Teras Kasi Archive

Thread: TKM+Defense Stacker and the combat upgrade/rebalance

Novock
Wed Dec 01, 2004 3:46 pm
#14

Well i hope they are not listening to the nerf-heads but I do hope they are making all proffessions more viable in combat. I like the idea of going out and knowing there will be some I can beat and some that i cannot it makes for a more exilirating experience that why i believe they need a rock, paper, scissors mentality in the upgrade. But anyway I don't believe they are going to nerf stackers. My guess defense will be active mods that need to be activated and will cost in some fashion making battle more strategic but will just have to wait and see.






Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

Bkiddin
Thu Dec 02, 2004 9:29 pm
#15

omg not CM it is for whimps that dot people and let them run off then get triple incapped



Blindshot Kiddin
Schiller
Fri Dec 03, 2004 10:44 am
#16

stacked tkm can stand a jedi knight. its odd. jedi knight should be able to take out at least 2 tks at same time. absurd.

GrafvonSoden
Mon Dec 06, 2004 10:36 am
#17

I think they should limit your defense to the actual weapon you are holding. If you are holding a sword, swordsman defenses are all you should get. Unarmed would not be active, until you picked up VK or had nothing in your hands, but then you'd only get the unarmed defenses, not swordsman too.
Han_Solo_67
Mon Dec 06, 2004 10:39 am
#18

every time i read DoT whore, I luagh out loud for real!



Rikarus Sinn
Rebel Captain,
Formerly of ACES and Arakeen
Jedi?
ShadowoftheVoid
Tue Dec 07, 2004 6:09 am
#19






Novock wrote:

Well i hope they are not listening to the nerf-heads but I do hope they are making all proffessions more viable in combat. I like the idea of going out and knowing there will be some I can beat and some that i cannot it makes for a more exilirating experience that why i believe they need a rock, paper, scissors mentality in the upgrade. But anyway I don't believe they are going to nerf stackers. My guess defense will be active mods that need to be activated and will cost in some fashion making battle more strategic but will just have to wait and see.










actually i think the mods will go the way of how saber toughness and jedi toughness stacks


when not weilding a saber you get only the jedi toughness


...but...


when weilding the saber you get saber toughness as primary stats (no duh)...but you get a % of the jedi toughness...so at master saber/defender...you get saber toughness and 45% of your jedi toughness...and it scales depending on how much toughness mods/skill boxes you have


...soooo...


if you use this template for ALL skill mods...yes you can still stack mods...but it wont be nearly as effective...and will be more costly...and wont be a complete nerf


cause you will have your primary mods (those given on whatever weapon you're using), and any secondary...and hey can make it even less effective by making a 3rd profs skills a lower % as well...so you would have primary, secondary, tertiary...


so maybe something like 50 (primary) + 25 (secondary= 50%) + 13 (tertiary = 25%) = 88


whereas now it would be 50+50+50=150


and that would work with all skill mods ...def and others




Haydir Ter-Luceyn TKM/mBrawler
Tyranny Jedi
Krys Ter-Luceyn Dancer/Doctor
Tomas Ter-Luceyn Artisan/Architech/Musician
Luceyn l60 NE Hunter - WoW
Lex-IILuthor
Wed Dec 08, 2004 7:53 pm
#20






Schiller wrote:

stacked tkm can stand a jedi knight. its odd. jedi knight should be able to take out at least 2 tks at same time. absurd.







stacked tkm owns a jedi knight with ease..(the ease part may differ between diffrent jedi templates)



and for the thread starter: in the in development forumtheres a post about the combat upgrade.. in the first post it states that all players will be allowed to re-locate their skillpoints


when the update is out... if i didnt read that completely wrong. so no need to worry about grinding something else.. besides seem like its gonna be a long time until the CU goes live




Burzum -EO-

Chabian
Thu Dec 09, 2004 12:13 am
#21



Atama wrote:
Let's just say you'll be pleasantly surprised when the details of the Combat Upgrade are finally revealed.




I was supposed to have been pleasantly surprised 4 months ago ..... 2 words and a # , Half Life 2

Ill be back when SOE gets their Sh!t straight

- Takai
Flatlinedmemory
Thu Dec 09, 2004 6:27 am
#22

The problem is the Master Fencer defense stakers with Master Brawler. They can beat almost anyone in the game and an absurd amount of them have great stun batons.

Im in no way insulting those who went with this template , Its your choice and its effective , and I cant blame you for doing it.

The problem is when one template is way to effective , the enrire server gets it so they can compete in PVP and stand a chance.

I dont wanna see a GCW fought with stun batons period.
Lex-IILuthor
Thu Dec 09, 2004 7:30 am
#23







Flatlinedmemory wrote:
I dont wanna see a GCW fought with stun batons period.





if u wear 30% or better stun protected compo gloves,helm,chest and boots, stun batons do jack sh!t, i dont even carrya stun baton with me anymore

cause it wont make a dent in 90% of the people pvping.


and for the this template owns all thing... where have u been the last 6 months?.. dots own all PERIOD.

the people i find it most easy to defeat in pvp 1on1 atm is jedi knights.. and ovecourse lower lvl jedi.

Buffs and armor is just to good to do much dmg these days without a dot. And dots ovecourse arent effected by the armor ur wearing.

if someone has the same armor and buffs as u and he has a decent dot weapon or is cm there is no way to keep up with the damage u recive

from the dot unless u have a better dot

Message Edited by Lex-IILuthor on 12-09-2004 03:31 PM



Burzum -EO-

Exterminater
Thu Dec 09, 2004 2:57 pm
#24






GrafvonSoden wrote:

I think they should limit your defense to the actual weapon you are holding. If you are holding a sword, swordsman defenses are all you should get. Unarmed would not be active, until you picked up VK or had nothing in your hands, but then you'd only get the unarmed defenses, not swordsman too.






Well if u are very good at avoiding attacks and stuff, why should u loose the ability when u put a sword in ur hand?!?



Las Van
Jedi Padawan | Chimaera server
Kateria
Sun Dec 12, 2004 6:19 pm
#25

If you are really good at dodgeball and not having anything in your hands .You have learned how to not get hit while unarmed . Now add in a polearm, a sword , or a hammer into the mix and now your balance and techniques for dodging damage now change as well . Your center of gravity and balances must now be re thought and you have to compensate for the new weight having something actualy in your hands and still maintain your balance well enough to avoid the hit. That's why I could easily forsee that each proffesion has it's own defeneses that only apply when you are in combat using the weapons particular to the proffesions. Ie unarmed defenes aply if you hands are weaponless or VK equipped .Fencer defeneces if your using a gaderfii stick or stun bat etc , swordsman defeneses for using power hammers , scythes exe hacks etc , an polaearms for pikeman def. The defenese mechanics involved is unique with each different wepaon class which thier fore should require one to learn the different tecniques if one wishes to use more then a weapon. with the begining proff's like master bralwer , master marksman being a starting proff should only grant a small yet noticeable overall defenesive bonuses to the different weapons styles avail showing you know a basic understanding of all the paths but not specialized in the elite proff beyond the starting proffs .


Hehe an that would be the dev;s justifications for removing the defe stackers thus the def stack nerf .

GrafvonSoden
Mon Dec 13, 2004 9:57 am
#26





exterminater wrote:

Well if u are very good at avoiding attacks and stuff, why should u loose the ability when u put a sword in ur hand?!?





Because blocking an attack with a sword is different than blocking with your hands or a pole weapon.. Stacking needs to be and will be delt with in CU. Like it or not, it will change.


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