Teras Kasi Archive
Thread: Bi-Weekly Question: What do you want to ask the devs next?
vortexala wrote:
Figured I'd get an early start on it this week. So, what would you like to ask the devs about TKs?
JediMasterZero wrote:
Well, Nomisx, what you're suggesting a few people have already been asking for for a while now. We want TKM's to have access to a BH-line terminal so we can take on Jedi missions too. Even further, this is my opinion only, I don't even care if we get paid for it. According to the EU, TKM's were supposed to be the "Watcher" of the Jedi...to make certain that they don't abuse their powers. I think that fits in almost perfectly with the current BH-Jedi system. Ifa Jedi is flaunting his or her powers, and killing helpless things, then it's a TK's job to bring them back in check.
yep (well come on, I need some cash for this
IMO, I really like the content/explaination of TKA questions.
Not everyone reads the forums, or knows the deep history behind TKA. I think if there was some sort of in-game explaination, it would enhance the game asa whole.
I have one question before i agree to the post saying we should be able to dodge or evade an attack....
our defenses are pretty off the chart already as far as i can see... i can solo any high end PVE mob without much trouble (except time) that leads me to believe that we might not even NEED more defenses and we get a couple things noone else does... (powerboost and unarmed toughness)
my question is what kind of defense does unarmed toughness really provide?
my suggestion for our next question is how about dizzy2 and things of that nature ![]()
wateo
I saw people talking about dodge and counter-attack, well if you people knew anything about your proffesion you would know we allready have this, its called Defense Acuity, it gives us a chance to either dodge, counter-attack or block an attack against us, but itis still BROKEN.
Fix this skill and things will be a little bit nicer, and our other defenses are a joke as well.
the oldest TKM left on Radiant
Ok your attention please , i will explain how works DA on me :
mix your DA with dodge , counter attack or block ( block doesn't work very well ) , so i suggest , make a template with TKA and fencer and make PVP or PVE you will notice on the combat log your dodge or counter attack while you are unarmed and using COB . Maybe it works without fencer if you eat a +dodge bonus food .
Now ask to the devs about our ranged defenses without ranged mitigation we are getting all the 60% damage on our mystic bodys . A lot of combat is ranged .
I'd like to add one more question that has been bugging me since the little box appeared on my screen 2 publishes ago:
:: Why doesn't Powerboost have an icon in the new "Modifiers Window" that allows us to track the time remaining on a boost without resorting to a series of macro'd alerts.