Teras Kasi Archive

Thread: Devs: Teras Kasi needs major nerfs right now!

Cakins7005
Thu Feb 12, 2004 8:31 pm
#1


You guys are the most overpowered class in SWG history. You are more powerful than even the ch's were when they could have 3 rancors out. Since my class and several others were "balanced" with the bleed nerf, TKA's need to be hit harder than ever with the nerf bat. Cut TKA damage by 60% and nerf the unarmedknockdown 2 attack. Nerf dizzy so it can only keep you down for 3 seconds instead of two minutes. After that you guys would still be overpowered with your insane defenses. The meditation line makes you the equivalent of a 4040 doctor. I would love to self buff myself, cure poison, bleeding, and disease just by playing a combat class.


TKM requires literally no skill to play and I typically dont respect any TKM. Youuse thedumb macro:

/unarmedknockdown 2;

/unarmedknockdown 2;

/unarmedhit3;

/unarmedhit3;

/unarmedhit3;

/unarmedhit3;

/unarmedhit3;

/unarmedhit3;

/deathblow


A TKM can own anyone with that macro. Even fully armored and buffed people dont stand a chance if they are knocked down for a minute. Since this is the season of nerfs, I hope it comes soon for TKM. I will laugh the day it happens and you will have to stop using dumb macros or button mashing to win 100% of the time.

Message Edited by Cakins7005 on 02-12-2004 07:31 PM



Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
Cango
Thu Feb 12, 2004 8:37 pm
#2

Congradulations, you're an idiot.


Make dizzy last only 3 seconds? We already have that, its called a basic knockdown.



Listen, I've played as a Teras Kasi, and I've fought Teras Kasi. Stay 20meters away and you're fine.


Also, when a TKA uses unarmedhit3/knockdown alot, it comes at a price, it has a horribly high HAM cost.


TKA are one of the few balanced professions right now, but the average opponet seems to be an idiot.


A TKA has no DOTs, has ONE damage type, and has limited range and high HAM costs. Their trade off is that in close quarters they WILL beat the living crap out of you. The devs have already stated, melees should win 90%+ of the time if they get in range of you.



So, want to beat a TKA? Then heres what you do




run



_______
Cagno Kyraic
Teräs Käsi Master
Athenis
Thu Feb 12, 2004 8:39 pm
#3

I am sorry you feel that way...so far i just got novice TKA and no, i dont use stupid macros...nor do i PVP...i try to have fun when playing the game instead of the first time i loose to an enemy go cry about it on the forums crying nerf...try playing with "friends," if you have nevcr heard of such a thing i mean people you trust, hangout with when you are doing "hunts"(heard of those things?) by hunt i dont mean raid a base...i mean go find some Nightsisters or a Krayt...its really fun when you have friends doin that stuff with you...sorry to rain on your parade but in my opinion it doesnt need any nerfing....all you have to do is kite them....and if your a melee profession just burst run your butt out of their and well, too bad for you, its not my fault you chose that profession....



Scylla Server
Athenys Stormblood
Fencer

"I remember the first war, the way the sky burned...
The faces of angels destroyed...
I saw a third of Heaven's legion banished...
And the creation of Hell...
I stood with my brother and watched Lucifer fall...
But now, my brothers aren't my brothers..."
-Zao-"Ravage Ritual"
RoastEwoK
Thu Feb 12, 2004 8:39 pm
#4






Cango wrote:



So, want to beat a TKA? Then heres what you do




run






And the congregation said: Amen



Zeloph

I AM NOT IN Lambda Lambda Lambda!!

Cakins7005
Thu Feb 12, 2004 8:44 pm
#5

How the hell is a Swordsman or Pikeman going to fight a TKM from 20 meters away. Don't bring up the no bleed sob story. You dont really need bleeds considering the overpowered amount of damage that you do. As for the TK novice, good luck in your quest to be l33t. Play the overpowered class that everyone else does.



Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
eXodus2
Thu Feb 12, 2004 8:46 pm
#6

erm swords man ...... warcry ...... whack the tkm in the head tkm dead



eXodus - Teras Kasi Master For Life BABY !
TKM/MSwords/4000 Doc
Imperial Tour of Duty
Joined Empire 26th November 03
Retired from the empire 15th Sept 05
ZeroRyouko
Thu Feb 12, 2004 8:59 pm
#7

Why not ask the Devs to improve the other melee classes rather then make the Teras Kasi class less playable? As a Teras Kasi Master I am powerful (astheMaster of any professionshould be IMHO), but I'm not the undefeatable god the manynerf callers claim I am. In fact I get incapped/killed more often then I care to admit.



YamadaMan
Thu Feb 12, 2004 9:07 pm
#8

keep being owned by people all the time, the fact is that most of the people just don't know how to play combat professions.

and TKA actually doesn't need to be known as much as the other professions to be efficient.
but at equal levels (masters), any profession can beat a TKM if the guy knows how to play it.

example, I duel'd a friend, who got some BH skills (not master)

I didn't hit once (he ran away and I didn't burstran), til he went out of mind and then I hit once, he got incap.

and that's how 80% of players are playing, just killing themselves spamming specials without any kind of intelligence or strategy.
when I fight I'm always switching between the 3 elite porfs I play, just to use every profession's advantages, and I usually don't spam, unless I have to run for my life (GCW PvP) and I'm mind buffed (muon or music buff).



"This morning, the team made a decision to delay the Smuggler profession revamp to Publish 11." TH

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95M3
Thu Feb 12, 2004 10:19 pm
#9

I am a master Brawler and TKA and 3,4,33 in Fencer and yes they effectivly removed bleeds.


It was not a ballance it was NERFed into uselessness I dont use them my self in PVE where the fights dont last 10 seconds. But I can see its effects on PVP and that blows for PVPers.


Although I can do more dammage in the same amount of time with my Gaffi that with my knucks due to a lower ham cost that allows me to use more specials.


Plus Fencer has bad azz defense skills compaired to TKM so I assure you we are not overpowered. Our weakness to other melee classes is we only have Kinetic and you have 80% resist Composite.


Our attacks against armor like that mean we do less dammage than a Fencer can with a Stun Batton.


I agree NERFs blow and the Bleed elimination was a big one but dont biyach here man take it up with the Dev's via your correspondent if you find one :{


Blu_Haze
Thu Feb 12, 2004 10:35 pm
#10

If you are a swordsman, you have no reason to cry.



The solution: Pick up master brawler and master fencer. You'll beat down a TKM 90% of the time. Ever see the kind of knockdown and dizzy protection that fencers get? More than TKM that's for sure. Then if you pick up master brawler just spam warcry2. Warcry2 is far better than KD2 because you can easily delay your opponent for 20 seconds. Just about anything in the game can be soloed if you have warcry2. I've seen master swordsmen solo nightsister elders because they kept spamming warcry2 every 20 seconds and the nightsister elder couldn't even attack the guy.


I agree that dizzy should be toned down a little, but the rest of TKA is perfectly balanced. Just learn how to combat them before you complain.





____________________________________________________________________________
A few words of advice to those who don't agree with the motives of The Empire: Move along
Pahbi
Thu Feb 12, 2004 10:48 pm
#11

Its so weird...


I started this game as a CH, everyone screamed bloody murder to get CH's nerfed, and now CH's are basically speed bumps in the game.


Then they screemed nerf the commandos flame dot. The one good thing commandos had, and people screemed to get it nerfed, and now commandos flame attack is worth squat against creatures with high heat resistance. Does anyone remember how long it took commandos to even get that 1 good attack?


And now here are those same people, screeming for tka nerfs.


Will you all *NEVER* stop with this nerf crap? When will you be satisfied? When every class is so dumbed down and weak that they can't even kill a kaadu?


Invest your energy into getting other classes improved and made more fun, instead of this constant stream of getting classes nerfed and less fun.


- Pahbi

mookee
Thu Feb 12, 2004 10:59 pm
#12

in every rpg i have ever heard of, ever played..there have been classes that dominate ranged (in swg's case, rifleman) and classes that dominate melee (hence tka). its a pure fact for rpgs..you want to design a better game, go ahead.

me personally...im a master doc master carbineer, and ive honestly killed lots of tka's, and never been killed by one. why? because i can remove state effects, and i am a smart pvper, i stay more than 20m from tkas (or any melees). sure theyre powerful, but the few times ive been dizzy/kded my full suit of 90% composite kept me alive till the dizzy wore off, or someone else took care of him. since im always buffed, between my resists and regeneration he cant do much..since tka are limited to only kinetic, hell you could wear ubese and be fine. (my spammable kd helps )

anyway, dont go crying nerf because you dont know how to pvp.



Flurry - Mookee
Doobeous
Thu Feb 12, 2004 11:18 pm
#13

Eti. dude what a whiny post. What kind of nerfs are you suggesting? lets see here...


TK gets.. 5 meter range.. only Light armor piercing.. no bleeds.. only kinetic damage.. hmm sound pretty sucky to you? well lets see here, how would we balance this.. oh i know, lets give them speed and accuracy and damage


consider this as well... there is no such thing as a krayt knuckler and the only weapon we have is our fists... we cant go out and buy uber new fists or kill an npc and keep getting better and better fists like most people get better and better weapons over time as better and better resources spawn.


As a master gunfighter, master smuggler, master TK I know that in pvp my pistol is a ton more handy than my fists


lets nerf whining




Dubious
+Imperial Colonel+Master Smuggler+
+IMPOL White Cell Squadron+

A fiesty little fellow to be sure

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