Teras Kasi Archive
Thread: Rifleman's Jawa Ion Stun Damage
Cool, I didn't know this.
wildcard1973 wrote:
Negative Ghostrider....they removed the melee damage modifiers a couple of patches ago.
I'm just against nerfing anything.
SDrugger wrote:
I didn't say nerf anything, I said provide a way to protect against a specific attack.
Would you say I have a plethora of pinatas? Nice sig.
Letus know how the Stun Layered Comp works in an actual fight.
i skipped everything after the second guys post, this is adressed to him, sorry if it was already mentioned.
One of the devs stated before that they woudl liek different eapons to have diffrent speed caps
The only ones he seemed to give an exampel for were...
Fencer at 0.5
Tka(and i assume pistols) at 1.0
and pikeman and rifleman at 3.0
I assume swordsman and carbaneers would fall around 2.0
and commandos at 4.0-5.0
just so ya know, that is one idea that they were toying with
SDrugger wrote:
I didn't say nerf anything, I said provide a way to protect against a specific attack.
You have had it, and are finally getting it, a Stun layered helmet.
Problem solved.
SDrugger wrote:
atimes wrote:
Have you tried muon gold, angerian fishak, powerboost and willpower buffs?
Just with muon gold, fishak and powerboost I can get my mind around 2500 easily.
1100 base
550 with powerboost
500 muon gold
500 fishak
1550 + 1100 = 2600 mind.
Get an additionalmind boost from a dancer and slap an additionalwillpower boost to double your willpower and eat some rhyscate and willpower foods and your mind will be so high and regen so fast nothing can drop you.
also don't forget the usual. Never stop moving to decrease their accuracy and since they have a ion cannon if your helmet doesn't have stun protection take it off since it's doing you no good.
This is good advice... now that I think of it, I didn't have a mind buff, I was using Moun Gold though... (The last instance, believe me I didn't get beat 1 time, then start a thread) Anyway, I haven't used Fishak, "rhyscate and willpower foods" but I will, and see if that helps.
Also try the glazed glucose pate...you can stack it with Fishak (it is a food, not a drink), and you can eat two at once (for almost 1K additional mind buff).
Last night with entertainer buff, food, and powerboost alone I had almost 4K mind...NO MUON. They can be stopped. And though the composite with stun protection is hard to get and not super effective, it is better than nothing...
Wow, that's nice glazed glucose plates you have in your galaxy!
I always carry crates of muon gold for emergency mind heals and routinely use fishhak, glazed glucose plates, breath of heaven, ryshcate, and bivoli. Now I just need to find a master musician who's on regularly to buff my willpower and focus.
Wow... I've never heard of glazed glucose pate. I've just been using fishak+ryscate+muon+dancer buffs, and yet I've still been taken down before I could reach the rifleman. I guess it was just bad luck for me. Anywayz, since we're on the same server, could you suggest someone who sells glazed glucose pate as well as some stun resistant armor?
Gorgoth-GOC wrote:
Also try the glazed glucose pate...you can stack it with Fishak (it is a food, not a drink), and you can eat two at once (for almost 1K additional mind buff).
Last night with entertainer buff, food, and powerboost alone I had almost 4K mind...NO MUON. They can be stopped. And though the composite with stun protection is hard to get and not super effective, it is better than nothing...
SDrugger wrote:
Armor with stun protection? I think my server is the only one that has the resources to make that, and it still can only get up to 37% ABSOLUTE TOPS, that is the problem, you can take measures to protect you against certain things.. except this, the Jawa Ion can't be stopped right now.
But at least you'll have the light armor rating against the rifle. Without armor, the ion rifle gets a damage bonus because it is AP1 vs AP0 (unarmored) . So you'll elininate the damage bonus, which is 25% damage reduction right there, plus whatever resists you have then against Stun then.
Let say he's his rifle does 100 damage:
No armor: Does an extra 25% damage 100*1.25=125
Total Damage: 125 points
37% Stun Protection: Doesn't get the 25% increase. 100-(100*.37)=63
Total Damage: 63 points
So with this protection, you are in effect blocking 50.4% of the damage.
atimes wrote:
also don't forget the usual. Never stop moving to decrease their accuracy and since they have a ion cannon if your helmet doesn't have stun protection take it off since it's doing you no good.
Except for the fact that Rifleman get 160+ to accuracy, and I've seen them kiting all over the place and not missing. Only defense against this currently is to become a fencer/rifleman adn stack the melee/ranged defenses. If only accuracy truly dropped while moving, then there would be a chance against rifleman. Last time I checked Rifles were long range weapons, you should not be able to fire off high damage attacks at ince per second while running without missing.
Ryche_Mykola wrote:
Let say he's his rifle does 100 damage:
No armor: Does an extra 25% damage 100*1.25=125
Total Damage: 125 points
37% Stun Protection: Doesn't get the 25% increase. 100-(100*.37)=63
Total Damage: 63 points
So with this protection, you are in effect blocking 50.4% of the damage.
Let's say the rifle is doing over 300.