Teras Kasi Archive
Thread: Why should we get an additional damage type? Dev's want to know.
Kinetic Armor is silly though in the fact that if you read its description - it really shouldn't protect against kinetic damage.
Sirisandir wrote:
PhoenixOrion wrote:
I think we should get Stun and Kinetic.
A fist or a foot can stun an opponent.
Lol stun....stun on comp...that would never happen
why not a disarm move preform it their weapon goes to inventory >=) now that would be awesome and why not are we not supposed to be the leet proff?
ive been a tkm a very long time but its getting boring now everyone weres uber armor eats food sniffs spice mean while they shoot you forever while your trying to eat their mind
im a tkm/ blademaster/ master brwalwer
why not a dodge move or vks sup uped to use against these armors?
im about to drop tkm for 2h im trying to keep the faith but it seems everyone else gets stronger while we stay the same
Hi all
We need a throwing weapon like a star this would help us, it would damage the enemy as will run towards them to get close enought to use unarmed, as at the moment the only one taking damage is us from thier gun untill we get close enought to them to use unarmed, also if their is more than one which thier usely is we could throw a star at one and draw him out from the rest of his group, and take him on on-his-own. But most important the star could be used to damage kinetic resistant mobs and kinetic armor to bring it down below 100%.
Hi all
I have been doing some more reading and thinking on this subject (my poor brain).
As for my idea of a star im not to sure now,as its another weapon got to be put into the charactor, (although it is more in line with a TK).
Not really sure about restrain, as thought knockdown would of covered that.
If we do have a additional damage type added, then i feel it must be added to the hand or foot attack. NOT a weapon (VK).
Maybe it would be better to leave the charactor as he is, or do away with whats causing the problem all together(which i believe is kinetic).