Teras Kasi Archive
Thread: Petition against Thunderheart's upcoming TK nerfs
This is a petition against Thunderheart's future imminentTK nerfs.
Taken from swg.stratics.com:
The thing thats going to really be my best chance at changing things here based on player input is going to be some really solid arguments on which professions play which role and the trick is going to be to get a lot of positive feedback. Its got to be reasonable, for instance, if TKA's are the damage dealers, then they are going to need a weakness and they can't be stealing all the thunder either. Every profession needs a strong role; pikeman, swordsman, fencers, etc.
Kurt "Thunderheart" Stangl
Thunderheart isn't the one who makes the changes, it's decided by the developers as ateam.
Don't kill the messenger...
Thank you for correcting me Zarqon. That is an unfair statement to blame Thunderheart directly. My apologies to Thunderheart.
But for the rest of you developers involved with this decision, in the immortal words of Richard Marcinko - "DOOM ON YOU!"
Sorry I must of missed the thread containing what is getting 'nerfed' in TKA, can you post a link.
TKA already is the damage dealers up close, at range we are at a big disadvantage. And we have several other disadvantages as well (ie no bleed, Only 1 type of damage and the only longer range attacks we have are from brawler, so all melee professions have them.)
The other melee professions are still in need of improvements to bring them into line with what they are supposed to be like.
I see no need to nerf TKA, just to make the other melee professions more in line with their specific roles.
You can refer to: http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=14947#M14947
Scroll down to the bottom of the page for Thunderhearts reply.
TKA's are the damage dealers, then they are going to need a weakness and they can't be stealing all the thunder either
Still cannot see any more than saying we need a weakness, well we have lots already.
We have max 10m range (apart from brawler skills that all melee have)
We have no bleeds
We only deal one type of damage and max AR1 (with high ham costs)
We have lower defensive stats (blind, dizzy, knockdown)
We have no counterattack etc
If anything with the damage increase we do do much damage now (especially at novice TKA). This is r4eally the only thing that needs to be changed.
Until specific things are stated (and our correspondant will probably know what they are first) you cannot really call a petition to stop 'nerfs' that you don't even know what they are or if they really will exists.
A 'nerf' to us could be an improvement to another melee profession, which would make some of our skills weaker, without actually changing any of our skills.
Most of the calls for 'nerfs' come from other proffessions, more concerned with bringing others down to their level, rather than improving their own proffessiion to a reasonable level.
I have TKM becuase I enjoy it, if they nerf' it will i drop the skill, probably not, I would work out how to use the disadvantage to my advantage, same as all the other disadvantages we already have.
antares
master pikeman
I am being realistic with the past track record with TK's getting nerfed.
I suggest you wake up and smell the coffee my friend. You might want to visit your own professions forums while your at it.
Somehow they don't notice not having a ranged attack is a weakness.
Sorry if I hurt your feelings Agaltero. Typically when one gets flamed, which is honestly how I feel on this, then one does tend to flame back.
Gekok sits Agaltero down for a Trandosian to Twi'lektalk.
Let's have another pretend situation. Let's for arguements sake suppose that your teacher comes up to and tells you the following: "Agaltero, unless you do something in the near future, there is a possibility you will fail (what ever subject you want here)".
I guess we can look at it 2 ways.
A. You can just casually ignore this fair warning (which seems to be your view) because hey, nothing bad has actually happened. Why worry about something that hasn't occurred yet?
B. Or you can actually take the necessary steps to prevent such an action.
I think whatwe have is a classic case of "is the glass half empty or is the glass half full". I think anyone who has played TK for a while and really understands the class and has a true love for our profession doesn't want to see it nerfed just because possibily some of the devs feel we are the "damage dealers with no weaknesss". I am just trying to prevent any "possible futurenerfing" from occuring to our profession (**edit** that nerf bat).
I'm sorry, I pray that I had your wishful thinking. But to me, everything is "wish in one hand, and piss in the other. Guess which will fill first?" My decision is to take the proactive stand, and say we do have fair weaknesses and we simply don't need nerfed.
If petitions weren't that important, then this thread wouldn't have been viewed 250+ in just over a couple hours.
Hopefully you can acknowledge this as a honest opinion and concern.
Gekok
i'll sign nerf the bastards oh people can kit me. no no one can kite you if you don't let them. i don't have a problem with there skills the only problem i got is there defence i am a master pistoliar master smuggler and can't even hit a tka and you want more power.