Teras Kasi Archive

Thread: throwing stars at kiters.

NullTensor
Wed May 05, 2004 6:53 am
#14






chopper49 wrote:

Unless a TKA can move faster than someone else with a weapon, how can we catch

someone who is running away from us, while shooting specials at our0 ranged mitigation. I might consider the definition of a ranged weapon to be that of a gun that fires a projectile or a beam.


Throwing stars, would be like grenades and traps. Those are commado or scout or ranger skills. Why couldn't a TKA or other melee classes, throw stars to hit kiters?




Here's some advice for dealing with kiters: don't be a kite. Seriously, kiting works in PvE because the AI is dumb. Be smarter than the AI. If they run from you to get you in their ideal range, don't follow them like an idiot but back up out of the 64m range. When they try to close then hit /burst and close in to 20m and nail them with a lunge.


In short, kiters aren't much of a problem if you're smarter than a kite.


EcadMistflier
Wed May 05, 2004 7:37 am
#15






GSenTineL wrote:

why give a melee profession a ranged weapon? just wonderin...






Why give every noob in the game super human invulnerability to kinetic damage?



Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
Nuttynoah
Wed May 05, 2004 8:06 am
#16

Hi


I agree with the move faster idea, TK really should be able to move (run) faster in PvE attacks, sohe/she is not getting the "<edited>kicked" out of him/her by someone useing a weapon while running away from you and shooting, because at the moment the only attack we have is UAlunge and thats 20m max, plus its damage is on the low side.


NO CAPTAIN, I SEE NO SHIPS JUST HARDSHIPS







NO CAPTAIN, I SEE NO SHIPS JUST HARDSHIPS.R.I.P SWG 26/04/2005

ghosts dont die thay just fade away like star war veterans are doing every day

Nuttynoah Elder Jedi


Wamphyrri
Wed May 05, 2004 8:14 am
#17






Laeren wrote:


Uh....


WE don't have anything but Lunge1, which is 15m.




You need to submit a bug report.. Unarmed lunge1 has a range of 20m.




Thanks to Vasarian Brandy I am now the town drunk and ONLY go to the AA meetings to brag about the killing spree done during my drunken rage.
Loshuss
Wed May 05, 2004 8:14 am
#18

You know you are certed for a CDEF pistol/rifle/carbine right?


/runsforcover



Losh - Ethak - Evaen
SilentJay1284
Wed May 05, 2004 8:15 am
#19


Stars suck, I like shurikensmore



Azu'Ran -Black Company (BC)-USaint of Killers U
Leave this dam game, leave this game and move to WoW when it
hits stores! !


Nuttynoah
Wed May 05, 2004 8:23 am
#20

Hi


If your are replying to me then please read my reply again and you will see it states 20m max


as for CDEF pistols/rifle and carbine at that level you would do more damage throwing stones at them.


NO CAPTAIN, I SEE NO SHIPS JUST HARDSHIPS






NO CAPTAIN, I SEE NO SHIPS JUST HARDSHIPS.R.I.P SWG 26/04/2005

ghosts dont die thay just fade away like star war veterans are doing every day

Nuttynoah Elder Jedi


Loshuss
Wed May 05, 2004 8:55 am
#21

Nutty, My post was a joke.


In all honesty, we don't really need throwing stars. I like the concept, butthere is no reason to have them.You have lunge. You can get a ranged profession. You can even refuse to be kited. Run indoors. Make people come after you. For all you guys running into range problems with lunge, having VKs equipped decreases your range. You can use any unarmed ability from 10m away, sometimes longer due to server lag.



Losh - Ethak - Evaen
Laeren
Wed May 05, 2004 9:41 am
#22




Wamphyrri wrote:





Laeren wrote:


Uh....


WE don't have anything but Lunge1, which is 15m.




You need to submit a bug report.. Unarmed lunge1 has a range of 20m.





Hmm...I thought that was MBrawler Lunge2 that was 20m, 15m for Lunge1. Oh well, I'll start lunging 5m sooner then.




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Moppith
Wed May 05, 2004 1:07 pm
#23

being able to kite is a ranged units ONLY means of defeating us tbh!!


as soon as we get within range its a quick lunge attack followed by dizzy a couple of times, he falls flat on his back and you nail his head with headhit1 over and over! he has no melee mitigation and will die rather quickly!


oooh pistoleers get pistol whip, we have melee mitigation! this attack barely tickles us!! (or any melee prof) melee is melee, end of story, im sorry but this is a bad idea! if you want better burst run take up scout! the way it is is fine! if you get kited then thats your own fault! kiters are easy to get in range by the statement made earlier. run AWAY from the kiter! then when he runs back at you, burst run towards them, they will be caugh unaware and you can floor them instantly!


now leave it be!



IGN - Tytsonyt
Master TKA/Master Doc

Former Member of The T'Doshok
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William_Evans
Wed May 05, 2004 3:37 pm
#24

simple solution to kiting all they need to do is put it in....



/tackle



Jedi Master Will'iam E-vans - Rebel Colonel
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Wamphyrri
Fri Jun 04, 2004 10:32 am
#25

sorry just got back from some time away from the game... lunge 1 is 20m posture change.. lunge2 is a 20m knockdown.



Thanks to Vasarian Brandy I am now the town drunk and ONLY go to the AA meetings to brag about the killing spree done during my drunken rage.
notmeatall
Fri Jun 04, 2004 10:39 am
#26






chopper49 wrote:

How about throwing stars to allow TKAs to attack kiters?


Normal starscould do kinetic damage.

Explodingstars do blast damage.

Poison tipped stars do poison damage.

Lots of possibilities.


This would cause much grief with all the other professions, of course.

Nerf it, Nerf it, Nerf it, lol.






any other stupid ideas?
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