Teras Kasi Archive
Thread: So Knockdown/Dizzy is no longer really effective...
Riddix wrote:
Roger Wilco, 10-4, YEEEEHHAAAAWWWW, Affirmative there bud!
I logged out there, in the "protocol droid" room.. huddled in a corner. I'll send you /tells and stuff when I get on. I'll probably stay there till I get a cron this time. 1000 BF or not!
I'm not on naboo currently... I logged in, bought a couple vehicles and went back to tatooine to give a couple to some people... but after I drop my armor off at my house, I can probably come back up there, and the walk won't take nearly as long =)
i've only fought 4 things so far... a group of DTs
each one continually tried to get up during the length of the dizzy, and as soon as the dizzy wore off, they stood straight up. what bugged the hell out of me was the one guy who would get up, hit me solidly, then fall back down.
i completely agree that they shouldn't be down forever, but i would have at least thought they wouldn't be constantly trying to get up until the dizzy wore off.
utahraptor-strife wrote:
It was not a bug that the NPC's stayed down, it was listed in the last patch that if you dizzy a NPC and knock him down he "May" not get back up, this was actually added into the game the last patch, therefore it was not a "Bug"!
Ok.. if you want to get technical.. lets get technical. The patch that you're referring to was the one that they accidently destroyed knockdowns. An NPC would fall for maybe 1/2a second before ping ponging back up to either knock your teeth out or kite you into the ground. The devs so graciously changed that back so when a humanoid NPC was dizzy, they "may not get back up." But there is NO chance, no way whatsoever that they would allow you to kill any humanoid mob in the game simply because they were knocked down and to stupid to stand back up. So what you are saying that "added" do the game was actually a fix from when they broke it in the first place. I'm sure that a vast majority of the people remember when they devs accidently butchered knockdowns... But the next patch after their "fix" they apparently accidently broke the mobs ability to stand back up on their own free will the vast majority of the time, the same time they introduced the "knock-up" bug.
So to respond to you saying that once an NPC is down on the ground and dizzy, you've automatically won the fight... No... it is a bug and was fixed.
thank god this damage mitigation stuff is in then...
i was fighting DTs, and they were using fencer specials on me and only hitting for 625 with some of them....
their normal attacks were all under 100 except the 700 point bleed...
that hurt, a lot
I always equated it with a knockout or an incap. And, for me at least, the NPC's didn't always stay on its back. It was usually when I expected them to stay down that they'd get up and shoot me in the back.
AlexiusDrakmoore wrote:
It was a bug... you didn't really think that a KD was supposed to keep an npc on his back for the rest of eternity did you?
nah... they're still killable, you'll just have to pay a lot more attention to them
riddix... let me know if you want to go hunting for em again -- either DTs or whatever, i could always use another master TK around
Roger Wilco, 10-4, YEEEEHHAAAAWWWW, Affirmative there bud!
I logged out there, in the "protocol droid" room.. huddled in a corner. I'll send you /tells and stuff when I get on. I'll probably stay there till I get a cron this time. 1000 BF or not!