ass, too.







Heh, I wouldn't mind that.




DAPPERDAN
- T H E A M A Z I N G -
RougeSoldier
Mon Apr 05, 2004 4:41 am
#294

What Thereallegion said is exactly my idea, dont change us, but change our weapon, with different types of damage doing VK's.



-SamuraiX "Yahiko" Opuke-
Wow, that sounds like a line from a crappy forum post.
omg!!! teh chiken has ub3r 1337 hax0rz!!!!!!!111!!!!!oneoneoen

DannieQuee
Wed Apr 07, 2004 10:36 pm
#295

no one is seeing the big picture.



no player should be forced...and i mean FORCED...to dabble in another combat profession than the one they choose in order to be effective in 'epic' encounters (ie. mobs you normaly would have no chance of soloing).



the most common resist on a mob is kinetic. the only damage type tk gets is kinetic. this means that someone who wants to be say a master dancer/master tkm cant, because they MUST dabble in another profession in order to be useful in said encouhters - (doctors, fencer/swords/pistol...whatever).



that's a serious imbalance in game design. If i want to be a tkm/chef then dammit, i should have that choice without putting such a serious gimp on my char.



i've had to master fencer to be effective in higher level mob fights like nightsisters. was a rude awakening when doing odd missions for the imp prison on dathomir i ru n into a 9k ham nightsister..with 100% kinetic. t hankfully i was toying with swordsman at the time or my fully buffed to all 9 stats with two brandy and a muon ass would not have been able to kill her.



that is NOT acceptable.



i want all 4 of the elite melee profesisons to be able to stand on their own without neending to dabble, and all stacking from them removed entirely.



and i want a diff damage type on my hands. stun or blast is acceptable, as ever yother type of damage is also extremely high on resist compared to these two.


The_Wraithblade_TDB
Fri Apr 09, 2004 4:02 am
#296

Stun Damage....Yeah we want stun damage...to help against....

...creatures...yeah, thats it...no Im not thinking of cutting through compositein PvP...nawww...not me.



Sure make a Stun VK, but also, make some better Stun armor. I can go toe-to-toewith some pretty amazingly strong MOB's in this game...and yet against a fully buffed and fully armored Novice Rifleman with a Jawa Ion Rifle, or a Novice Fencer with a Stun Baton and I am dessimated within seconds. NO other professions exceptperhaps CM's can even come close to the amount of PvP damage from those two classes.


TKA's Do need another type of damage...at least one. As a MHS, I often change betweenHammer and Blade to better fight againt certain enemies. As a near-TKM, I find myself switching to my Hammer to better fight against certain enemies. When considering different damage types for VK's, think about how it would work in R/L. Electrical, Stun, Kinetic, and possibly Blast damage are the most feasible damage types.
Dravenite83
Fri Apr 09, 2004 1:17 pm
#297

I am just now starting to work up TK. I am also working CH (yeah i know im a glutton for sucking in PVP) anyway, I think that a second damage type would be fair. However it must not be stun. At first that sounded great but the more you look at it the worse it is. I think perhaps electrical cestus, similar to boxing gloves or the gloves used in martial arts tournaments would be nice. And for our trandoshan brethren do not consider these to be a weapon just as VKs are and not clothing. This gives us the ability to deal damage effectively and gives us a new weapon and it doesnt make us uber. Hell my armor has 73% electrical. Also give us a bleed dammit. Consider our weapon a bladed hand attachment.... shouldnt we be able to cut you???
Kabarra
Sun Apr 11, 2004 2:23 pm
#298

I read a few pages of this and few things got stuck in my head...

Let me start by saying I currently have a TK character in progrees, so I know a bit about the skill here..

First thing I want to point at...vibroknucklers...

A blunt melee weapon equipped with a vibro unit. They are held in one hand and can badly injure or kill an enemy.


ok I took that straight outta the SOE horses mouth. Key word...blunt. Blunt as in butter knife, blunt as in not sharp. IE should not have that great of potential to cause bleeding (read:no DOT). And as stated before, no dot is needed, tk is fast and furious, no time for a bleed to even effect the outcome.


To address the unarmed IS unarmed, just balance it so that physical strength progresses with the levels moved up in TK. Make it so that unarmed you are almost (read daamn near) as strong as with knucks but slower. Yes I know that we are already slower with out the knucks, but the fists do not do much damage without something in them...


I believe someone mastered in a form of unarmed combat could hit pretty hard yea? I mean, they break bricks and stuff with their bare hands right? Not with knucks....


Anyway I don't really want a different type of damage, I just know that some fights I will lose and some I will win. This is a prof I have chosen for the honor and the dicsipline it represents, and the fact that I smoke too much to do any kind of martial arts in real life




________________________________
TK-421 why aren't you in my pants?
jabon
Sun Apr 11, 2004 2:37 pm
#299

i have read a few pages of this and what i have seen is this: people are forgeting that this is a game.


"if i cut u with my vibroknuckler wouldnt you bleed?"


honestly dont try to make an argument about a subject in this game using this method. it simply sounds stupid.


if a rifleman hit you oncewith in the head using a gun you would be dead...if a pikeman hit you once with a pike your leg would be chopped off...if a pistoleer shot u in the chest you wouldnt be feeling well either.


this prof is already very powerful and really i like it. but tka should definetly not receive a stun dmg type. now if this is because many mobs have resist to kinetic i understand. but that means that tka should get something like electric dmg or something NOT extremely powerful like stun is in PvP because tka is already powerful.





IBON - Master Medic, Master CM, Master Fencer, Master Pistoleer, Master Artisan, Master ID, Master Merchant,Master Scout, Master Ranger
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