Teras Kasi Archive

Thread: Petition against Thunderheart's upcoming TK nerfs

Gekok
Wed Dec 10, 2003 2:27 pm
#14

Why don't you tell us how you really feel monkey?


Just so everyone knows, I was totally joking about getting us an extra set of arms + legs and getting the ability to solo a Kryat Dragon!


I'm sorry, but if your a master smuggler and a master pistoleer and you can't even hit a TK at all, something is wrong here.


I have had my fair ass kickings in PvP from pistoleers.



Gekok

Gekok
Wed Dec 10, 2003 2:44 pm
#15

Like I have said 100 times before, it's a matter of interpretation. Apparently I am not the only one with this thought, because there are many other threads on in the TK forums on the exact same subject.


You can read into it as far as you want, but alot of us simply have different opinions than yourself. The purpose of this thread is not to brainwash you or anyone elseinto our way of thinking, but to provide another perspective on how we see the situation developing.


Can TK's do a lot of damage at close range? That's a no-shi$%er, we are melee classes. Can a BH, pistoleers, or rifleman hit for an insane amount of damage from a longer range?Of course they can, that's what the specialize in.


I have seen heavy swordsmen killcertain creatures with 2 mind hits, where as it takes me considerably longer. I'm not complaining about the bleeds, nor our damage as TK's, these are known weaknesses of being a TK, nothing more, nothing less. I am saying we do not need further nerfing to make us balanced.


Gekok

antares_Kauri
Wed Dec 10, 2003 2:49 pm
#16

Right, I gave you a couple of links to those posts in the TKA forum, almost all of the people in them said it was not an indication of an incoming nerf. Careful with your use of "our," I don't see a lot of support even in this thread, so you may not want to pass off your "interpretation" as the TKA community's "interpretation". I'm just trying to get through to you that he was speaking hypothetically, not implying a nerf, no panic needed.

And you just gave yourself all the info you need to see that TH was not implying a nerf, you said yourself that TKA have something of a weakness in terms of damage-dealing. Therefore...TH's statement about "for instance, if TKA are the damage dealers..." cannot be true and was as such a truly hypothetical situation. No worries! See? You just convinced yourself if you read your post again.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Gekok
Wed Dec 10, 2003 3:12 pm
#17

Do you work forthe CIA? Do you work for the military's misinformation group? Or do you just actually try to bend the facts here?


I have stated already what I meant, so if you want to continue to bend the facts do as you must. According to you, since not that many of "us" are concerned about TK being nerfed, then you have absolutely nothing to fear. Why waste your time anymore? According to you, I am the only one concerned, so no worries mates.


'Antares zaps Gekok again with another jolt of electricity in an attempt to brainwash him". Sorry son, I still don't agree with you.


Gekok

Rafed
Wed Dec 10, 2003 3:19 pm
#18






Mister_Heavy wrote:

Guys, the sky is really not falling.... not yet anyway.


For the record, Idon't know any specifics about the upcoming rebalance, but anyone who's read TH's post knows that they're trying to create a niche for each of the various professions. To that end, there will be some things that TKAs excell at, and some things that we won't be able to do very well. I don't know what those things are yet, but as all classes will be effected, it'll tough to call it a nerf if it's done fairly.







If there is a nerf or not Mister_Heavy (our correspondent) will be the first to know the details.


Till then it is all speculation.


I have quoted his reply for you in case you missed it earlier.


All we can do is wait and see, and stop the arguing until something is known on what is getting changed.

antares_Kauri
Wed Dec 10, 2003 3:22 pm
#19



Gekok wrote:

Do you work for the CIA? Do you work for the military's misinformation group? Or do you just actually try to bend the facts here?

I have stated already what I meant, so if you want to continue to bend the facts do as you must. According to you, since not that many of "us" are concerned about TK being nerfed, then you have absolutely nothing to fear. Why waste your time anymore? According to you, I am the only one concerned, so no worries mates.

'Antares zaps Gekok again with another jolt of electricity in an attempt to brainwash him". Sorry son, I still don't agree with you.

Gekok






This is my favorite post of the month!

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
atimes
Wed Dec 10, 2003 3:50 pm
#20

Apparently I am not the only one with this thought, because there are many other threads on in the TK forums on the exact same subject.


And they all get 1-starred like yours is right now.

ThGilsRooc
Wed Dec 10, 2003 4:03 pm
#21

OMG. TKA will be nerfed yet again. They said we're the damage dealers (if I recall, TKA was designed to be the tank), but we need a weakness. Don't we have a big weakness built in already? Lets talk about ranged versus melee. I was overt the other day doing a lair mission (easy money). It's way out near Mos Elsewhere besides the krayt graveyard. So, I'm running along and 4 red contacts on my radar come into view. I tab over to see if it's an animal I can kill. No, it's overt imps. I stop for a second to see what they're going to do. That was a big mistake. Combat music, and a face full of electricity from the LLC on the other end was next. I was deathblown after 5 seconds of running. Hell, I wasn't even at full health from the last lair mission. Don't get me wrong, I'm not blaming him. It is war after all. But, with him and his ranged weapon, I stood NO chance of fighting back. That's a risk I took when I selected TKA as my base profession. I accept it and live with it. And now, the developers are talking about adding another weakness to us? What, lower our toughness? Decrease our speed? Kill us quicker now than before? I suppose they only listen to the whiners. You know the type, they're l33t and everything is grande.... Until THEY'RE killed. Then, it's someone using an exploit. Waa, nerf him because he uses exploits. God forbid they die once in a while.


I'm relatively new to this game (about a month in now), but as I hear more and more news about upcoming nerfs, and running into empty space when running through a cantina, spaceport, my own house, or any other building, it's a bit much. I'm holding on because I have faith that things will get fixed. I'm sure getting warped 100m for dismounting my mount won't happen forever. Nor will my mount slow down every time I'm aggro'd. Hell, the msg stating "the container Th'Gils Rooc no longer exists"means I have to logout, delete all my settings files, wait 30 minutes, and log back in, won't happen forever either. I suppose this is my little rant session, but come on. With all these bugs (plus incomplete badge spawns), the last thing they going to need is nerfed elite professions. Just my $.04




Colonel Th'Gils Rooc
Webel Ace Pilot x2
I would ace more squadrons if they'd just fix the remaster bug.
Pulp Phantom
Gekok
Wed Dec 10, 2003 4:35 pm
#22

Thanks Antares. I may have chuckled once or twice while writing it. We are both thickheaded to say the least.


Thanks to Th'Gils Rooc for your 4 credits.


And to attimes: I am content with one star, we can't all have 5 stars.

KnightHawk420
Wed Dec 10, 2003 4:52 pm
#23

I don't really buy that "team effort" from the developers. Alot of the ways they seem to operate are done in a vaccum... devoid of other developers and the players.... just an observation.



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
SaraeItha
Wed Dec 10, 2003 5:10 pm
#24

I think one of our key arguments is that we are already greatly limited by range. (the other arguments still apply) This range used to belong to all the pistol users because melee people were not a factor. Now that the melee professions have gotten some love, we now are finally viable and we are doing wht we are supposed to do.


If ranged people do not want to die from a brawler then they need to use their full 65+ meter range the devs gave them. It is not fair for the ranged guys to yell "NERF TKA" because they are too lazy to step back 20 meters.


Unlike riflemen who are always way in the back trying to find their sweet spot, pistoleer have a full 65+ meter range of effectiveness. It sound to me like they are a little spoiled wanting to take our 10 from us.




The professions of this game are like 32 spice fiends in the same room with a few fences. Everyone is screaming for their their fix. If you try to give everyone a little bump at the same time, nobody will be satisfied and the screaming will never end. If you single out each one really hook them up , you will slowly end the screaming. I know my turn is coming, but it still does not ease the pain of realizing I am nobody's favorite ho. XENOTKM/Master Gunfighter/Master Smuggler
ThGilsRooc
Wed Dec 10, 2003 5:51 pm
#25






Gekok wrote:

Thanks to Th'Gils Rooc for your 4 credits.




Well, I stacked all the emotional BS from everything else. I should've put more thought into it. I'm a rebel, but I really started getting angry when they nerfed faction pets for imps. It just seemed so unstarwarslike. I mean, as a Rebel I can't have AT-ST's. Of course not, I'm not an imp. And us Rebels can't have an equal war machine becasue they didn't have it in the movies. The whiners who are the driving force behind the nerfs are the ones that are seriously destroying the fun out of the game. There's more to my frustration, but I'll leave it at that. Maybe, tonight, I'll group with people so I can get my camping xp and finally master Ranger.



Colonel Th'Gils Rooc
Webel Ace Pilot x2
I would ace more squadrons if they'd just fix the remaster bug.
Pulp Phantom
MarkAStewart
Wed Dec 10, 2003 7:19 pm
#26

I don't read this so much a nerf as just a balancing of professions. I'll be thrilled to see Pikemen and Swordsmen getting some love. Having TK do the kind of damage it does is a fair trade off for having a few weaknesses as well. I think we can expect that the other professions will now excell in other areas the way Fencer now excells in defense. One of the best duels I ever had was with a Master Fencer. It was back and forth for a long time. It came down to his defenses vs. my damage. Could he dodge me long enough to avoid getting hit by the incoming semi-truck that is TK damage? We had a great time, I hope the balance moves in this direction.



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