Teras Kasi Archive

Thread: Petition to reduce/nerf TK's to reasonable limits.

Ham-an
Tue Aug 24, 2004 12:08 am
#14

Why not ask that other (your) prof be lifted, rather than this (our) be nerfed?
nolan007
Tue Aug 24, 2004 12:19 am
#15



The only FUN and almost completely WORKING profession in the entire game and you want to nerf it?






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Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

Onsa
Tue Aug 24, 2004 12:19 am
#16

Powerboost is no match for doc buffs... powerboost will not remove the poison in the middle of a battle.. you CANT meditate in the middle of a battle...


sure you can tank.... so can MBH....


We can only do kinetic damage.. we are nerfed there...





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Dallow
Tue Aug 24, 2004 12:25 am
#17






CarissaLeigh wrote:



Facts:


  • TK's can pretty much Tank about any creature.

  • TK with it's combined toughness and Composite in near invulnerable.

  • TK weapon accuracy higher than any other profession by leaps and bounds (Never miss).

  • Power boost and mediate takes away from Doc profession.

  • Dodge with Defense acuity make you gods in melee.

  • Stacked with other profession increases the unbalance.

  • Defense versus states with defense acuity work better than any other profession.

  • About the BEST specials around that can be spammed ONCE PER SECOND while buffed.

Solution:



  • Drop accuracy.

  • Reduce toughness or not allow any armor.

  • Take out meditation/power boost or reduce their effectiveness.

  • Lower Dodge skill.

  • Don't allow stacking with other professions.

  • Drop defense acuity maximums.

This is the only way to make this Profession balanced to the other professions. You must look at this from a constructive viewpoint and how this profession stacks up against the remaining professions. About any FOTM template includes TK in some way. This profession is way overpowered and broken.


Balance with the TK prfession......is Greatly needed.


Message Edited by CarissaLeigh on 08-23-2004 03:11 PM





Migrating from MBH and Master Pistoleer to TKM, I'm not used to seeing calls for nerfs for my chosen profession. I have to agree with an above post, ask for your profession to be fixed. I'm not even close to TKM yet, but I can tell you this is the most fun I've had. All of the specials seem to work and the 'extras' like meditate and power boost are just down-right cool. Why can't every profession have some unique and cool features?


Also, when buffs and armor are lowered, we won't be able to tank every creature (at least I don't think so).



Dallow Mozzer - Elder Bounty Hunter
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nolan007
Tue Aug 24, 2004 12:26 am
#18






CarissaLeigh wrote:






  • Lower Dodge skill.

  • Don't allow stacking with other professions.

This is the only way to make this Profession balanced to the other professions. You must look at this from a constructive viewpoint and how this profession stacks up against the remaining professions. About any FOTM template includes TK in some way. This profession is way overpowered and broken.


Balance with the TK prfession......is Greatly needed.


Message Edited by CarissaLeigh on 08-23-2004 03:11 PM






Yes, TKA dodge is way overpowered... darn you dodge!!





~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

JMShunter
Tue Aug 24, 2004 12:28 am
#19

acuity works? or is this person just dumber than the above post would indicate.



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OnlyMaestro
Tue Aug 24, 2004 12:31 am
#20

/smell


I smell Jedi!



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

-Linux-
Tue Aug 24, 2004 12:31 am
#21






CarissaLeigh wrote:



Facts:


  • TK's can pretty much Tank about any creature.
    I'd Like to See a TK Tank a Nightsister ELDER, Without any other profession Stacking..

  • TK with it's combined toughness and Composite in near invulnerable.
    Invulnerable? I die lots of times, Especially in PvP, People have 80% to TK's resists..

  • TK weapon accuracy higher than any other profession by leaps and bounds (Never miss).
    TK's are supposed to be higher accuracy, Meditation, Focus the Mind, Get it yet?

  • Power boost and mediate takes away from Doc profession.
    a 500 boost does NOT take away doc buffs, which are 2500.

  • Dodge with Defense acuity make you gods in melee.
    Not a god, Yet again, 80% to us.

  • Stacked with other profession increases the unbalance.
    This is not a TK problem, It's a overall stacking problem, don't post this bull**edit** here.

  • Defense versus states with defense acuity work better than any other profession.
    We don't get many Defense Versus States, Yet again A stacking problem, not TK.

  • About the BEST specials around that can be spammed ONCE PER SECOND while buffed.
    Let's compare some things:
    Smuggler Low Blow with a De-10 (400+) = 4-5k
    TK Unarmed Hit 3 with a 200 VK = 3-4k
    I highly doubt we've got the best specials.

Solution:



  • Drop accuracy.

  • Reduce toughness or not allow any armor.

  • Take out meditation/power boost or reduce their effectiveness.

  • Lower Dodge skill.

  • Don't allow stacking with other professions.

  • Drop defense acuity maximums.

This is the only way to make this Profession balanced to the other professions. You must look at this from a constructive viewpoint and how this profession stacks up against the remaining professions. About any FOTM template includes TK in some way. This profession is way overpowered and broken.


Balance with the TK prfession......is Greatly needed.


Message Edited by CarissaLeigh on 08-23-2004 03:11 PM



My opinion:
Go nerf yourself.

Edit: Nightsister "Elder" not just Nightsister.

Message Edited by -Linux- on 08-23-2004 03:35 PM



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TravonLepen
Tue Aug 24, 2004 12:37 am
#22

what you're proposing would make us the worst profession in the game.



Facts:


  • TK's can pretty much Tank about any creature. So can swordsman.
  • TK with it's combined toughness and Composite in near invulnerable.
  • TK weapon accuracy higher than any other profession by leaps and bounds (Never miss). masters of Teras Kasi use only their hands, our accuracy should be that high, we have no weapons to complicate the issue.
  • Power boost and mediate takes away from Doc profession. Power boost only adds a small amount to the primary statistics, the secondary ones are much more important, and can only be increased by a doctor. Meditate can heal wounds, but not in battle, so fighting a tough MOB can still kill us.
  • Dodge with Defense acuity make you gods in melee. You are talking about people who are ALSO fencers or pistoleers, did you complain in their forums about their dodge ability. Defensive acuity is very underpowered, not to mention that we don't receive much defense against the state effects (dizzy, KD, stun, blind, intimidate)
  • Stacked with other profession increases the unbalance. So, is a Weaponsmith/Armorsmith also unbalanced, or a Master Musician/Dancer? I don't understand what you're saying here.
  • Defense versus states with defense acuity work better than any other profession. Not true for a PURE TKM, I am ONLY a Teras Kasi master, and I have many states applied to me on a constant basis, even in PvE.

About the BEST specials around that can be spammed ONCE PER SECOND while buffed. You make no mention of the amount of Action or Mind it costs us to spam UH3, any TKM here can tell you it's very easy to kill yourself by spamming your best moves.


I just think you should either try our profession before you ask for a nerf, rather than complaining about it with nothing to base it on. From my perspective it sounds like you were beaten in a duel/PvP, can't understand why, and come to the conclusion that it's because Teras Kasi is over rated. It's ok, we get that a lot here.




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nolan007
Tue Aug 24, 2004 12:41 am
#23


TKA have no bleeds.


TKA have no real Defense vs. Whatever.


TKA have no uber loot Geo Cave schemas.


TKA have no uber loot nightsister weapons (or any uberloot for that matter).


TKA can only do Kinetic damage.






~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

OnlyMaestro
Tue Aug 24, 2004 12:44 am
#24

Facts:


  • TK's can pretty much Tank about any creature.

I'm sorry, any melee class with armor can tank anything, and given the fact other melee classes have different damage types, they are more the choice of tanks in regards to major events. Sure a TKA can tank an SBD, but we won't really damage it. Now speed-capped heavy swordsman can tank anything, and damage them amazingly.



  • TK with it's combined toughness and Composite in near invulnerable.

That requires an armor nerf, not a TKA nerf. What happens if armor is reduced to 50% resists? All of the sudden that makes carbineer and pistoleer forces again. It means Commando's return to days of major strength and importance. That brings balance. Have you ever seen a TKA fighting someone with 80-90% armor, and using damage reduction food? We're more helpless than Speed Racer without Trixie. (old-school nerdness for ya'll)



  • TK weapon accuracy higher than any other profession by leaps and bounds (Never miss).

That's the concept of TKA Overall, however there is one thing you forget: We may not miss in PvE much, but against temploiters, and stackers we do miss. However if you want to compare accuracy, Rifleman can spam Head Shot 3 once per second from three meters with a T-21, and have perfect aiming capabilities.



  • Power boost and mediate takes away from Doc profession.

Power Boost adds half of the mind pool to the three main statistics for 10 minutes, coming nowhere close to Doctor Buffs. Meditate doesn't take away from Doctors, because doctors don't even heal anymore - they just buff, and gather money.



  • Dodge with Defense acuity make you gods in melee.

We have no dodge scores, and Defensive Acuity is broken...I'll leave it at that.



  • Stacked with other profession increases the unbalance.

If you'll notice, there are MANY TKA around, not many TKM. People dabble in TKA to get Meditate or Extra Defenses, most people in true PvP form grab Fencer or Swordsman now.



  • Defense versus states with defense acuity work better than any other profession.

The Developers have already said the best "defense skill" is dodge because it is activated much more than any of the other ones. Block is broken, Counterattack is broken (no actual free attack) and Defensive Acuity currently doesn't do what it is designed or structured to do.



  • About the BEST specials around that can be spammed ONCE PER SECOND while buffed.

Last I checked, any buffed class can spam there best specials. Rifleman can do it once per second with one +5 Speed belt, BH's can do it. Fencers can get to it...any class can, and every major PvP person does get to speed-cap.


Solution:



  • Drop accuracy.

Accuracy isn't the problem. It'll just make people use Citros Snow Cake stacked with Rebel items from the Monthly Story Arc.



  • Reduce toughness or not allow any armor.

With the recent addition of NPCs using specials again, even with 80+ armor SBDs, Deathwatch NPCs, Tuskens have the ability to hit for major damage through that armor. Granted, TKA can solo quenkers, rancors, pikets...things any profession can do. However the high-end NPCs are able to hit the armor hole very easily.


- btw..TKA is the only profession with a single damage type. And being so, is the only profession without access to fighting the best loot droppers in the game. (high-end Nightsisters with 100% kinetic defense)



  • Take out meditation/power boost or reduce their effectiveness.

I'm an advocate of moving most of the meditation stuff to master, but not everyone is. The only effectiveness meditate has is to cure poison/disease, and to heal wounds. Yay, a Novice Medic with Stim Bs can also heal wounds. And curing poison/disease is not something you want to meditate away in PvP unless you have a free minute of no one shooting you. In PvE this is nothing earth-shattering, there are not enough actual doctors around to do anything but buff anymore.



  • Lower Dodge skill.

All we have is the base dodge ability, which is equal to any profession starting out.



  • Don't allow stacking with other professions.

Why? Last I checked that's what the main design of this game was based around.



  • Drop defense acuity maximums.

As we've said, Defensive Acuity doesn't function in any concept it was designed. It doesn't trigger a command in the combat tab, it doesn't spam anything, it doesn't do anything. It's supposed to increase effectiveness of base defenses, this is doesn't do.









4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

D-Mo
Tue Aug 24, 2004 12:46 am
#25

Pa-lease!!!! I get smoked by pistols and rifles all of the time. As melee fighters we have to keep our action and health stats high which leaves our minds vulnerable. Even with a mind buff we can get waxxed. I can take on a group of rancors like many other professions but it's not like I can just run up to the nest and macro-loop spin attack and and AFK.


Plus I get knocked down all of the time against good PvEs. Are you a TKM or a whiner becasue it doesn't sound like you know what you're talking about.


If you're going to nerf anything, nerf the pistols! Then the TKM will be king (or queen, not that there's anything wrong with that)!



I'm just a wookie trying to make a living...
Grimror
Tue Aug 24, 2004 12:48 am
#26






CarissaLeigh wrote:



Facts:


  • TK's can pretty much Tank about any creature.

  • So can just about any other profession, i.e. fencer, swordsman, pikes, pistols etc. PvE in general in this game is rather unchallenging, not due to defenses either, but due to the extreme effectiveness of buffs.

  • TK with it's combined toughness and Composite in near invulnerable.

  • Current effectiveness of armor makes pretty much ANY combat profession invulnerable.

  • TK weapon accuracy higher than any other profession by leaps and bounds (Never miss).

  • TKAs have only 1 damage type, which is fairly resistant in high end PvE and the majority of PvP. Other less accurate classes get multiple damage types. One might call this balanced in that respect.

  • Power boost and mediate takes away from Doc profession.

  • Powerboost only buffs primary HAMs. Docs can buff Primaries and secondaries on average by 2.5k, more with better buffs. PB doesnt even come close to this. Meditate and wound treatment? Docs can't even find the time of day to sit in a med center unless they are working for skill ups because they are too busy buffing people. Conclusion? Docs are far from hurt by meditation and pb.

  • Dodge with Defense acuity make you gods in melee.

  • Dodge doesnt stack with def. acuity. Furthermore, def. acuity is broken by most accounts period.

  • Stacked with other profession increases the unbalance.

  • Same can be said of any profession. Def. Stacking might be a bit overboard atm, but TKAs are not the only profs that do it. you get your 250 skill points to do with as you see fit. If I want to stack defenses with mine, and you want to handle creatures, make houses or shoot pistols with yours, so be it.

  • Defense versus states with defense acuity work better than any other profession.

  • Def. vs. stats has nothing to do with def. acuity, period. Furthmore, TKA alone has limited def. vs. states when compared to fencer, pistoleer etc.

  • About the BEST specials around that can be spammed ONCE PER SECOND while buffed.

  • TKA specials are so so. We don't have a high powered single pool attack, we have limited AOE attacks, further lessened by the fact that we are limited to kinetic damage. BTW, all professions, assuming they reach the speed cap with AAs CAs can fire off specials once per second, and last time I saw TKAs weren't the only proffession that could get buffed.

Solution:



  • Drop accuracy.

  • Not necessary.

  • Reduce toughness or not allow any armor.

  • Not necessary given that all other classes have comprable toughness in the 80-90% composite, 4k HAMworld we live in.

  • Take out meditation/power boost or reduce their effectiveness.

  • Not necessary given that this skill line is no where near as effective as you would suggest.

  • Lower Dodge skill.

  • Dodge can't get any lower than the 0 we already have as tka. We don't get dodge skill unless we are a fencer, and at the same time, you cannot use dodge unless you have a pistol or a 1h melee equitped. TKAs use def. acuity.

  • Don't allow stacking with other professions.

  • I don't see how you can do this for just one proffession.

  • Drop defense acuity maximums.

  • Def. Acuity is on par with block, dodge, and Counter attack that other professions get. In case you hadnt realized by now, Def. Acuity is what the TKA gets comprable to those other skills in other professions.

This is the only way to make this Profession balanced to the other professions. You must look at this from a constructive viewpoint and how this profession stacks up against the remaining professions. About any FOTM template includes TK in some way. This profession is way overpowered and broken.


Balance with the TK prfession......is Greatly needed.


In the end, there are major problems with combat in this game. Nerfing TKA just because you have a problem with them won't solve that. Futhermore, do some research on skills before you comment on how good or effective they are. You really are comming off as uneducated by alot of the statements you are making because you don't understand alot of the basics, such as TKAs and dodge etc.


Message Edited by CarissaLeigh on 08-23-2004 03:11 PM



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