Teras Kasi Archive

Thread: TK's SHOULD HAVE ADVANTAGES OVER RANGED!!

Mansun
Sun Sep 04, 2005 11:20 pm
#14






viperhandler wrote:

I personally think TK's should have a burst in speed due to power boost and be able to run faster than the ranged people similar to force run.

Pewot Ifae-Eclipse







IF burst run + parwan does notkeep you close to kiters i have an idea you don't have to be kitet, use line of sight to your advantage, duck behind a wall or run inside a building, force your ranged nemisis to fight on your terms if he want to beat you..


And practice.. Getting to be good at PvP is not something done overnight with FOTM templates (tho it might give you an advantage), you have to learn what foods to use, weapons to fight with, and how to effectively counter different other profs, all based on how you like to fight



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Im a nobody -and nobody is perfect.. that must mean im perfect
mehgah
Tue Sep 06, 2005 1:50 pm
#15

he wasnt talking about the heart seaker there is another one that looks like massasi knuckers that you can only loot from the queen. I have one but didnt look at the stats, might have to later
Mansun
Wed Sep 07, 2005 7:31 am
#16






The_Marksman wrote:





Mansun wrote:






viperhandler wrote:

I personally think TK's should have a burst in speed due to power boost and be able to run faster than the ranged people similar to force run.

Pewot Ifae-Eclipse







IF burst run + parwan does notkeep you close to kiters i have an idea you don't have to be kitet, use line of sight to your advantage, duck behind a wall or run inside a building, force your ranged nemisis to fight on your terms if he want to beat you..


And practice.. Getting to be good at PvP is not something done overnight with FOTM templates (tho it might give you an advantage), you have to learn what foods to use, weapons to fight with, and how to effectively counter different other profs, all based on how you like to fight





Lets be honest here people, your saying a melee prof can beat a ranged prof?? Yes i am... melee > ranged in PvP


Maybe if they were standing toe to toe and then started fighting. Though if the distance between them was 60+ metres then the tk should be dead before he/she had got half way.


if the TK is dead before he gets half way, even all the way, the TK is doing something so wrong, he should never try to PvP again ever... and he should hit himself very very hard for being soo bad at this game..


Now in the real world for the past 100years we have had guns which can fire 1000's of rounds a minute, but these seem to be very absent from the Galaxies Universe. Melee profs should think themselves lucky for ranged having restricted range and restricted rate of fire.


real world....? why do you even bother mentioning the real world? this is a Sci-fi computer game with lightsabers, laser guns, and big F**kin monsters everywere.... i hope it soon dawns on you how stupid a comparison that was..


Let the Flaming commence!! <---- well you asked for it














_______________

IGN Summ
Im a nobody -and nobody is perfect.. that must mean im perfect
The_Marksman
Wed Sep 07, 2005 9:11 am
#17






Mansun wrote:





The_Marksman wrote:





Mansun wrote:






viperhandler wrote:

I personally think TK's should have a burst in speed due to power boost and be able to run faster than the ranged people similar to force run.

Pewot Ifae-Eclipse







IF burst run + parwan does notkeep you close to kiters i have an idea you don't have to be kitet, use line of sight to your advantage, duck behind a wall or run inside a building, force your ranged nemisis to fight on your terms if he want to beat you..


And practice.. Getting to be good at PvP is not something done overnight with FOTM templates (tho it might give you an advantage), you have to learn what foods to use, weapons to fight with, and how to effectively counter different other profs, all based on how you like to fight





Lets be honest here people, your saying a melee prof can beat a ranged prof?? Yes i am... melee > ranged in PvP


Maybe if they were standing toe to toe and then started fighting. Though if the distance between them was 60+ metres then the tk should be dead before he/she had got half way.


if the TK is dead before he gets half way, even all the way, the TK is doing something so wrong, he should never try to PvP again ever... and he should hit himself very very hard for being soo bad at this game..


Now in the real world for the past 100years we have had guns which can fire 1000's of rounds a minute, but these seem to be very absent from the Galaxies Universe. Melee profs should think themselves lucky for ranged having restricted range and restricted rate of fire.


real world....? why do you even bother mentioning the real world? this is a Sci-fi computer game with lightsabers, laser guns, and big F**kin monsters everywere.... i hope it soon dawns on you how stupid a comparison that was..


Let the Flaming commence!! <---- well you asked for it

















Even fantasy worlds have to conform somewhat to reality as we know it.. Ever watched Lord of the Rings, well thats why its so good, ever watched dungeons and dragons, well thats why its so crap!


Just because its set in a galaxy far far away doesnt mean the same laws of physics dont apply there.


By the way, carbines, rifles, pistols, swords, pikes, rapiers etcare or were all real weapons used in reality.


So was armour or various kind and people have used drugs for a long time before going into battle to enhance themselves, not anymore maybe but they did in the past.


If you want to live in a total fantasy world then you wont want any of the above and will probably use gnomes, fairies etc fighting with magic...





Mansun
Wed Sep 07, 2005 9:24 am
#18






The_Marksman wrote:





Mansun wrote:





The_Marksman wrote:





Mansun wrote:






viperhandler wrote:

I personally think TK's should have a burst in speed due to power boost and be able to run faster than the ranged people similar to force run.

Pewot Ifae-Eclipse







IF burst run + parwan does notkeep you close to kiters i have an idea you don't have to be kitet, use line of sight to your advantage, duck behind a wall or run inside a building, force your ranged nemisis to fight on your terms if he want to beat you..


And practice.. Getting to be good at PvP is not something done overnight with FOTM templates (tho it might give you an advantage), you have to learn what foods to use, weapons to fight with, and how to effectively counter different other profs, all based on how you like to fight





Lets be honest here people, your saying a melee prof can beat a ranged prof?? Yes i am... melee > ranged in PvP


Maybe if they were standing toe to toe and then started fighting. Though if the distance between them was 60+ metres then the tk should be dead before he/she had got half way.


if the TK is dead before he gets half way, even all the way, the TK is doing something so wrong, he should never try to PvP again ever... and he should hit himself very very hard for being soo bad at this game..


Now in the real world for the past 100years we have had guns which can fire 1000's of rounds a minute, but these seem to be very absent from the Galaxies Universe. Melee profs should think themselves lucky for ranged having restricted range and restricted rate of fire.


real world....? why do you even bother mentioning the real world? this is a Sci-fi computer game with lightsabers, laser guns, and big F**kin monsters everywere.... i hope it soon dawns on you how stupid a comparison that was..


Let the Flaming commence!! <---- well you asked for it

















Even fantasy worlds have to conform somewhat to reality as we know it.. Ever watched Lord of the Rings, well thats why its so good, ever watched dungeons and dragons, well thats why its so crap!


Just because its set in a galaxy far far away doesnt mean the same laws of physics dont apply there.


By the way, carbines, rifles, pistols, swords, pikes, rapiers etcare or were all real weapons used in reality.


So was armour or various kind and people have used drugs for a long time before going into battle to enhance themselves, not anymore maybe but they did in the past.


If you want to live in a total fantasy world then you wont want any of the above and will probably use gnomes, fairies etc fighting with magic...











comment; you are 100% right "somewhat to reality" ei. not allways, hence no point in whining when something is not EXATLY like it is in real life.. this is still a game and if it was to be 100% like reality it would not be playable


comment; ok again lets imagen the game was based on "real life physics"... well first our speeders would have to go, then lightsabers, blasters, sound in space is a big no no as well... then lets put in 1hit kills as anyone who have ever taken a shot will tell you, your not gonna beable to fightalot after you have been shot in the chest a few times..


i could go on and on and on... but i will spare you.. as this is not the point of this thread, you will eb more than welcome to start a "letsputreal life physics thread" and illbe happy to continue there

Message Edited by Mansun on 09-07-2005 08:25 PM



_______________

IGN Summ
Im a nobody -and nobody is perfect.. that must mean im perfect
The_Marksman
Wed Sep 07, 2005 9:29 am
#19






Mansun wrote:





The_Marksman wrote:





Mansun wrote:





The_Marksman wrote:





Mansun wrote:






viperhandler wrote:

I personally think TK's should have a burst in speed due to power boost and be able to run faster than the ranged people similar to force run.

Pewot Ifae-Eclipse







IF burst run + parwan does notkeep you close to kiters i have an idea you don't have to be kitet, use line of sight to your advantage, duck behind a wall or run inside a building, force your ranged nemisis to fight on your terms if he want to beat you..


And practice.. Getting to be good at PvP is not something done overnight with FOTM templates (tho it might give you an advantage), you have to learn what foods to use, weapons to fight with, and how to effectively counter different other profs, all based on how you like to fight





Lets be honest here people, your saying a melee prof can beat a ranged prof?? Yes i am... melee > ranged in PvP


Maybe if they were standing toe to toe and then started fighting. Though if the distance between them was 60+ metres then the tk should be dead before he/she had got half way.


if the TK is dead before he gets half way, even all the way, the TK is doing something so wrong, he should never try to PvP again ever... and he should hit himself very very hard for being soo bad at this game..


Now in the real world for the past 100years we have had guns which can fire 1000's of rounds a minute, but these seem to be very absent from the Galaxies Universe. Melee profs should think themselves lucky for ranged having restricted range and restricted rate of fire.


real world....? why do you even bother mentioning the real world? this is a Sci-fi computer game with lightsabers, laser guns, and big F**kin monsters everywere.... i hope it soon dawns on you how stupid a comparison that was..


Let the Flaming commence!! <---- well you asked for it

















Even fantasy worlds have to conform somewhat to reality as we know it.. Ever watched Lord of the Rings, well thats why its so good, ever watched dungeons and dragons, well thats why its so crap!


Just because its set in a galaxy far far away doesnt mean the same laws of physics dont apply there.


By the way, carbines, rifles, pistols, swords, pikes, rapiers etcare or were all real weapons used in reality.


So was armour or various kind and people have used drugs for a long time before going into battle to enhance themselves, not anymore maybe but they did in the past.


If you want to live in a total fantasy world then you wont want any of the above and will probably use gnomes, fairies etc fighting with magic...











comment; you are 100% right "somewhat to reality" ei. not allways, hence no point in whining when something is not EXATLY like it is in real life.. this is still a game and if it was to be 100% like reality it would not be playable


comment; ok again lets imagen the game was based on "real life physics"... well first our speeders would have to go, then lightsabers, blasters, sound in space is a big no no as well... then lets put in 1hit kills as anyone who have ever taken a shot will tell you, your not gonna beable to fightalot after you have been shot in the chest a few times..


i could go on and on and on... but i will spare you.. as this is not the point of this thread, you will eb more than welcome to start a "letsputreal life physics thread" and illbe happy to continue there





Speeders run on repulsor life technology which we sort of have now with megnetic repulsor trains etc.


Lightsabers, hmmm thats a hard one but probably not impossible. A form of energy contained within a focussed magnetic field maybe?? I bet it could be done nowif enough money was thrown at it..


Oh come on...sound in space, i dont give a damn which space your in but if there is no air there is no sound. end of story..


Blasters are the only one that would be hard, but we still have kinetic weapons in the game so there would still be weapons and vks are possible to do now. A serated blade moving back and forth fast connected to knuckle duster type appliance.





Eisei
Wed Sep 07, 2005 10:08 am
#20

people who argue by comparing life with a game simply has NO argument...



(gnnLi'hainnnnWX9gggggggggggggggggggggggggggg)
Renegade of the Force
Spill the blood of the Weak
Let crimson tears rain on the strong
01 02 03

(gggggggggggggggggggggggggggg:WXnnnnChen'zainng)
The_Marksman
Wed Sep 07, 2005 10:10 am
#21






Eisei wrote:

people who argue by comparing life with a game simply has NO argument...






The orginal poster was implying that melee should be given some sort of extra advantage over range...because erm because they are melee.


Why????



Eisei
Wed Sep 07, 2005 10:17 am
#22






The_Marksman wrote:





Eisei wrote:

people who argue by comparing life with a game simply has NO argument...






The orginal poster was implying that melee should be given some sort of extra advantage over range...because erm because they are melee.


Why????









I know that, I was commenting on another post in this thread. However, I have been a full TK supporter even before this game was released and still support it as the profession I must have in at least one of my alts ((Seeing as my main TKM has become a jedi)) and I do believe melee doesnt need an extra advantage over ranged. I was one of probably 5 people in the CU testing center who still supported melee stacking and with my temp, destroyed nearly anyone in front me, specially the ranged ((Won nearly ever single ranged duel, only time I didn't was when I tied with my friend)). So basically, this crap about TK being weak is nothing but bull. And if you look at the profession chart, it lables TKM as a tank, not damage dealer. Sure something needs to be done to keep aggro, maybe a certain skill added, but that is it. TKM doesn't need a high damage output...

Message Edited by Eisei on 09-07-2005 10:19 AM



(gnnLi'hainnnnWX9gggggggggggggggggggggggggggg)
Renegade of the Force
Spill the blood of the Weak
Let crimson tears rain on the strong
01 02 03

(gggggggggggggggggggggggggggg:WXnnnnChen'zainng)
The_Marksman
Wed Sep 07, 2005 10:36 am
#23






Eisei wrote:






The_Marksman wrote:





Eisei wrote:

people who argue by comparing life with a game simply has NO argument...






The orginal poster was implying that melee should be given some sort of extra advantage over range...because erm because they are melee.


Why????









I know that, I was commenting on another post in this thread. However, I have been a full TK supporter even before this game was released and still support it as the profession I must have in at least one of my alts ((Seeing as my main TKM has become a jedi)) and I do believe melee doesnt need an extra advantage over ranged. I was one of probably 5 people in the CU testing center who still supported melee stacking and with my temp, destroyed nearly anyone in front me, specially the ranged ((Won nearly ever single ranged duel, only time I didn't was when I tied with my friend)). So basically, this crap about TK being weak is nothing but bull. And if you look at the profession chart, it lables TKM as a tank, not damage dealer. Sure something needs to be done to keep aggro, maybe a certain skill added, but that is it. TKM doesn't need a high damage output...

Message Edited by Eisei on 09-07-200510:19 AM





Sorry for having a go there...


I think if you could still mix ranged and melee, it might solve alot of problems


What do you think??




Eswa Runningwave {FATAL}

Master Commando, Master Carbineer, Combat Medic



Eisei
Wed Sep 07, 2005 11:31 am
#24

Some still do make a hybrid mix of completely different professions and it can work for some parts but naturally, a skilledsingle meleetemplate cannot beat a skilled double melee template and the same goes for ranged. A hybrid can make the mix work for them but when it comes down to skill vs skill between a hybrid and stacker, the stacker will win with its mods and wider range of attacks.



(gnnLi'hainnnnWX9gggggggggggggggggggggggggggg)
Renegade of the Force
Spill the blood of the Weak
Let crimson tears rain on the strong
01 02 03

(gggggggggggggggggggggggggggg:WXnnnnChen'zainng)
The_Marksman
Wed Sep 07, 2005 11:42 am
#25






Eisei wrote:

Some still do make a hybrid mix of completely different professions and it can work for some parts but naturally, a skilledsingle meleetemplate cannot beat a skilled double melee template and the same goes for ranged. A hybrid can make the mix work for them but when it comes down to skill vs skill between a hybrid and stacker, the stacker will win with its mods and wider range of attacks.






Now this is the thing i still dont understand... correct me if im wrong but pre-cu didnt the devs say that you wouldnt be able to defence stack etc post-cu...


Another spineless u-turn or am i barking up the wrong tree here...



Eswa Runningwave {FATAL}

Master Commando, Master Carbineer, Combat Medic

Mansun
Wed Sep 07, 2005 11:47 am
#26






Eisei wrote:

Some still do make a hybrid mix of completely different professions and it can work for some parts but naturally, a skilledsingle meleetemplate cannot beat a skilled double melee template and the same goes for ranged. A hybrid can make the mix work for them but when it comes down to skill vs skill between a hybrid and stacker, the stacker will win with its mods and wider range of attacks.






agree completely with this and your above posts, but there isone template that i think differes from this..


TKM/MCM is imo the strongest non-jedi pvp template atm. with CM having pre reqs in the marksman tree it would by many be seen as a "ranged" proffesion ei. a dabbleing proffesion.. and i have yet to meet a double ranged ordouble melee template who had even a remote chance of beating it..





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Im a nobody -and nobody is perfect.. that must mean im perfect
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