Teras Kasi Archive

Thread: Devs: Teras Kasi needs major nerfs right now!

Doobeous
Thu Feb 12, 2004 11:19 pm
#14

in anticipation of everyone in SaH 1 starring me, since everything here seems to have a rating..




Dubious
+Imperial Colonel+Master Smuggler+
+IMPOL White Cell Squadron+

A fiesty little fellow to be sure

Shubalt
Fri Feb 13, 2004 12:27 am
#15

solution. SHOOT US!


-----------------------------


seriously keep your distance and fire at us and we drop like flies


=TKM who dont dabble have crud for range defense so we take damage.


=i dont PvP. but i have friends who like too..


1. dont go solo


2. use buffs. everyone else does


3. Armor. try for kenitic we get hosed


=============


Stop whining because you got beat.


----------------------------------------------------------------------------------------------


Ive never felt overpowerd. i feel like an elite proffesion as all elites should when they arent broken (amazing ours isnt)


I dont dabble.


i relly on my own strengths


At most i can take maybe 3 St's with 7k ham if im very carefuel. (and if they dont DB me when i go down ^_^. hehe stupid imps)





=Kettemoor=
Ruby-Cat
TKM
Shubalt
Fri Feb 13, 2004 12:29 am
#16

Oh and your a master swordy. why are you whining?


You have bleeds. massive damage. and i belive you even have AOE attacks like the pikemen.

=========



=Kettemoor=
Ruby-Cat
TKM
Shubalt
Fri Feb 13, 2004 12:30 am
#17

oops forgot to mention powerboost doesnt work like doctor buffs ^_^


==================


we get a boost to our HAM equal to half our mind, so most we get is 500 extra to each with 1000mind.


we cant touch our secondaries. and our buff lasts about 5mins.





=Kettemoor=
Ruby-Cat
TKM
Mythor
Fri Feb 13, 2004 2:31 am
#18

"Oh and your a master swordy. why are you whining? You have bleeds."

Since you've obviously not been paying attention - bleeds have been MASSIVELY nerfed. They're now almost entirely useless in just about every combat situation. A non-bleeding special of the class specific type is likely to do significantly more damage than the bleed will for the entire period it is active.
At least, that's the case for Swordsman.
So don't use that as a "shutup" line, please.

As for the main topic of the thread - sorry, TK does need a big nerfing. It is far more powerful now than any other melee class. It needs to be nerfed to be brought into line with the other melee professions.

-- OR --

The other professions need some hefty boosts to bring them up to TK levels of power.

That'd be the option I'd prefer, since variety is good and all..

Let's not nerf whining, let's just nerf people saying TKM isn't more powerful than the other melee classes...
Sitssosk
Fri Feb 13, 2004 4:14 am
#19

Without Master brawler or dabbling in other professions, TKMs get swatted like flies in PvP.



Woohooo I've gotlike +10 defence vs knockdown, OMG + 5 defence vs dizzy. HOLY SH*T I do kinetic damage and you're wearing 80% composite, I'm so going to own you! Ph33r my mad overpowerdness!


/sarcasm off


Recently I got killed by a master brawler/intermediate fencer, because just when I was getting readyto use Warcry 1 HE used the superiorWarcry 2, then dizzy, then lunge 2. It was all over for me. Pure TKM without dabbling is no where NEAR the boogyman that people make them out to be, it's when you get a TKM dabbling with other combat professions to get mad defences...








Quickdraw and Teras Kasi Master
Resident Of Loka Desuna
Desert Sun
Sitssosk
Fri Feb 13, 2004 4:17 am
#20

Oh yeah just thought I'd add try spamingunarmed 3 on someone in full composite with buffs, you'll do maybe 200 damage (if you're lucky) and the damage will be spread across 3 pools which will regen far too quickly.



Quickdraw and Teras Kasi Master
Resident Of Loka Desuna
Desert Sun
Roronyyy
Fri Feb 13, 2004 4:18 am
#21

oh no bleeds are stupid now so don't tell me you can't bleed. y as a tkm i can't bleed.



The other professions need some hefty boosts to bring them up to TK levels of power.

That'd be the option I'd prefer, since variety is good and all..

WHY NOT TITLE THE POST THAT. YOU WON'T GET FLAMED BY EVERYONE. INSTEAD YOU CALL FOR NERFS.

just quit the game. it's probably better for you anyway. get a job or exercise
Sitssosk
Fri Feb 13, 2004 4:28 am
#22

oh and another thing I noticed in your 'macro' you show TKMS using knockdown twice in a row. Well sorry to spoil your fun but it you use KD twice in a row your enemy gets straight back up. Doh.







Quickdraw and Teras Kasi Master
Resident Of Loka Desuna
Desert Sun
CarpaBob
Fri Feb 13, 2004 4:53 am
#23

Well there are a few problems I see here the first being the macro you suggest TKM's are using.


/unarmedknockdown 2;

/unarmedknockdown 2.


Not sure your aware of this but if you follow a succesful knockdown with another knockdown your target is going to stand right backup as if nothing has happened, which is really not a good idea.

Dizzy is not that good as I have seen plenty of posts on this board from people who have found ways of standing again while dizzied, and I've seen plenty of evidence of Rebel NPC's getting up to know it's not foolproof.


Our meditation is quite neat, almost as good as a doctor except we CANT use it in the heat of battle. Now unless my opponent is a decent sort of chap willing to give me a time out, those bleeds, poisons and diseases aren't going anywhere in a hurry. As for powerboost to get enough points in mind to make it useful we end up dropping alot of points from all the other bars. The final result only lasts ten minutes and affects Health, Action and Mind. A good doctors buff can boost by 1000 points or more and lastin excess ofan hour and can be applied to the secondary stats as well.


Our insane defenses are that we don't much have any, not us pure TKM's anyway. Our ranged defense is a bit poor and when added toour low knockdown/dizzy defensemeans a ranged fighter with a bit of sense can stop us from getting anywhere near them. We do have Melee Mitagation, unfortunately we have a crap CoB compared to say Fencers. So while a Fencer may have to hit me more because of the broken? CoB for TK's hitting us is not a problem, while our hitting them is as there CoB works just fine.


We can be beat, especially if all the people playing TK's are as dumb as Cakins is painting us.



Alexander Dharke - Teras Kasi Master

j o i n e d u p w r i t i n g i s f o r a d u l t s o n l y
Cielago
Fri Feb 13, 2004 5:26 am
#24

Dear TKAs, why do you waste your time answering this senseless post full of stupidity ?



Captain Cielago
_______________________________
"Hope clouds judgement"
"Each experience carries its own lesson"
Frank Herbert's Dune.



Gorret
Fri Feb 13, 2004 5:50 am
#25

agree Cielago


Let the guy whine, hes obviously one of those PVP players who dont think logistically when he's fighting other classes, its as plain simpel, just shoot and run away, HOW FREAKING DIFFICULT CAN IT BE?????????????


GenTesla
Fri Feb 13, 2004 6:17 am
#26

which oddly enough is why it hasnt been nerfed, cos a 2 year old child could beat a TKM, use a gun numbnuts!Maybe a 2year old child started this thread, certainly seems so



Gent
Novice Bounty Hunter

Innos Jedi Knight
DND


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