Teras Kasi Archive

Thread: Bi-Weekly Question: What do you want to ask the devs next?

vortexala
Mon May 03, 2004 9:36 pm
#1

Figured I'd get an early start on it this week. So, what would you like to ask the devs about TKs?





~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Valor
Mon May 03, 2004 10:46 pm
#2

hmm tough one.


we already have the dmg type answer, well at least partially.


suggestions:



  • FoW timer reduced?

  • better defenses? (what i would ask for...esp in def v kd and posture(down) since we ARE masters of unarmed combat)

  • more specials that apply state effects, ie ua dizzy2, ua blind 2, etc

  • status of combo2 fix?

  • architect craftable - TK droppable Dojo's?

  • chance of DOT VKs to be craftable? if not craftable, higher chance that they drop? (only seen 4 on my server, i have 3 lol)

cant think of anything else, it's late







LordValor/LadyValor/DukeValor
.......:::: Proud member of Oasis ::::.......
.......:::: Lt Colonel in the Imperial Navy ::::.......
.......:::: Vendor: East Crystal Oasis, Dantooine -2965 6673 ::::.......
| Master Smuggler; Master Pilot/Elder Dark Jedi Master/Architect-Shipwright |
Cyberius
Mon May 03, 2004 11:46 pm
#3






vortexala wrote:

Figured I'd get an early start on it this week. So, what would you like to ask the devs about TKs?









Fencers are getting duel wield, so when are TK going to gain duel wield with VKs?


Other professions gain Dodge, so why doesn't the master of martial arts have a Dodge bonus/skill?




--
Zalaar Degarian, MD, TKM
Diarra Degarian, Mayor Syn City North & Ranger for hire
Naboo, Radiant
voyant
Mon May 03, 2004 11:50 pm
#4

I completely agree on the dodge question. TKAs should be the masters of evasion.
Macoot
Tue May 04, 2004 1:51 am
#5

Rather than ask a question that will be answered by "in the combat balance" I would rather follow up the pikemans question and answer that was received last week. Namely.....


"I agree that Axkva Min is indeed a challenging target and that the Pikeman covet the Energy Lance because basically, it gives Pikeman a useful and much desired weapon. The answer however is not to lower the challenge of Axkva Min and make a treasured weapon easy to come by, but rather, the goal is to raise the effectiveness of the other Pikeman weapons and specials so that Axkva Min’s loot remains a fun and exciting adventure but doesn’t ham string the Pikeman by making that their only viable solution. So, no, we are not going to nerf Axkva, but rather, place a strong focus on the Pikeman profession in the Combat Balance as they deserve (which would include giving Pikemen a weapon or ability so that they could participate in these types of Night Sister Raids"



Q. Your comments (19 Answers) to the pikemen revealed that they would one day be able to participate in Night Sister Raids by the addition of a weapon or ability. TKA are in a similar position in that their limited damage types (1)completely prevents combat against certain foes. (inc. Axkva Min).

Could you please clarify what plans the team have to enable TKA's to participate fully alongside wielders of multiple damage types.


That would be choice or a rewording of the same if someone found something more appropriate.




Askillian of Infinity
~ Master Armoursmith~
~ 12 Point Master - RIS Certified ~
Architect of Old Denobia on Rori

P__Day
Tue May 04, 2004 2:03 am
#6

lately ive notice that our state effect attacks never stick on high end mobs, blind, dizzy, stun never stick KD sticks at times. has this been changed and when can we expect these to work again?
RougeSoldier
Tue May 04, 2004 5:04 am
#7



Cyberius wrote:


vortexala wrote:
Figured I'd get an early start on it this week. So, what would you like to ask the devs about TKs?



Fencers are getting duel wield, so when are TK going to gain duel wield with VKs?

Other professions gain Dodge, so why doesn't the master of martial arts have a Dodge bonus/skill?




I'm all with the duel wield thing. I mean come on, we have kinetic and soon in live, heat. These are the two most protected damage types in the game. Heat is awful for PvE but does only little better than kinetic in PvP and kinetic is a joke in PvP but great in PvE. Besides, how could a fencer wield two stun batons or gaffi sticks and we cant wield two tiny VK's or Rk's (tiny compared to fencer weapons)



-SamuraiX "Yahiko" Opuke-
Wow, that sounds like a line from a crappy forum post.
omg!!! teh chiken has ub3r 1337 hax0rz!!!!!!!111!!!!!oneoneoen

RougeSoldier
Tue May 04, 2004 5:09 am
#8



Valor wrote:

hmm tough one.

we already have the dmg type answer, well at least partially.

suggestions:

  • FoW timer reduced?
  • better defenses? (what i would ask for...esp in def v kd and posture(down) since we ARE masters of unarmed combat)
  • more specials that apply state effects, ie ua dizzy2, ua blind 2, etc
  • status of combo2 fix?
  • architect craftable - TK droppable Dojo's?
  • chance of DOT VKs to be craftable? if not craftable, higher chance that they drop? (only seen 4 on my server, i have 3 lol)

cant think of anything else, it's late




I'm all with the dojo thing too. I mean it may seem like a crazy and pointless idea at first, but think about it, they can have bonuses and such, like meditation bonuses such as a better powerboost. More stuff in the dojo idea aswell. Please dont flame, it's just an idea.



-SamuraiX "Yahiko" Opuke-
Wow, that sounds like a line from a crappy forum post.
omg!!! teh chiken has ub3r 1337 hax0rz!!!!!!!111!!!!!oneoneoen

JediMasterZero
Tue May 04, 2004 5:39 am
#9


doh! double post. read below.

Message Edited by JediMasterZero on 05-04-2004 05:39 AM



Kyp Emique ~ Jedi Padawan
Pyk Sesom - Master Bounty Hunter

There is no emotion; there is peace. There is no ignorance; there is knowledge. There is no passion; there is serenity. There is no death; there is the Combat Upgrade.
Ryutek
Tue May 04, 2004 5:44 am
#10


  • Gameplay - Defense Versus States - We have very low Defense vs. KD and Posture Change, as a close quarters specialist we should be quicker on our feet, and thus tougher to knock down. (It even states in the available documentation that we are difficult to knock down at Master).



OR




  • Feature - Teras Kasi Order - There is no content in game to explain the TKA beyond 'Unarmed Fighters.' We would like to see some sort of organization behind the name,and know if we are meant to enforce a Jedi code, like is mentioned in the Expanded Universe.



OR




  • With last week's "19 Answers" answer to the Pikemen, you suggested that through the use of new weapons they would be able to combat some of the tougher mobs alongside other combatants (through new damage types). Are there plans for the same thing to happen for the Teras Kasi? And is it realized that the only way to get our forthcoming new weapon (the Razor Knucklers) we have to fight an NPC that has 100% Resists to our only damage type?







Just my suggestions...



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
vortexala
Tue May 04, 2004 5:57 am
#11

I like the 'teras kasi order' question, but that's just because I'm hoping for some more profession specific focused content. Perhaps some TK only quests or something similar.

But I can see the need to get the specifics on things such as defense and/or damage types(etc).

You've got a little less then a week, so there's plenty of time to get all the ideas on the table and come to a consensus



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Valor
Tue May 04, 2004 7:35 am
#12

i just thought of a Q, not really important but w/e

With the current title changes from "... Expert", and w/ the most grateful change of TK Artist to TK Mystic, will our TK Expert title be changed as well?

i'd like to see it gone





LordValor/LadyValor/DukeValor
.......:::: Proud member of Oasis ::::.......
.......:::: Lt Colonel in the Imperial Navy ::::.......
.......:::: Vendor: East Crystal Oasis, Dantooine -2965 6673 ::::.......
| Master Smuggler; Master Pilot/Elder Dark Jedi Master/Architect-Shipwright |
SliverKing
Tue May 04, 2004 7:58 am
#13

Some issues, although not very question oriented...



-Double Knockdown Bug


-Axvla Min's once a day uber-camped spawn (yes pikemen addressed it,but its going to be of critical importance on may 25th and I dont think they are ready for the outcry they are going to get)


-Useless combo moves that were supposed to be replaced months ago



Sadly I think none of our questions will get real answers. We'll get "I'll look at that" or "wait for the combat balance"
Page 1 of 3
Previous Next