Teras Kasi Archive
Thread: So Knockdown/Dizzy is no longer really effective...
I logged in after the patch today and went on an NPC mission and I usually just kd and dizzy all of them and then kill them off one by one. Not today though, because no longer does dizzy keep them on the ground. This makes it harder for me to gain xp now, off of npc's at least.
Any advice? Because it seems like TKA is once again at a disadvantage as far as NPC's go, since most of them carry blasters and they can kite you.
eh, it would've been nice honestly. made things a little easier for a tka. but I guess as a 1 1 3 2 i wasn't really supposed to be able to solo whole Large Rebel Bases. Meh, oh well I suppose.
Personally I dont mind them fixing a bug, but damnit this introduces an even bigger pain in the arse bug. The bug is while the npc is getting up he is attacking you and its quite a pain in the arse to see an npc get up, hit you for 600 then fall right back down again. This seriously needs to be looked at and addressed. Also with npc's doing 1700pt bleeds and dealing out 300 wounds in one hit seriously needs to be addressed. Bleeds from a player character is one thing, but npc's with 15000 ham dishing out a 1 tick player killer bleed is a little absurd.