Teras Kasi Archive

Thread: Who has better PvP offesnive: Fencer or TKM?

Atama
Tue Aug 31, 2004 9:00 pm
#14

Naruk is correct. If you want to do offense in melee, do TKM and headhit, or Swordsman.



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Naruk_The_Wookiee
Wed Sep 01, 2004 2:19 pm
#15






Aperaiser wrote:
and fencer just sucks in PvE tbh.





I´ve never saw a fencer up with his master tag and using 1h-weapons in the dwb...



Mastered Professions so far: * Brawler *TKA * Fencer * Swordsman * Pikeman * Marksman * Rifleman * Scout * Creature Handler * Medic
Atama
Wed Sep 01, 2004 3:57 pm
#16

The damage fencer does compared to a TK depends a lot on the armor of the person.

AP0 vs AR1 means the damage is cut in half. (Fencer vs typical PvP opponent.)
AP1 vs AR1 means the damage is unchanged. (TKA vs typical PvP opponent.)
AP0 vs AR0 means the damage is unchanged. (Fencer vs Jedi.)
AP1 vs AR0 means the damage is 125%. (TKA vs Jedi.)

As you can see, the difference between a Fencer and a TKA against someone wearing no armor is much less than a person with armor.



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Neofiliac
Wed Sep 01, 2004 4:19 pm
#17

they are both cool proffs though, no doubt



Capt-Jack Sparrow- "Savvy?"
HuggyBear- "No one touches the Bear"
The-Fury- "I R Master DOT Whore Hear me Roar' 'RAWWWWRRRRRRRR!!!"
salty351
Wed Sep 01, 2004 4:27 pm
#18

I use the template of master brawler,master fencer,and tkm. With the rest in medic, i use all of them to beat a lot of people in pvp. If u go to the fencer form they will say there the best. If u go to the swordsman form there the best? U have to combine brawler trees to find out what u like. Or go tkm rifleman medic the best of both worlds.
DukeRith
Wed Sep 01, 2004 6:21 pm
#19






Atama wrote:
Look at the numbers.

Let's take a really nice stun baton, 250-300 damage (it would have to be an acklay).

Then a halfway-decent VK, 50-200 damage.

Now add 255 damage to that from TKM, and it is 305-555 damage.

Then go up against a guy with 30% stun 80% kinetic composite.

The fencer will be doing 250-300, but then it will be cut in half because a stun baton is AP0 and composite is AR1. So the fencer does 125-250 damage per hit. Then remove 30% of that damage and you're left with 88-175 damage (ignoring factors like PvP damage reduction and such).

The TKM will be doing 305-555 but gets no reduction from AR because a VK is AP1. You then remove 80% of that and you're left with 61-111 damage.

So even with an exceptional baton, a fencer doesn't outdamage a TKM by much. Your average fencer will be doing less.



most people also wear PSG with that, so its another 40-50% stun

Trucho-G
Wed Sep 01, 2004 7:01 pm
#20

as of now tkm is much weaker then a fencer in pvp tka does like 50-70damage tops THATS if hes fighting like 70%resist armor 90%basically tkm will kill himself attacking you. While Fencer stun damage while be doing damage through what is it 47%or 57%stun resist??
Aperaiser
Thu Sep 02, 2004 12:10 am
#21

Everything isnt about the Jedi. Overall TKM would be better. Fencer is good if your a group of fencers going round picking out targets on a battlefield. TKM is much more of a distruption-profession.

If you know how to play both professions you will have no real big problem in PvP unless you get ganked. So master both and try them out. Keep the one that you like the most. Thats how I did, and I kept TKM. Not only for PvP but its also playable in PvE, and fencer just sucks in PvE tbh.



Aslarf Wooble, Resident of Remiel, Member of BoR
Atama
Thu Sep 02, 2004 11:55 am
#22

Trucho, you forget that a fencer's weapon is only AP0, which means that when they attack someone in armor their damage in cut in half, IN ADDITION TO any other protection the armor gives.

That basically means that "47% or 57% stun resist" protection is more like 75% or 79% stun resistance. Let's not forget that stun batons do less damage than a vibroknuckler to begin with.

And if the TKM isn't stupid and actually knows how to get buffs (which is apparently beyond you, Trucho, based on your previous posts) he won't be harming himself at all with his specials.



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Aperaiser
Thu Sep 02, 2004 5:11 pm
#23



Atama wrote:
AP1 vs AR0 means the damage is 125%. (TKA vs Jedi.)




Actualy Jedi Robes are "clothes" and not armor. They have got no AR at all. So AP wont do you any good on them, just the damage that counts.



Aslarf Wooble, Resident of Remiel, Member of BoR
Atama
Thu Sep 02, 2004 5:55 pm
#24


"Actualy Jedi Robes are "clothes" and not armor. They have got no AR at all. So AP wont do you any good on them, just the damage that counts."


A person with no armor is AR0, in which case AP1 will do 125% damage.



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Krayt Dragonfist, Trandoshan
Imperial Security Bureau
Corbantis Server

If you claim to "own" me, I want to see the receipt.
Astrolite
Fri Sep 03, 2004 8:11 am
#25

TKM, Pistoleer 0040, Doc 4030



astro'lite
Jhyson-Bria
Fri Sep 03, 2004 9:21 am
#26






Atama wrote:



"Actualy Jedi Robes are "clothes" and not armor. They have got no AR at all. So AP wont do you any good on them, just the damage that counts."




A person with no armor is AR0, in which case AP1 will do 125% damage.






Actually you are incorrect Atama (From the Advanced Armor Fundementals)


Vulnerability:



Vulnerability denotes Damage Types in which the armor offers no protection whatsoever. The bone gloves have quite a few of these: Kinetic, Blast, Stun, Heat, Cold, and Acid. Whenever the armor is hit by one of these Damage Types the damage done by the weapon is neither increased nor decreased. It is as if a weapon with an Armor Piercing value of None is used against a target with an Armor Rating of None. Unarmored Player Characters are considered 'vulnerable' to all damage types.



So an armored jedi (unarmed target) receives raw damage equally from all sources (AP vs AR factor does not matter at all when figuring out the damage recieved). Thats why armor WITH a stun layer is so powerful and why a fencer does so much more damage when using a stun baton vs a kinetic weapon against all armors without stun layers.


Kinetic weapon with AP0 vs kinetic armor = -50% forAPvsAF factor+ -kinetic protection


Kinetic weapon with AP1 vs kinetic armor = -kinetic protection


Kinetic weapon with AP0 vs unarmored = raw damage


Kinetic weapon with AP1 vs unarmored = raw damage


Stun weapon with AP0 vs armor w/ stun layer = -50% for APvsAF factor + -stun protection


Stun weapon with AP0 vs armor w/o stun layer = raw damage


Stun weapon with AP0 vs unarmored = raw damage


raw damage= output damage previous armor and APvsAF reduction but before PvP,midigation or toughness modications.

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