Teras Kasi Archive

Thread: TK's SHOULD HAVE ADVANTAGES OVER RANGED!!

viperhandler
Wed Aug 10, 2005 6:26 pm
#1

I personally think TK's should have a burst in speed due to power boost and be able to run faster than the ranged people similar to force run.

Pewot Ifae-Eclipse

Kryxal
Wed Aug 10, 2005 7:21 pm
#2

Actually, equipping any gun gives a movement penalty. This may not mean much when every ranged player seems to have roots and snares, but it's there...



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Real-Folk-Blues
Wed Aug 10, 2005 7:43 pm
#3

Not to mention if they have full battle or assault armor on, that aslo slows you if your not completly fit for it.



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werehere
Wed Aug 10, 2005 10:19 pm
#4

UHH tka have a weapon under melle weapon on vendor s call samoir something its the dead forrest queens weapon only lev 40 but it has a range of 25m so you can make them fall run over while switching weapons
quitch
Wed Aug 10, 2005 11:44 pm
#5






viperhandler wrote:

I personally think TK's should have a burst in speed due to power boost and be able to run faster than the ranged people similar to force run.

Pewot Ifae-Eclipse






they doi beat most ranged, and if not, use burst run and parwan to use burst run again



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Saruun_Mortuus
Thu Aug 11, 2005 4:26 am
#6



werehere wrote:
UHH tka have a weapon under melle weapon on vendor s call samoir something its the dead forrest queens weapon only lev 40 but it has a range of 25m so you can make them fall run over while switching weapons



I don't know what you are talking about. Please clarify, I'm intrigued.




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Jaadenn
Thu Aug 11, 2005 5:55 am
#7

id sell my first born for a melee weapon with a 25m range




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PKness
Thu Aug 11, 2005 6:50 am
#8

um TK does have an advantage over ranged in some respects actually... its called Advanced Center of Being. adds 500 to your defense, the ONLY other prof w/ that is 0040 from Jedi Defender. the disadvantage you seem to have is not enough practice time in how to handle a kiter, they usually set into a pattern, learn to predict their movements. its really a longer fight sure, but when they miss 4 out of 5 shots, and you don't miss when you're on them, whats the issue?




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werehere
Thu Aug 11, 2005 7:24 am
#9

I think the samori queen drops it in ( shes in dead forrest ) the 25 meter weapon , I bought mine on a vendor for 65k but it was teh only one for sale .
Bladius
Thu Aug 11, 2005 10:07 am
#10


It is the Sayormi Queen. Can you post some stats on that weapon? As with the other posters...a 25 meter melee weapon? You got a bargain at 65k I would say...lol...I will take three please..


I guessI know where I will hunting for a few days now....




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Bladius
Fri Aug 12, 2005 12:22 am
#11

I found stats for the Sayormi Heartstriker. Looks like regular VK's..range says 0-5 meters...ah well to much to wish for



Tyr'Ka Bladius

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Iawo
Sat Aug 13, 2005 2:29 am
#12

I think the blaster fist should have extended range to make up for it's generally low damage. I'd rather it have higher damage caps, but extended range would be nice too. There needs to be a crafted TK weapon that meets or exceeds Kash loot and quest weapons with extremeloot componentsso weaponsmiths will get more business. I haven't seen any proof yet that the razor knucklers even exist, and seeing as that blaster fists can take looted motors AND krayt tissues (or the equivalent) they are extremely easy to cap out on all stats.



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Mankind00
Sat Aug 13, 2005 2:38 am
#13

There are no melee weapons over 0-5m, & I doubt there ever will be, why? Due to the fact we are melee not ranged... The weapons in the loot tables that generated with a longer range were bugs that have since been corrected.



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