Teras Kasi Archive
Thread: Petition to reduce/nerf TK's to reasonable limits.
CarissaLeigh wrote:I have no idea what you are talking about. I'm a Weaponsmith.
Then why do you want us nerfed?
CarissaLeigh wrote:
Facts:
- TK's can pretty much Tank about any creature.
- TK with it's combined toughness and Composite in near invulnerable.
- TK weapon accuracy higher than any other profession by leaps and bounds (Never miss).
- Power boost and mediate takes away from Doc profession.
- Dodge with Defense acuity make you gods in melee.
- Stacked with other profession increases the unbalance.
- Defense versus states with defense acuity work better than any other profession.
- About the BEST specials around that can be spammed ONCE PER SECOND while buffed.
Solution:
- Drop accuracy.
- Reduce toughness or not allow any armor.
- Take out meditation/power boost or reduce their effectiveness.
- Lower Dodge skill.
- Don't allow stacking with other professions.
- Drop defense acuity maximums.
This is the only way to make this Profession balanced to the other professions. You must look at this from a constructive viewpoint and how this profession stacks up against the remaining professions. About any FOTM template includes TK in some way. This profession is way overpowered and broken.
Balance with the TK prfession......is Greatly needed.
Message Edited by CarissaLeigh on 08-23-2004 03:11 PM
mmk, time to set your facts straight:
TK's can pretty much Tank about any creature. - 100% true. That is the design of melee professions in the first place. However, we can't kill anything high end because they are all armored and have high kinetic resists. So all we can do *is* tank. Also, TKAs are more vulnerable on their own(without stacking) than any other combat profession except Commando and BH against ranged attacks. Our toughness only applies to melee.
TK with it's combined toughness and Composite in near invulnerable. - Completely false. For one, all our specials burn mind, second we are highly vulnerable to ranged attacks, only our armor can protect us(toughness does nothing versus ranged), third we can't kill anything with high kinetic resists(ie all PvP and all high end PvE). Oh, and did I mention we have hardly no Def. Vs at all? Less so than any other combat profession save Commando and BH.
TK weapon accuracy higher than any other profession by leaps and bounds (Never miss). - I can't argue with you on this one mostly. We do miss in PvP though.But then again accuracy, speed, damage, all of those are completely messed up and imbalanced across all the combat professions anyway and all those formulas are changing in the combat balance for everyone anyway.
Power boost and mediate takes away from Doc profession. - Erm, no. Powerboost is a nice perk but a 10 minute minor buff to just the HAM pools, while certainly a help, is no substitute for Doc buffs. And we can't self heal our wounds, poison, or disease while in battle. And our self healing takes time. It is more of a convenience than it is an advantage. If I'm in battle, I'd rather have a doc there with me healing stuff as I get hit by it.
Dodge with Defense acuity make you gods in melee. - Get your facts straight first. Dodge doesn't stack with Defensive Accuity. DA operates *entirely* on its own. It gives us a chance to dodge, counter attack, or block but does not stack with the +dodge mod. And, even if we *have* +dodge bonuses, they are not active unless we have a fencer or pistol weapon equipped. Vice versa if we have one of those weapons equipped, DA doesn't work. oh, and DA is still operating at its pre-november fix levels. That means +100 DA is more like +10 dodge in terms of how often it fires. In other words, DA is just about useless.
Stacked with other profession increases the unbalance. - Hon, this isn't a TKA problem, its a problem with how the devs allow us to stack in the first place. Yep, a lot of people stack TKA, but then again a lot of people stack between a ton of other professions too. This isn't a pure tka issue at all. Oh, and just to clarify yet again, the only defensive mods that are shared across dis-similar professions are melee/ranged defense and defense versus. In the case of TKA we have no ranged equivilant profession we can stack with(like fencer+pistoleer, etc). Meaning, especially with the weapon switch delay, we don't benefit near as much on the tka side of things from stacking.
Defense versus states with defense acuity work better than any other profession. - Total lie and totally false. For reasons I've stated above. In those two areas we are weaker than just about every other profession in the game.
About the BEST specials around that can be spammed ONCE PER SECOND while buffed. - No, that would be rifleman. Oh wait, and swordsman with a few skill tapes and master brawler, oh wait every single combat profession can pretty much fire once per second. Oh, and we can't do any damage if you have high kinetic resistance remember, and that is really easy to find. So we can spam once per second all day, but you'll still beat us spamming your attacks once per second too.
Come back with your facts straight and don't ask to nerf other professions, especially when you don't know what you are talking about. Asking to nerf others only makes things come around and hurt you too in the long run. And we honestly don't need any nerfing in the first place. The only area I could possibly conceed we might need changing is that it is very easy to *level* tka compared to other professions. In all other respects, we are possibly one of the most balanced combat professions in the game right now. Good power and toughness balanced against ease of protecting versus that power and minimal defense outside of melee toughness.
CarissaLeigh wrote:
I have no idea what you are talking about. I'm a Weaponsmith.
You're a fool. Players like you are every other player's worst enemy. It's bad enough that the DEVs screw things up left and right, but they have people like you to encourage them.
If TKMs seem powerful, it's because this profession works as intended. It's not badly bugged like Pistoleer or some of the other combat professions. If you really care about seeing things improve, you'd be better to spend your time lobbying for those professions to be fixed rather than nerfing ours. That's the right way to level the playing field.
I agree with the consensus that you are probably a Jedi player who hates it that there's one profession that actually has a chance of beating you. The way to fix that is the same - make it so that TKA isn't the only prof that can do so. ![]()
BTW, I hope you realize that you've likely lost a few customers for your weaponsmith business - not all TKAs are solely unarmed fighters, some have considerable skills in other weapons.
CarissaLeigh wrote:
Facts:
- TK's can pretty much Tank about any creature.
- TK with it's combined toughness and Composite in near invulnerable.
- TK weapon accuracy higher than any other profession by leaps and bounds (Never miss).
- Power boost and mediate takes away from Doc profession.
- Dodge with Defense acuity make you gods in melee.
- Stacked with other profession increases the unbalance.
- Defense versus states with defense acuity work better than any other profession.
- About the BEST specials around that can be spammed ONCE PER SECOND while buffed.
Solution:
- Drop accuracy.
- Reduce toughness or not allow any armor.
- Take out meditation/power boost or reduce their effectiveness.
- Lower Dodge skill.
- Don't allow stacking with other professions.
- Drop defense acuity maximums.
This is the only way to make this Profession balanced to the other professions. You must look at this from a constructive viewpoint and how this profession stacks up against the remaining professions. About any FOTM template includes TK in some way. This profession is way overpowered and broken.
Balance with the TK prfession......is Greatly needed.
Message Edited by CarissaLeigh on 08-23-2004 03:11 PM
Have you been around for the last 6 months? TKA's aren't killing people left and right like they once were.
Well here comes my comments to your ridiculous ideas...
1. Brawlers are supose to be tanks. Thats why they added Center of Balance and ours doesn't even work. We get about 12 more Toughness than swordsman and they get a working counterattack.
2. We're supose to be able to take blows. We condition are body and make it our weapon. We don't just pick up some sword and start swinging it at people. Also our toughness isn't to blame armor is and needs to be nerfed to hell. It's ruined so many professions that they aren't even useful in PvP.
3. Of course our accuracy is the best. We're using our damn hands. Hand/Eye coordination ring a bell? I'm sure you can hit anything better with your own body than some random weapon.
4. It's much faster to heal wounds using a doc. Ever try getting rid of Bull Rancor disease? I'd much rather use my disease packs than meditate anyday. When your black-bared a doctor is your best friend. Granted we can heal mind wounds, still it's faster running to a dancer/musician to get rid of them all. We can only focus on one attribute per meditate round.
5. I've tested this as a TKA/Fencer and when your carrying around a VK none of it transers to TKA and not to mention our defense acuity is broke for the most part. Quenkers i've fought dodge/block/counterattack more than I have. I'd love to have that love of defense acuity since it seems it happens every 5 attacks or so.
6. Of course people are gonna stack defenses. Although TKA mixes good with most professions especially melee Fencer is by far more useful. They get great state defenses and ranged/melee defense in their lines. They really need to fix this as it is. Still TKA isn't the cause of this. Most people only dabble off our Meditate or Ranged/Melee defense.
7. As before stated defense acuity doesn't really work atm.
8. Fencer can too...
And those are my explainations.
Message Edited by CarissaLeigh on 08-23-2004 04:27 PM
"Well my Weaponmith/Smuggler can't beat a Tera Kasi Master unstacked, so why can't I ask for TK nerfs?"
Neither of your professions is a true combat profession. Combat-wise, all you are is a marksman with a few extra special attacks. Smuggler provides absolutely no accuracy, speed, defenses, anything to pistols or any other form of combat other than 3 pistol shots.
You can't beat a TKM. You also can't beat a master BH, Commando, Pistoleer, Carbineer, Pikeman, Rifleman, Swordsman, or Fencer. Heck a master Brawler or master Marksman could probably beat you. So would you have every single combat profession nerfed so that your non-combat super weaponsmith template can compete in PvP?
CarissaLeigh wrote:
Facts:
- TK's can pretty much Tank about any creature.
- TK with it's combined toughness and Composite in near invulnerable.
- TK weapon accuracy higher than any other profession by leaps and bounds (Never miss).
- Power boost and mediate takes away from Doc profession.
- Dodge with Defense acuity make you gods in melee.
- Stacked with other profession increases the unbalance.
- Defense versus states with defense acuity work better than any other profession.
- About the BEST specials around that can be spammed ONCE PER SECOND while buffed.
Solution:
- Drop accuracy.
- Reduce toughness or not allow any armor.
- Take out meditation/power boost or reduce their effectiveness.
- Lower Dodge skill.
- Don't allow stacking with other professions.
- Drop defense acuity maximums.
This is the only way to make this Profession balanced to the other professions. You must look at this from a constructive viewpoint and how this profession stacks up against the remaining professions. About any FOTM template includes TK in some way. This profession is way overpowered and broken.
Balance with the TK prfession......is Greatly needed.
Message Edited by CarissaLeigh on 08-23-2004 03:11 PM
I thought people were tired of posting non-constructive posts like this.
You want to see other melee professions on the same level as TKA as do I, but the way to do it is not reduce the effectiveness of the class. Instead what needs to be done is bring up the other three. It makes absolutely no sense to make one class as broken as the other three.
To paint a nice picture here I'll say this: Me and three other friends decided to scale a mountain. Now I made it and my friends are yelling at me to come back down. Why? I was successful in climbing the mountain and now I want the same for them. They see where I am, envy me, and want me to give up that which I achieved while I'm at the top hoping they make it.I'm more than willing to wait at the top for them to join me and, man, will we have a party when they get here. ![]()
Corny? Maybe. Contrived? Not in the least. That's exactly how I feel about it. Now go back to your profession forum and ask that you be able to make it to the the top as well.
Rifleman, Pikeman, Fencer are better for PvP.
nothing more to say...
- TK's can pretty much Tank about any creature.
- TK with it's combined toughness and Composite in near invulnerable.
- TK weapon accuracy higher than any other profession by leaps and bounds (Never miss).
- Power boost and mediate takes away from Doc profession.
- Dodge with Defense acuity make you gods in melee.
- Stacked with other profession increases the unbalance.
- Defense versus states with defense acuity work better than any other profession.
- About the BEST specials around that can be spammed ONCE PER SECOND while buffed.
Solution:
- Drop accuracy.
- Reduce toughness or not allow any armor.
- Take out meditation/power boost or reduce their effectiveness.
- Lower Dodge skill.
- Don't allow stacking with other professions.
- Drop defense acuity maximums.
This is the only way to make this Profession balanced to the other professions. You must look at this from a constructive viewpoint and how this profession stacks up against the remaining professions. About any FOTM template includes TK in some way. This profession is way overpowered and broken.
Balance with the TK prfession......is Greatly needed.
Message Edited by CarissaLeigh on 08-23-2004 03:11 PM