Teras Kasi Archive
Thread: Why should we get an additional damage type? Dev's want to know.
how about this......our vibroknucklers can do kinetic as we all know BUT how about making us truely unarmed combat profession and making our bare fists do stun damage? or even blast? id say that punching someone or something without a sharp object should not do kinetic. that will make it easy and we would need no new weapons.
just a thught
Revann Neva..Teras Kasi Master/Master Heavy Swordsman/Master Brawler/Fencer-just a little
Avantos wrote:Well... I skimed the 12 pages of posts. I'm a TKM. If the Dev's are looking to give us an additional ability, I think 1 of 3 things should be done.1. Remove 100% Kinetic Resists from the game.2. Give us a 2nd Knuckler type that does Stun damage.3. Give all knucklers a 1 in 10 chance of initiating a DOT bleed. By using the Targeting shots in the 4th column we could determine which HAM bar it get's applied to.I personally think that 1 of these 3 options would give us the variety we need to be usefull in large scale combat situations, as well as one on one fights.
Do not remove 100% resist from the game. There has to be some creatures that require you to tank unless you want to pick up a second prof. The game is too easy as it is, don't dumb it down more.
Do not give TKA stun damage. It makes fencer and armor entirely useless. Fencer is fair for stun because our non-million dollar stun weapon is even with the amount of stun resist armor can have. Throwing an unmitigated 250 damage in there is very unbalancing.
Do not give TKA bleeds. They already have special stuff that sets them a part from all the other melee. You get to pick whatever bar you want to hit, and now you want to add bleeds to that?
colemats wrote:
As TKMs, I think the majority of play this game because it's fun for us to fight things. I think it's unfair, that I should have to grind a different profession to even be able to hurt a Peko Peko Albatross or the high level Nightsisters. I think EVERY combat class in the game (assumming they are Master) should at the very least have the option to do damage to everything in the game. Now weather this means giving TKA's a new damage type (god knows they've given Rifleman enough lately) or just get rid of 100% Kinetic resist MOBs, either way I don't think it's fair that any crature/NPC should be 100% resist to any Comabt class, this goes for fencers carbineers, everyone. I for one, would like to participate in as many fights as possible, and try my hand at all the enemies of the game. However, the fact that Axkva Min just laughs at me as I stand there hitting her is very lame. This goes for all combat classes, and maybe the best option is to just get rid of 100% resist mobs, but either way I think it's unfair that I can't hit some NPC or a giant bird and hurt them even though I can punch a krayt or kimo and they feel it.
You are just as equipped to fight a high level night sister as a fencer.
Pikeman and Two-hand are uber NS territory (assuming they use the right weapons).
Dromare wrote:how about VK's are the brawler weapons for people working up to tka since all brawlers use them. And give tka a new weapon. We have one weapon and comeone look at riflemen and pistoleers and fencers and swordsmen ect they have many weapons. How about the new weapons just added to pistoler the geono pistol and the scythe. We have no special weapons. If youv seen one TKA youv seen them all its getting boring.
You are the unarmed profession. Not one-hand, not two-hand, not pole-arm, pistol, carbine or rifle.
If something is 100% resist to kinetic, don't fight it or pick up another profession to augment your skills. Hell, bring a friend with you to do damage while you tank. There are plenty of creatures for each prof that they can't hurt.
MasterSithZola wrote:why not a disarm move preform it their weapon goes to inventory >=) now that would be awesome and why not are we not supposed to be the leet proff?
ive been a tkm a very long time but its getting boring now everyone weres uber armor eats food sniffs spice mean while they shoot you forever while your trying to eat their mind
im a tkm/ blademaster/ master brwalwer
why not a dodge move or vks sup uped to use against these armors?
im about to drop tkm for 2h im trying to keep the faith but it seems everyone else gets stronger while we stay the same
They originally intended for there to be disarming moves, they then came to their senses and realized how unbalancing that is.
And no you're not the "leet" profession although you guys sure act like it.
Your profession works (formally my profession until I became incredibly bored with it) better than all other professions except for Rifleman and you want more. Take what you have and be happy before you attract attention and get nerfed.
I dueled a guy wearing 89% kinetic Comp armor. Just the fact ASs can make this stuff is reason enough to give us another damage type.
This Comp is all over now... it makes us worthless in PvP.
woodywan wrote:
I dueled a guy wearing 89% kinetic Comp armor. Just the fact ASs can make this stuff is reason enough to give us another damage type.
This Comp is all over now... it makes us worthless in PvP.
AS can not make it that high. The highest an AS can make it is 80%. If its unlayered and has a base around 68% it can be sliced to 89%. In anycase, there are plenty of professions that can't do anything to armored opponents (think carbineer) that have similar armor. If its 89% kinetic, its also 89% acid, energy and heat.
I look at carbineer the same way as TKM for pvp. You guys are part of a team, no longer the pvp gods you used to be. You put people on their asses, apply states to them, catch the doctors, etc. All combat profs have a role in pvp.