Teras Kasi Archive

Thread: Why should we get an additional damage type? Dev's want to know.

RevannNeva
Wed Mar 31, 2004 8:19 am
#274

how about this......our vibroknucklers can do kinetic as we all know BUT how about making us truely unarmed combat profession and making our bare fists do stun damage? or even blast? id say that punching someone or something without a sharp object should not do kinetic. that will make it easy and we would need no new weapons.



just a thught


Revann Neva..Teras Kasi Master/Master Heavy Swordsman/Master Brawler/Fencer-just a little


KDubDanzig
Wed Mar 31, 2004 9:03 am
#275

I think that nothing at all should be changed. The TKA tree is the same now as when most of us started going up it. If youdid not like the fruit on the tree, don't climb up it. If you want other types of damage, choose a different profession. Period.
Malcolm_CaKre
Wed Mar 31, 2004 9:10 am
#276

It's true, that having fists do other sorts of damage doesn't make sense. But that's never stopped anything before. Why do we have ranged weapons that appear to shoot lasers, that do acid, or cold damage? And what's the difference, with a laser, between heat and energy?


I would suggest one of two things:


Either resists are capped out the same way that they are for player armor... no 100% anything, unless that MOB has been exploiting.... In this case, we'd still be in for a heck of a fight, and better have something else going for us.


or


Let us have a different VK type, that does a different type of damage. It shouldn't be as good as a VK, in the same way that the other profs' alternate-damage types aren't as good as their primary ones. (Compare most carbines with the laser carbine, for example -- less damage, less AP) Doing aboutthe same damage as unarmed, with the HAM costs of a VK, and no AP would be fair. That gives us a very expensive way to deal a bit of damage to the 100% MOB, and no real advantage elsewhere. Note, this should not be stun damage, because so many things are vulnerable to it. But shock gloves, or grabber gloves or something like that would be cool, and could be made fair.




Mal

FoeHammerOne
Wed Mar 31, 2004 7:33 pm
#277

You don't deserve a new damage type. Unarmed Hit 3 does 2,000 damage per hit. Thats 500 damage in PVP, if you had a stun weapon which almost noarmor has resistance to you could kill anyone in 1-5 seconds, no matter how buffed they are, and plus your attack speed is insainely high. People have80% kinetic armor, big deal, thats still 100 damage a hit.



FoeHammer - Retired Weaponsmith
Natakku Asada - Retired PvPer.
Kaynab
Thu Apr 01, 2004 12:25 am
#278



Avantos wrote:
Well... I skimed the 12 pages of posts. I'm a TKM. If the Dev's are looking to give us an additional ability, I think 1 of 3 things should be done.
1. Remove 100% Kinetic Resists from the game.
2. Give us a 2nd Knuckler type that does Stun damage.
3. Give all knucklers a 1 in 10 chance of initiating a DOT bleed. By using the Targeting shots in the 4th column we could determine which HAM bar it get's applied to.
I personally think that 1 of these 3 options would give us the variety we need to be usefull in large scale combat situations, as well as one on one fights.





Do not remove 100% resist from the game. There has to be some creatures that require you to tank unless you want to pick up a second prof. The game is too easy as it is, don't dumb it down more.

Do not give TKA stun damage. It makes fencer and armor entirely useless. Fencer is fair for stun because our non-million dollar stun weapon is even with the amount of stun resist armor can have. Throwing an unmitigated 250 damage in there is very unbalancing.

Do not give TKA bleeds. They already have special stuff that sets them a part from all the other melee. You get to pick whatever bar you want to hit, and now you want to add bleeds to that?



Kaynab
SOE Customer Appreciation bat

I Y Nuclear War.

Kaynab
Thu Apr 01, 2004 12:28 am
#279



colemats wrote:
As TKMs, I think the majority of play this game because it's fun for us to fight things. I think it's unfair, that I should have to grind a different profession to even be able to hurt a Peko Peko Albatross or the high level Nightsisters. I think EVERY combat class in the game (assumming they are Master) should at the very least have the option to do damage to everything in the game. Now weather this means giving TKA's a new damage type (god knows they've given Rifleman enough lately) or just get rid of 100% Kinetic resist MOBs, either way I don't think it's fair that any crature/NPC should be 100% resist to any Comabt class, this goes for fencers carbineers, everyone. I for one, would like to participate in as many fights as possible, and try my hand at all the enemies of the game. However, the fact that Axkva Min just laughs at me as I stand there hitting her is very lame. This goes for all combat classes, and maybe the best option is to just get rid of 100% resist mobs, but either way I think it's unfair that I can't hit some NPC or a giant bird and hurt them even though I can punch a krayt or kimo and they feel it.





You are just as equipped to fight a high level night sister as a fencer.
Pikeman and Two-hand are uber NS territory (assuming they use the right weapons).



Kaynab
SOE Customer Appreciation bat

I Y Nuclear War.

Kaynab
Thu Apr 01, 2004 12:31 am
#280



Dromare wrote:
how about VK's are the brawler weapons for people working up to tka since all brawlers use them. And give tka a new weapon. We have one weapon and comeone look at riflemen and pistoleers and fencers and swordsmen ect they have many weapons. How about the new weapons just added to pistoler the geono pistol and the scythe. We have no special weapons. If youv seen one TKA youv seen them all its getting boring.





You are the unarmed profession. Not one-hand, not two-hand, not pole-arm, pistol, carbine or rifle.

If something is 100% resist to kinetic, don't fight it or pick up another profession to augment your skills. Hell, bring a friend with you to do damage while you tank. There are plenty of creatures for each prof that they can't hurt.



Kaynab
SOE Customer Appreciation bat

I Y Nuclear War.

Kaynab
Thu Apr 01, 2004 12:43 am
#281



MasterSithZola wrote:

why not a disarm move preform it their weapon goes to inventory >=) now that would be awesome and why not are we not supposed to be the leet proff?

ive been a tkm a very long time but its getting boring now everyone weres uber armor eats food sniffs spice mean while they shoot you forever while your trying to eat their mind

im a tkm/ blademaster/ master brwalwer

why not a dodge move or vks sup uped to use against these armors?

im about to drop tkm for 2h im trying to keep the faith but it seems everyone else gets stronger while we stay the same






They originally intended for there to be disarming moves, they then came to their senses and realized how unbalancing that is.

And no you're not the "leet" profession although you guys sure act like it.

Your profession works (formally my profession until I became incredibly bored with it) better than all other professions except for Rifleman and you want more. Take what you have and be happy before you attract attention and get nerfed.



Kaynab
SOE Customer Appreciation bat

I Y Nuclear War.

EotchajCrestingcloud
Thu Apr 01, 2004 8:52 am
#282

Here, here. TKA is good the way it is. No, it's not the all-powerful-god-like-unbeatable-do-everything-to-anything profession but why would anybody want that? You want to be able to always kill everything that comes within 75 meters you'll have to write a different game and make yourself the Game God. I'm TKM and I have zero issues with the profession. Am I "uber" in PvP? No - but that's not because TKA is somehow broken... it's because I'm not all that good at PvP. Am I "uber" in PvE? OMG yes. There are only afewMOBs in the galaxy that I can't solo the entire lair - with buffs and armor, of course, and only a couple I can't solo 1-on-1 (Nightsister Elder, for example).


That I don't stack professions should be noted... my other skills are master dancer because I like it, novice scout for terrain negotiation and building campsites, and novice medic so I can heal myself and my teammates when necessary.


Would I object if we had another damage type? Probably not - unless it meant nerfing one of our existing damages. Would I like some really fun toys like poison darts I can throw or mind-bleed knucks or stun gloves - sure I would LOL who wouldn't? But I have a place in the fight. Mostly it's against MOBs and I'm the tank. In PvP battles I jump right in, do what I can, clone and jump right in again. I don't have a problem with that. When I pair up with a commando or CM or other ranged elite then - hehe - it's awesomely dangerous for whomever or whatever we're fighting.


Nobody should want to be PvP God and PvE God. That shouldn't even be a part of the game.


So in the end, whatadditions would I recommen we get? Maybe the ability to pull more than one pet so when we want to solo Enraged Rancor lairs we don't have to go look for groups to help us get the missions and share the loot with them (somewhat sarcastic - can't all the other elite professions solo those lairs?)


Or more seriously - maybe a few seconds of super burst run so we can more effectively chase kiters and close range more quickly.


A different damage type? Pair with a CM or build yourself a new template. But if you want to be a TKA/Dancer or TKA/Musician or TKA/Architect then just live with the choices you make.





Euki - Jedi - Sunrunner
Denv - Smuggler - Sunrunner
woodywan
Thu Apr 01, 2004 10:11 pm
#283


I dueled a guy wearing 89% kinetic Comp armor. Just the fact ASs can make this stuff is reason enough to give us another damage type.


This Comp is all over now... it makes us worthless in PvP.






~~~~~~~~~~~~~~~~~~~~
XIRAZAK
Avatars of the Old Republic
Ratava, Lok

~~~~~~~~~~~~~~~~~~~~
Kaynab
Fri Apr 02, 2004 2:40 pm
#284



woodywan wrote:

I dueled a guy wearing 89% kinetic Comp armor. Just the fact ASs can make this stuff is reason enough to give us another damage type.

This Comp is all over now... it makes us worthless in PvP.






AS can not make it that high. The highest an AS can make it is 80%. If its unlayered and has a base around 68% it can be sliced to 89%. In anycase, there are plenty of professions that can't do anything to armored opponents (think carbineer) that have similar armor. If its 89% kinetic, its also 89% acid, energy and heat.

I look at carbineer the same way as TKM for pvp. You guys are part of a team, no longer the pvp gods you used to be. You put people on their asses, apply states to them, catch the doctors, etc. All combat profs have a role in pvp.



Kaynab
SOE Customer Appreciation bat

I Y Nuclear War.

Bixo
Fri Apr 02, 2004 5:17 pm
#285


Why should we get additional damage types? Because we are useless in PvP. I agree we own PvE, but I want to kill something with a brain. If PvP is expected to be an entertaining (retaining) part of this game, then TKMs must have a chance to win. My story:


I was one of5 overt rebels. 2 TKMs and 3 other classes. 2 Overt Imps attacked us wearing this uber armor with 89% resists. The 2 imps TOTALLY IGNORED THE 2 TKMs! We couldn't knock them down or damage them. The imps killed the other 3 class members and left the TKMs for last.

They didn't even use specials when the 2 TKMs were all that was left, until they got tired of taking so long. Both of us TKMs were beating the same guy. His HAM bars never dropped.


Now come on! 2 TKMs beating on someone for 5 minutes or so and nothing?? THAT is unbalanced.
IdahoJedi
Fri Apr 02, 2004 8:39 pm
#286

I think it would be perfeclty reasonable to have heat vibro knucklers. The blades could get hot, as simple as that. Now, this wouldn't mean crap in pvp, but i think this is the most reasonable other damage type out there for us.



Itoz Crandist-Novice BH
"Don't be to proud of this technoloical terror you've constucted. The ability to destroy a planet is insignificant next to the power of the Force"
http://forums.station.sony.com/swg/board/message?board.id=Bria&message.id=416270> The most ridiculous movie ever!
The best movie ever!

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