Teras Kasi Archive
Thread: Bi-Weekly Question: What do you want to ask the devs next?
I really like the TKA order content idea... It would be really cool. For example once a week we(TKA) would get a gmail with names of jedi that had been killing too many inocents(like java's and so).
So i would really like some proffesion content. now only tk only quests.
And the dojo sounds really cool too ![]()
HytekShiWan wrote:
The way I think about the TK, is having counter attack and dodge. Dodge having a lower attribute..while CA having higher. Who here has played Teken 3 for the playstation? Most the characters on that had some form of counter attack to kicks and punches, where they would grab or block away the attack and counter it with some special move. This would be hard for a ranged profession to counter that..but any other close range melee class....we can counter attack. I don't see TK dodging so much...boxers dodge...martial artist counter attack.
Heh, yes and no. It just depends on which style. Many styles teach evasion and then attacking, which would be like a Dodge+Counterattack if you think about it. Many others teach to evade the opponenet and watch for an opening, while still others teach the best defense is a powerful offense.
Basically, I see Teras Kasi as being a way that incorporates many aspects of all of these. Personally though, I would say Counterattack and Block would be the primary attributes that we would posess.
I think this is why we need an answer telling us what the Developers expect us to be in game. for example, are we supposed to be, as the EU suggests, "Watchers" of the Jedi population?
well.....if we think about it....i guess even boxing counter attacks also....because you dodge...and even if you look for an opening....you will be counter attacking. so dodge is an important part yes.....counter attack is an important part yes.....so lets combine it and make Dodge attack ![]()
OK ok...really, it is difficult to say until we see what the finally outcome and meaning of tka is. I have not read all the series in the star wars universe, so I can not give my full opinion on what tk is suppose to be as far as the EU is concerned.
Take a look at this site and you will get a good overview of what is known. I keep meaning to go pull out my P&P Core Rulebook and see if anything is mentioned there.... maybe I'll remember one of these days...
- The Force of Will timer is quite long compared to the duration of battles. Can we get it reduced, and if not why?
- Gameplay - Defense Versus States - We have very low Defense vs. KD and Posture Change, as a close quarters specialist we should be quicker on our feet, and thus tougher to knock down. (It even states in the available documentation that we are difficult to knock down at Master).
- What is the status of fixing Unarmed Combo 2? Currently it only reports 1 point of damage dealt, when we know otherwise through testing
- We are the only profession without a DoT attack. What can be done to resolve this? Or, if we are not getting one why?
- Would it be possible for Teras Kasi Artists to purchase Architect craftable Dojos? (we need specifics on what benefit this would be or if it would just be like a house to round out the question)
- It has been reported by some that our state effect attacks never stick on high end mobs (blind, dizzy, stun never stick, KD sticks at times). Has this been changed and when can we expect these to work again?
- Fencers are getting duel wield, so are TK going to gain duel wield with VKs?
- Feature - Teras Kasi Order - There is no content in game to explain the TKA beyond 'Unarmed Fighters.' We would like to see some sort of organization behind the name,and know if we are meant to enforce a Jedi code, like is mentioned in the Expanded Universe.
- With last week's "19 Answers" answer to the Pikemen, you suggested that through the use of new weapons they would be able to combat some of the tougher mobs alongside other combatants (through new damage types). Are there plans for the same thing to happen for the Teras Kasi? And is it realized that the only way to get our forthcoming new weapon (the Razor Knucklers) we have to fight an NPC that has 100% Resists to our only damage type?
- With the current title changes from "... Expert", and with the most grateful change of TK Artist to TK Mystic, will our TK Expert title be changed as well?
- Are there any plans to resolve the kiting issue for TKAs?
- It has been suggested that TKMs [master only] should either have PB last longer or affect all the attribute for 10 min. So, the question here is. Are there any plans to make TKA more mystical with equivilant special abilties as there history suggest?
- It has been brought up several times that TKM [master only] should have specific (certified] armor that had low HAM and Ecumbrance cost, and that had special protection against Kinetic and energy damage. Is this possible?
- Can the HAM to Special abilites ratio be adjusted more favorably?
NOTE: I believe a few of these will be answered with: "It will be addressed in the combat balance." so let's make sure our question is more in depth than that.
Ryutek wrote:
Well, it looks like these are the possible questions so far:
- The Force of Will timer is quite long compared to the duration of battles. Can we get it reduced, and if not why? This one is a good suggestion.
- Gameplay - Defense Versus States - We have very low Defense vs. KD and Posture Change, as a close quarters specialist we should be quicker on our feet, and thus tougher to knock down. (It even states in the available documentation that we are difficult to knock down at Master). Generic Combat Balance Answer
- What is the status of fixing Unarmed Combo 2? Currently it only reports 1 point of damage dealt, when we know otherwise through testing Generic Combat Balance Answer
- We are the only profession without a DoT attack. What can be done to resolve this? Or, if we are not getting one why? We dont have DoT because we do massive damage...I think...
- Would it be possible for Teras Kasi Artists to purchase Architect craftable Dojos? (we need specifics on what benefit this would be or if it would just be like a house to round out the question) What would it be used for? like a Camp or a House? just a different style house...
- It has been reported by some that our state effect attacks never stick on high end mobs (blind, dizzy, stun never stick, KD sticks at times). Has this been changed and when can we expect these to work again? Generic Combat Balance Answer
- Fencers are getting duel wield, so are TK going to gain duel wield with VKs? Probably depends on the modifiers that dual wielding produces...
- Feature - Teras Kasi Order - There is no content in game to explain the TKA beyond 'Unarmed Fighters.' We would like to see some sort of organization behind the name,and know if we are meant to enforce a Jedi code, like is mentioned in the Expanded Universe. Really cool suggestion, but this is profession revamp level stuff...and we are pretty far down on that list. Although I could think of plenty of cool missions that would work, trying to explain to the rest of the community why they are spending so much development time ona profession that pretty much works could be dangerous
- With last week's "19 Answers" answer to the Pikemen, you suggested that through the use of new weapons they would be able to combat some of the tougher mobs alongside other combatants (through new damage types). Are there plans for the same thing to happen for the Teras Kasi? And is it realized that the only way to get our forthcoming new weapon (the Razor Knucklers) we have to fight an NPC that has 100% Resists to our only damage type? Pretty good question
- With the current title changes from "... Expert", and with the most grateful change of TK Artist to TK Mystic, will our TK Expert title be changed as well? I think they are done changing titles.
- Are there any plans to resolve the kiting issue for TKAs? Good Question
- It has been suggested that TKMs [master only] should either have PB last longer or affect all the attribute for 10 min. So, the question here is. Are there any plans to make TKA more mystical with equivilant special abilties as there history suggest? Ok question. Dont think it would produce anything though...more revamp style stuff.
- It has been brought up several times that TKM [master only] should have specific (certified] armor that had low HAM and Ecumbrance cost, and that had special protection against Kinetic and energy damage. Is this possible? This would be cool. But it took them long enough to give wookies their own armor.
- Can the HAM to Special abilites ratio be adjusted more favorably? Generic Combat Balance Answer
NOTE: I believe a few of these will be answered with: "It will be addressed in the combat balance." so let's make sure our question is more in depth than that.
LordMaxx wrote:
Yep combat balance on plenty of them but several are good questions. I personally like the The force of will question is a good safe question that could get them working on something quick for us. While the NS vibro motor question could be more in line with what we would like to know here and now. Finally the Teras Kasi Order would be a huge question to get them thinking of a possible TKM revamp publish that would give us huge content...but once again I think we are lower on the list for specific dev concentration. For the most part we do work which is more than many professions, Im glad we're not as broken as many professions, although our damage type limitation is frustrating in some ways...our power even to take on and win against Kinetic resistant mobs (through armor and medic abilities for sure) is something many professions cannot match.
We may be lower on the list for a "Revamp," but knowing the answer to the "Teras Kasi Order" question is important in order to know what our purpose is in the game. Remember, just because we ask a quextion does not mean we will see immediate effects. My thought on the FoW question (and yes I like it too) is that the issue will "be addressed in the Combat Balance" the way TH would understand it. Basically, I think he would go along these lines:
"Hmmm.... they are asking about a special. Hey, I got it! It will be addressed in the Combat Balance!"
Granted, that is a pessimistic view, but it just seems that that answer is the general answer for any question they are unsure of or really have no plans to change, and I can see where if teh timer was reduced it could be leaning us further into that "overpowered" arena.
Personally, I want to know what they have in mind for our role in the game, but then again a lot of the other questions I really want answers to as well.
I think asking about dodge would be a bad idea. Defensive accuity is our modifier. In fact it *does* let us dodge/block/counter-attack. See my quick test thread a little further down. The problem is it just doesn't let us do it often, so its not of much use unless you are just serving as the tank for something, and even then its use is limited.
The real problem here is what question can we ask that TH won't respond with the generic "It will be resolved in the Combat Balance" or "This is something we'd like to do, but given our current development schedule it may be some time before we can even begin to implement it."(ie next year at the earliest
).
I think dual wield is a bad question to ask too. The devs have been really fuzzy about any dual wield questions from pistoleers and fencers. Its been more of a "yes it is coming at some point but thats all we can say" thingy.
All that said, I think there is one question we can ask, that is about our future that we can ask, still get a fuzzy answer on, but get a good ideea about where we are going in the combat balance:
What role to the dev's forsee TKAs filling in a post-combat balance game compared to the other melee professions? Are we to be the superior tanking profession(more defense than we have now)? An offense based class(less defense, more offense)? Or more balanced between the two?
That question right there would let us get a "fuzzy" answer but still know roughly how they plan on nerfing us.
Baring that question, I think we should ask about Double Knockdown, whether it is intended or a bug currently, and if there are plans to fix/improve it in the combat balance.